* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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/// <summary>
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/// Threaded representation of a image array.
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/// </summary>
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class ThreadedImageArray : IImageArray
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{
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private readonly ThreadedRenderer _renderer;
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public IImageArray Base;
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public ThreadedImageArray(ThreadedRenderer renderer)
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{
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_renderer = renderer;
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}
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private TableRef<T> Ref<T>(T reference)
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{
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
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_renderer.QueueCommand();
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}
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public void SetImages(int index, ITexture[] images)
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{
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_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
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_renderer.QueueCommand();
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}
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}
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}
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