forked from MeloNX/MeloNX
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64
.gitignore
vendored
64
.gitignore
vendored
@ -176,3 +176,67 @@ PublishProfiles/
|
||||
# Glade backup files
|
||||
*.glade~
|
||||
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
|
||||
|
||||
# SWIFT GITIGNORE
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## User settings
|
||||
xcuserdata/
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
|
||||
## App packaging
|
||||
*.ipa
|
||||
*.dSYM.zip
|
||||
*.dSYM
|
||||
|
||||
## Playgrounds
|
||||
timeline.xctimeline
|
||||
playground.xcworkspace
|
||||
|
||||
# Swift Package Manager
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
|
||||
# Packages/
|
||||
# Package.pins
|
||||
# Package.resolved
|
||||
# *.xcodeproj
|
||||
#
|
||||
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
|
||||
# hence it is not needed unless you have added a package configuration file to your project
|
||||
# .swiftpm
|
||||
|
||||
.build/
|
||||
|
||||
# CocoaPods
|
||||
#
|
||||
# We recommend against adding the Pods directory to your .gitignore. However
|
||||
# you should judge for yourself, the pros and cons are mentioned at:
|
||||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
|
||||
#
|
||||
# Pods/
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from the Xcode workspace
|
||||
# *.xcworkspace
|
||||
|
||||
# Carthage
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from Carthage dependencies.
|
||||
# Carthage/Checkouts
|
||||
|
||||
Carthage/Build/
|
||||
|
||||
# fastlane
|
||||
#
|
||||
# It is recommended to not store the screenshots in the git repo.
|
||||
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
|
||||
# For more information about the recommended setup visit:
|
||||
# https://docs.fastlane.tools/best-practices/source-control/#source-control
|
||||
|
||||
fastlane/report.xml
|
||||
fastlane/Preview.html
|
||||
fastlane/screenshots/**/*.png
|
||||
fastlane/test_output
|
||||
|
11
Compile.md
11
Compile.md
@ -5,6 +5,7 @@
|
||||
Before you begin, ensure you have the following installed:
|
||||
|
||||
- [**.NET 8.0**](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
|
||||
- [**Xcode**](https://apps.apple.com/de/app/xcode/id497799835?l=en-GB&mt=12$0)
|
||||
- A Mac running **macOS**
|
||||
|
||||
## Compilation Steps
|
||||
@ -60,11 +61,19 @@ Double-click to open it in **Xcode**.
|
||||
|
||||
### 5. Connect Your Device
|
||||
|
||||
Ensure your **iPhone/iPad** is **connected** and **recognized** in Xcode.
|
||||
Ensure your **iPhone/iPad** is **connected** and **selected** (Next to MeloNX with the arrow) in Xcode.
|
||||
- You may need to install the iOS SDK. it will say next to MeloNX with the arrow saying "iOS XX Not Installed (GET)"
|
||||
- You will be need to press GET and wait for it to finish downloading and installing
|
||||
- Then you will be able to select your device and Build and Run.
|
||||
|
||||
Make Sure you do **NOT** select the Simulator. (Which is the Generic names and the ones with the non-coloured icons, e.g. "iPhone 16 Pro")
|
||||
|
||||
### 6. Build and Run
|
||||
|
||||
Click the **Run (▶️) button** in Xcode to compile and launch MeloNX.
|
||||
- When running on your device, Click the **Spray Can Button** below the Run button
|
||||
- Right Click where it says "> MeloNX PID XXXX"
|
||||
- Press Detach in the Context Menu.
|
||||
|
||||
---
|
||||
|
||||
|
14
LICENSE.txt
14
LICENSE.txt
@ -1,9 +1,15 @@
|
||||
MIT License
|
||||
MeloNX License
|
||||
|
||||
Copyright (c) Ryujinx Team and Contributors
|
||||
Copyright (c) MeloNX Team and Contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
Permission is hereby granted, free of charge, to any person (except anyone who has previously attempted or is currently attempting to merge MeloNX with Pomelo) obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Every file is under this license, and all copies must be redistributed under the same license.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Anyone who attempts or has attempted to merge MeloNX with Pomelo, or otherwise use this source code in conjunction with Pomelo, is prohibited from using, copying, modifying, or distributing the source code without first obtaining explicit, written permission from Stossy11.
