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ryujinx/src/Ryujinx.Graphics.Gpu
History
gdkchan 7d158acc3b
Do not try to create a texture pool if shader does not use textures (#7379)
2024-09-30 11:41:07 -03:00
..
Engine
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
2024-09-18 23:00:54 -03:00
Image
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
2024-09-26 14:33:38 -03:00
Memory
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
2024-09-26 14:33:38 -03:00
Shader
Do not try to create a texture pool if shader does not use textures (#7379)
2024-09-30 11:41:07 -03:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
2024-05-19 16:53:37 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
Change image format view handling to allow view incompatible formats (#7311)
2024-09-17 15:52:30 -03:00
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