ryujinx/src/Ryujinx/UI/Helpers/TitleUpdateLabelConverter.cs
Jimmy Reichley 06f9adfa90 AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-21 22:41:07 +10:00

43 lines
1.3 KiB
C#

using Avalonia;
using Avalonia.Data;
using Avalonia.Data.Converters;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.UI.Helpers
{
internal class TitleUpdateLabelConverter : IMultiValueConverter
{
public static TitleUpdateLabelConverter Instance = new();
public object Convert(IList<object> values, Type targetType, object parameter, CultureInfo culture)
{
if (values.Any(it => it is UnsetValueType))
{
return BindingOperations.DoNothing;
}
if (values.Count != 2 || !targetType.IsAssignableFrom(typeof(string)))
{
return null;
}
if (values is not [string label, bool isBundled])
{
return null;
}
var key = isBundled ? LocaleKeys.TitleBundledUpdateVersionLabel : LocaleKeys.TitleUpdateVersionLabel;
return LocaleManager.Instance.UpdateAndGetDynamicValue(key, label);
}
public object[] ConvertBack(object[] values, Type[] targetTypes, object parameter, CultureInfo culture)
{
throw new NotImplementedException();
}
}
}