|
||||
|
||||
Additionally, the names of the developers or contributors to this project may not be used to endorse or promote products derived from this software without specific, prior written permission from the respective developer(s).
|
||||
|
||||
Ryujinx is licensed under the MIT License. Copyright (c) Ryujinx contributors. All rights to Ryujinx are held by its respective copyright holders, and its use is subject to the terms of the MIT License.
|
10
README.md
10
README.md
@ -14,17 +14,17 @@
|
||||
|
||||
<p align="center">
|
||||
MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices.
|
||||
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br
|
||||
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MeloNX license (Based on MIT)</a>. <br
|
||||
</p>
|
||||
|
||||
# Compatibility
|
||||
|
||||
MeloNX works on iPhone X and later and iPad 7th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
|
||||
MeloNX works on iPhone XS/XR and later and iPad 8th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
|
||||
|
||||
# Usage
|
||||
|
||||
## FAQ
|
||||
- MeloNX is made for iOS 17+, iOS 15 - 16 is supported but will have issues.
|
||||
- MeloNX is made for iOS 17+, on iOS 15 - 16 MeloNX can be installed but will have issues or may not work at all.
|
||||
- MeloNX needs Xcode or a Paid Apple Developer Account. SideStore support may come soon (SideStore Side Issue)
|
||||
- MeloNX needs JIT
|
||||
- Recommended Device: iPhone 15 Pro or newer.
|
||||
@ -60,6 +60,8 @@ If having Issues installing firmware (Make sure your Keys are installed first)
|
||||
|
||||
### Xcode
|
||||
|
||||
**NOTE: These Xcode builds are nightly and may have unfinished features.**
|
||||
|
||||
1. **Compile Guide**
|
||||
- Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
|
||||
|
||||
@ -108,7 +110,7 @@ If having Issues installing firmware (Make sure your Keys are installed first)
|
||||
|
||||
## License
|
||||
|
||||
This software is licensed under the terms of the [MIT license](LICENSE.txt).
|
||||
This software is licensed under the terms of the [MeloNX license (Based on MIT License)](LICENSE.txt).
|
||||
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
|
||||
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
|
||||
|
||||
|
@ -7,6 +7,7 @@ namespace ARMeilleure.Memory
|
||||
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
|
||||
|
||||
public IJitMemoryBlock Block { get; }
|
||||
public IJitMemoryAllocator Allocator { get; }
|
||||
|
||||
public IntPtr Pointer => Block.Pointer;
|
||||
|
||||
@ -21,6 +22,7 @@ namespace ARMeilleure.Memory
|
||||
granularity = DefaultGranularity;
|
||||
}
|
||||
|
||||
Allocator = allocator;
|
||||
Block = allocator.Reserve(maxSize);
|
||||
_maxSize = maxSize;
|
||||
_sizeGranularity = granularity;
|
||||
|
@ -3,6 +3,7 @@ using ARMeilleure.CodeGen.Unwinding;
|
||||
using ARMeilleure.Memory;
|
||||
using ARMeilleure.Native;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@ -18,7 +19,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
private static readonly int _pageMask = _pageSize - 4;
|
||||
|
||||
private const int CodeAlignment = 4; // Bytes.
