* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using Avalonia.Controls;
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using Avalonia.Controls.Primitives;
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using Avalonia.LogicalTree;
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using Avalonia.Threading;
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using Ryujinx.Input;
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using Ryujinx.Input.Assigner;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Helpers
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{
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internal class ButtonKeyAssigner
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{
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internal class ButtonAssignedEventArgs : EventArgs
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{
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public ToggleButton Button { get; }
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public bool IsAssigned { get; }
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public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
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{
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Button = button;
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IsAssigned = isAssigned;
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}
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}
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public ToggleButton ToggledButton { get; set; }
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private bool _isWaitingForInput;
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private bool _shouldUnbind;
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public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
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public ButtonKeyAssigner(ToggleButton toggleButton)
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{
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ToggledButton = toggleButton;
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}
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public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
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{
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Dispatcher.UIThread.Post(() =>
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{
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ToggledButton.IsChecked = true;
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});
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if (_isWaitingForInput)
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{
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Dispatcher.UIThread.Post(() =>
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{
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Cancel();
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});
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return;
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}
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_isWaitingForInput = true;
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assigner.Initialize();
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await Task.Run(async () =>
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{
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while (true)
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{
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if (!_isWaitingForInput)
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{
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return;
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}
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await Task.Delay(10);
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assigner.ReadInput();
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if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
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{
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break;
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}
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}
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});
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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string pressedButton = assigner.GetPressedButton();
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if (_shouldUnbind)
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{
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SetButtonText(ToggledButton, "Unbound");
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}
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else if (pressedButton != "")
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{
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SetButtonText(ToggledButton, pressedButton);
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}
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_shouldUnbind = false;
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
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static void SetButtonText(ToggleButton button, string text)
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{
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ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
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if (textBlock != null && textBlock is TextBlock block)
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{
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block.Text = text;
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}
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}
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});
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}
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public void Cancel(bool shouldUnbind = false)
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{
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_isWaitingForInput = false;
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ToggledButton.IsChecked = false;
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_shouldUnbind = shouldUnbind;
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}
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}
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}
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