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ryujinx/Ryujinx.HLE/Gpu/Texture
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greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
..
BlockLinearSwizzle.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
ISwizzle.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
LinearSwizzle.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
TextureFactory.cs
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
2018-07-19 02:30:21 -03:00
TextureHelper.cs
Implement A2B10G10R10 TextureFormat (#248)
2018-07-29 01:41:02 -03:00
TextureInfo.cs
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
2018-07-19 02:30:21 -03:00
TextureReader.cs
Implement A2B10G10R10 TextureFormat (#248)
2018-07-29 01:41:02 -03:00
TextureSwizzle.cs
Small OpenGL Renderer refactoring (#177)
2018-06-23 21:39:25 -03:00
TextureWriter.cs
Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
2018-07-19 02:30:21 -03:00
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