|
||||
private const int CacheSize = 1024 * 1024 * 1024;
|
||||
private const int CacheSize = 128 * 1024 * 1024;
|
||||
private const int CacheSizeIOS = 128 * 1024 * 1024;
|
||||
|
||||
private static ReservedRegion _jitRegion;
|
||||
@ -31,6 +32,10 @@ namespace ARMeilleure.Translation.Cache
|
||||
private static readonly object _lock = new();
|
||||
private static bool _initialized;
|
||||
|
||||
private static readonly List<ReservedRegion> _jitRegions = new();
|
||||
|
||||
private static int _activeRegionIndex = 0;
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
|
||||
@ -49,7 +54,11 @@ namespace ARMeilleure.Translation.Cache
|
||||
return;
|
||||
}
|
||||
|
||||
_jitRegion = new ReservedRegion(allocator, (ulong)(OperatingSystem.IsIOS() ? CacheSizeIOS : CacheSize));
|
||||
var firstRegion = new ReservedRegion(allocator, CacheSize);
|
||||
|
||||
|
||||
_jitRegions.Add(firstRegion);
|
||||
_activeRegionIndex = 0;
|
||||
|
||||
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS() && !OperatingSystem.IsIOS())
|
||||
{
|
||||
@ -60,7 +69,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
|
||||
JitUnwindWindows.InstallFunctionTableHandler(
|
||||
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
|
||||
);
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
@ -73,7 +84,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
while (_deferredRxProtect.TryDequeue(out var result))
|
||||
{
|
||||
ReprotectAsExecutable(result.funcOffset, result.length);
|
||||
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
|
||||
|
||||
ReprotectAsExecutable(targetRegion, result.funcOffset, result.length);
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,21 +100,14 @@ namespace ARMeilleure.Translation.Cache
|
||||
|
||||
int funcOffset = Allocate(code.Length, deferProtect);
|
||||
|
||||
IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
|
||||
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
|
||||
IntPtr funcPtr = targetRegion.Pointer + funcOffset;
|
||||
|
||||
if (OperatingSystem.IsIOS())
|
||||
{
|
||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||
if (deferProtect)
|
||||
{
|
||||
_deferredRxProtect.Enqueue((funcOffset, code.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
ReprotectAsExecutable(funcOffset, code.Length);
|
||||
|
||||
JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
|
||||
}
|
||||
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
|
||||
JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS()&& RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
@ -115,9 +121,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
}
|
||||
else
|
||||
{
|
||||
ReprotectAsWritable(funcOffset, code.Length);
|
||||
ReprotectAsWritable(targetRegion, funcOffset, code.Length);
|
||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||
ReprotectAsExecutable(funcOffset, code.Length);
|
||||
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
|
||||
|
||||
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
@ -139,41 +145,50 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
if (OperatingSystem.IsIOS())
|
||||
{
|
||||
return;
|
||||
// return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
foreach (var region in _jitRegions)
|
||||
{
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
|
||||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
|
||||
|
||||
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
|
||||
{
|
||||
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
|
||||
_cacheEntries.RemoveAt(entryIndex);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ReprotectAsWritable(int offset, int size)
|
||||
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static void ReprotectAsExecutable(int offset, int size)
|
||||
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
|
||||
{
|
||||
int endOffs = offset + size;
|
||||
|
||||
int regionStart = offset & ~_pageMask;
|
||||
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
|
||||
|
||||
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static int Allocate(int codeSize, bool deferProtect = false)
|
||||
@ -187,20 +202,35 @@ namespace ARMeilleure.Translation.Cache
|
||||
alignment = 0x4000;
|
||||
}
|
||||
|
||||
int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
|
||||
|
||||
//DEBUG: Show JIT Memory Allocation
|
||||
|
||||
//Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}");
|
||||
|
||||
if (allocOffset < 0)
|
||||
