forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
165 lines
6.5 KiB
C#
165 lines
6.5 KiB
C#
using Ryujinx.HLE.Ui;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Class that manages the renderer base class and its state in a multithreaded context.
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/// </summary>
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internal class SoftwareKeyboardRenderer : IDisposable
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{
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private const int TextBoxBlinkSleepMilliseconds = 100;
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private const int RendererWaitTimeoutMilliseconds = 100;
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private readonly object _stateLock = new();
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private readonly SoftwareKeyboardUiState _state = new();
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private readonly SoftwareKeyboardRendererBase _renderer;
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private readonly TimedAction _textBoxBlinkTimedAction = new();
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private readonly TimedAction _renderAction = new();
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public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
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{
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_renderer = new SoftwareKeyboardRendererBase(uiTheme);
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StartTextBoxBlinker(_textBoxBlinkTimedAction, _state, _stateLock);
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StartRenderer(_renderAction, _renderer, _state, _stateLock);
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}
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private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUiState state, object stateLock)
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{
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timedAction.Reset(() =>
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{
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lock (stateLock)
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{
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// The blinker is on half of the time and events such as input
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// changes can reset the blinker.
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state.TextBoxBlinkCounter = (state.TextBoxBlinkCounter + 1) % (2 * SoftwareKeyboardRendererBase.TextBoxBlinkThreshold);
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// Tell the render thread there is something new to render.
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Monitor.PulseAll(stateLock);
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}
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}, TextBoxBlinkSleepMilliseconds);
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}
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private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock)
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{
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SoftwareKeyboardUiState internalState = new();
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bool canCreateSurface = false;
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bool needsUpdate = true;
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timedAction.Reset(() =>
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{
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lock (stateLock)
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{
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if (!Monitor.Wait(stateLock, RendererWaitTimeoutMilliseconds))
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{
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return;
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}
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#pragma warning disable IDE0055 // Disable formatting
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needsUpdate = UpdateStateField(ref state.InputText, ref internalState.InputText);
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needsUpdate |= UpdateStateField(ref state.CursorBegin, ref internalState.CursorBegin);
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needsUpdate |= UpdateStateField(ref state.CursorEnd, ref internalState.CursorEnd);
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needsUpdate |= UpdateStateField(ref state.AcceptPressed, ref internalState.AcceptPressed);
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needsUpdate |= UpdateStateField(ref state.CancelPressed, ref internalState.CancelPressed);
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needsUpdate |= UpdateStateField(ref state.OverwriteMode, ref internalState.OverwriteMode);
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needsUpdate |= UpdateStateField(ref state.TypingEnabled, ref internalState.TypingEnabled);
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needsUpdate |= UpdateStateField(ref state.ControllerEnabled, ref internalState.ControllerEnabled);
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needsUpdate |= UpdateStateField(ref state.TextBoxBlinkCounter, ref internalState.TextBoxBlinkCounter);
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#pragma warning restore IDE0055
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canCreateSurface = state.SurfaceInfo != null && internalState.SurfaceInfo == null;
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if (canCreateSurface)
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{
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internalState.SurfaceInfo = state.SurfaceInfo;
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}
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}
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if (canCreateSurface)
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{
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renderer.CreateSurface(internalState.SurfaceInfo);
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}
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if (needsUpdate)
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{
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renderer.DrawMutableElements(internalState);
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renderer.CopyImageToBuffer();
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needsUpdate = false;
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}
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});
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}
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private static bool UpdateStateField<T>(ref T source, ref T destination) where T : IEquatable<T>
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{
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if (!source.Equals(destination))
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{
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destination = source;
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return true;
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}
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return false;
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}
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public void UpdateTextState(string inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
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{
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lock (_stateLock)
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{
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// Update the parameters that were provided.
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_state.InputText = inputText ?? _state.InputText;
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_state.CursorBegin = cursorBegin.GetValueOrDefault(_state.CursorBegin);
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_state.CursorEnd = cursorEnd.GetValueOrDefault(_state.CursorEnd);
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_state.OverwriteMode = overwriteMode.GetValueOrDefault(_state.OverwriteMode);
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_state.TypingEnabled = typingEnabled.GetValueOrDefault(_state.TypingEnabled);
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// Reset the cursor blink.
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_state.TextBoxBlinkCounter = 0;
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// Tell the render thread there is something new to render.
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Monitor.PulseAll(_stateLock);
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}
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}
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public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
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{
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lock (_stateLock)
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{
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// Update the parameters that were provided.
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_state.AcceptPressed = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
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_state.CancelPressed = cancelPressed.GetValueOrDefault(_state.CancelPressed);
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_state.ControllerEnabled = controllerEnabled.GetValueOrDefault(_state.ControllerEnabled);
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// Tell the render thread there is something new to render.
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Monitor.PulseAll(_stateLock);
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}
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}
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public void SetSurfaceInfo(RenderingSurfaceInfo surfaceInfo)
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{
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lock (_stateLock)
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{
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_state.SurfaceInfo = surfaceInfo;
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// Tell the render thread there is something new to render.
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Monitor.PulseAll(_stateLock);
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}
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}
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internal bool DrawTo(IVirtualMemoryManager destination, ulong position)
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{
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return _renderer.WriteBufferToMemory(destination, position);
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}
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public void Dispose()
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{
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_textBoxBlinkTimedAction.RequestCancel();
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_renderAction.RequestCancel();
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}
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}
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}
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