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ryujinx/src/Ryujinx.Graphics.Gpu
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gdkchan 3193ef1083
Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
2024-06-16 14:46:27 -03:00
..
Engine
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
2024-05-19 16:53:37 -03:00
Image
Vulkan separate descriptor set fixes (#6895)
2024-06-02 22:40:28 -03:00
Memory
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
2024-05-19 16:53:37 -03:00
Shader
Extend bindless elimination to catch a few more specific cases (#6921)
2024-06-16 14:46:27 -03:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
2024-05-19 16:53:37 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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