for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
|
||||
{
|
||||
throw new OutOfMemoryException("JIT Cache exhausted.");
|
||||
int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
|
||||
|
||||
if (allocOffset >= 0)
|
||||
{
|
||||
_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
_activeRegionIndex = i;
|
||||
return allocOffset;
|
||||
}
|
||||
}
|
||||
|
||||
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
|
||||
int exhaustedRegion = _activeRegionIndex;
|
||||
var newRegion = new ReservedRegion(_jitRegions[0].Allocator, CacheSize);
|
||||
_jitRegions.Add(newRegion);
|
||||
_activeRegionIndex = _jitRegions.Count - 1;
|
||||
|
||||
return allocOffset;
|
||||
int newRegionNumber = _activeRegionIndex;
|
||||
|
||||
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
||||
|
||||
int allocOffsetNew = _cacheAllocator.Allocate(ref codeSize, alignment);
|
||||
if (allocOffsetNew < 0)
|
||||
{
|
||||
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
|
||||
}
|
||||
|
||||
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
|
||||
return allocOffsetNew;
|
||||
}
|
||||
|
||||
private static int AlignCodeSize(int codeSize, bool deferProtect = false)
|
||||
|
@ -25,6 +25,7 @@
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
4E0DED342D05695D00FEF007 /* SwiftUIJoystick in Frameworks */ = {isa = PBXBuildFile; productRef = 4E0DED332D05695D00FEF007 /* SwiftUIJoystick */; };
|
||||
4E8A80772D5FDD2D0041B48F /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4E80AA622CD7122800029585 /* GameController.framework */; };
|
||||
4EA5AE822D16807500AD0B9F /* SwiftSVG in Frameworks */ = {isa = PBXBuildFile; productRef = 4EA5AE812D16807500AD0B9F /* SwiftSVG */; };
|
||||
CA8F9C322D3F5AB200D7E586 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4E80AA622CD7122800029585 /* GameController.framework */; };
|
||||
/* End PBXBuildFile section */
|
||||
@ -82,7 +83,7 @@
|
||||
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||||
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|
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|
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|
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||||
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||||
|
||||
@ -197,6 +198,7 @@
|
||||
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||||
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|
||||
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||||
4E8A80772D5FDD2D0041B48F /* GameController.framework in Frameworks */,
|
||||
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||||
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|
||||
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||||
4E80A9A02CD6F54700029585 /* MeloNXTests */,
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||||
@ -258,7 +260,7 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@ -710,8 +729,40 @@
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||||
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||||
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||||
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||||
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@ -0,0 +1,58 @@
|
||||
//
|
||||
// EntitlementChecker.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 15/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import Security
|
||||
|
||||
typealias SecTaskRef = OpaquePointer
|
||||
|
||||
@_silgen_name("SecTaskCopyValueForEntitlement")
|
||||
func SecTaskCopyValueForEntitlement(
|
||||
_ task: SecTaskRef,
|
||||
_ entitlement: NSString,
|
||||
_ error: NSErrorPointer
|
||||
) -> CFTypeRef?
|
||||
|
||||
@_silgen_name("SecTaskCreateFromSelf")
|
||||
func SecTaskCreateFromSelf(
|
||||
_ allocator: CFAllocator?
|
||||
) -> SecTaskRef?
|
||||
|
||||
@_silgen_name("SecTaskCopyValuesForEntitlements")
|
||||
func SecTaskCopyValuesForEntitlements(
|
||||
_ task: SecTaskRef,
|
||||
_ entitlements: CFArray,
|
||||
_ error: UnsafeMutablePointer<Unmanaged<CFError>?>?
|
||||
) -> CFDictionary?
|
||||
|
||||
func checkAppEntitlements(_ ents: [String]) -> [String: Any] {
|
||||
guard let task = SecTaskCreateFromSelf(nil) else {
|
||||
print("Failed to create SecTask")
|
||||
return [:]
|
||||
}
|
||||
|
||||
guard let entitlements = SecTaskCopyValuesForEntitlements(task, ents as CFArray, nil) else {
|
||||
print("Failed to get entitlements")
|
||||
return [:]
|
||||
}
|
||||
|
||||
return (entitlements as? [String: Any]) ?? [:]
|
||||
}
|
||||
|
||||
func checkAppEntitlement(_ ent: String) -> Bool {
|
||||
guard let task = SecTaskCreateFromSelf(nil) else {
|
||||
print("Failed to create SecTask")
|
||||
return false
|
||||
}
|
||||
|
||||
guard let entitlements = SecTaskCopyValueForEntitlement(task, ent as NSString, nil) else {
|
||||
print("Failed to get entitlements")
|
||||
return false
|
||||
}
|
||||
|
||||
return entitlements.boolValue != nil && entitlements.boolValue
|
||||
}
|
@ -14,8 +14,6 @@
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_syswm.h>
|
||||
#import "utils.h"
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@ -31,8 +29,21 @@ struct GameInfo {
|
||||
unsigned int ImageSize;
|
||||
};
|
||||
|
||||
struct DlcNcaListItem {
|
||||
char Path[256];
|
||||
unsigned long TitleId;
|
||||
};
|
||||
|
||||
struct DlcNcaList {
|
||||
bool success;
|
||||
unsigned int size;
|
||||
struct DlcNcaListItem* items;
|
||||
};
|
||||
|
||||
extern struct GameInfo get_game_info(int, char*);
|
||||
|
||||
extern struct DlcNcaList get_dlc_nca_list(const char* titleIdPtr, const char* pathPtr);
|
||||
|
||||
void install_firmware(const char* inputPtr);
|
||||
|
||||
char* installed_firmware_version();
|
||||
|
@ -5,15 +5,49 @@
|
||||
// Created by Stossy11 on 10/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
func checkMemoryPermissions(at address: UnsafeRawPointer) -> Bool {
|
||||
var region: vm_address_t = vm_address_t(UInt(bitPattern: address))
|
||||
var regionSize: vm_size_t = 0
|
||||
var info = vm_region_basic_info_64()
|
||||
var infoCount = mach_msg_type_number_t(MemoryLayout<vm_region_basic_info_64>.size / MemoryLayout<integer_t>.size)
|
||||
var objectName: mach_port_t = UInt32(MACH_PORT_NULL)
|
||||
|
||||
let result = withUnsafeMutablePointer(to: &info) {
|
||||
$0.withMemoryRebound(to: integer_t.self, capacity: Int(infoCount)) {
|
||||
vm_region_64(mach_task_self_, ®ion, ®ionSize, VM_REGION_BASIC_INFO_64, $0, &infoCount, &objectName)
|
||||
}
|
||||
}
|
||||
|
||||
if result != KERN_SUCCESS {
|
||||
print("Failed to reach \(address)")
|
||||
return false
|
||||
}
|
||||
|
||||
return info.protection & VM_PROT_EXECUTE != 0
|
||||
}
|
||||
|
||||
func isJITEnabled() -> Bool {
|
||||
var flags: Int = 0
|
||||
let pageSize = sysconf(_SC_PAGESIZE)
|
||||
let code: [UInt32] = [0x52800540, 0xD65F03C0]
|
||||
|
||||
csops(getpid(), 0, &flags, sizeof(flags))
|
||||
return (Int32(flags) & CS_DEBUGGED) != 0;
|
||||
}
|
||||
|
||||
func sizeof<T>(_ value: T) -> Int {
|
||||
return MemoryLayout<T>.size
|
||||
guard let jitMemory = mmap(nil, pageSize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0), jitMemory != MAP_FAILED else {
|
||||
return false
|
||||
}
|
||||
|
||||
defer {
|
||||
munmap(jitMemory, pageSize)
|
||||
}
|
||||
|
||||
|
||||
memcpy(jitMemory, code, code.count)
|
||||
|
||||
if mprotect(jitMemory, pageSize, PROT_READ | PROT_EXEC) != 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
let checkMem = checkMemoryPermissions(at: jitMemory)
|
||||
|
||||
return checkMem
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
#if __has_feature(modules)
|
||||
@import UIKit;
|
||||
@import Foundation;
|
||||
#else
|
||||
#import "UIKit/UIKit.h"
|
||||
#import "Foundation/Foundation.h"
|
||||
#endif
|
||||
|
||||
#define DISPATCH_ASYNC_START dispatch_async(dispatch_get_main_queue(), ^{
|
||||
#define DISPATCH_ASYNC_CLOSE });
|
||||
|
||||
#define PT_TRACE_ME 0
|
||||
extern int ptrace(int, pid_t, caddr_t, int);
|
||||
|
||||
#define CS_DEBUGGED 0x10000000
|
||||
extern int csops(
|
||||
pid_t pid,
|
||||
unsigned int ops,
|
||||
void *useraddr,
|
||||
size_t usersize
|
||||
);
|
||||
|
||||
extern BOOL getEntitlementValue(NSString *key);
|
||||
extern BOOL isJITEnabled(void);
|
||||
|
||||
#define DLOG(format, ...) ShowAlert(@"DEBUG", [NSString stringWithFormat:@"\n %s [Line %d] \n %@", __PRETTY_FUNCTION__, __LINE__, [NSString stringWithFormat:format, ##__VA_ARGS__]])
|
||||
void ShowAlert(NSString* title, NSString* message, _Bool* showok);
|
@ -1,82 +0,0 @@
|
||||
#import "utils.h"
|
||||
|
||||
typedef struct __SecTask * SecTaskRef;
|
||||
extern CFTypeRef SecTaskCopyValueForEntitlement(
|
||||
SecTaskRef task,
|
||||
NSString* entitlement,
|
||||
CFErrorRef _Nullable *error
|
||||
)
|
||||
__attribute__((weak_import));
|
||||
|
||||
extern SecTaskRef SecTaskCreateFromSelf(CFAllocatorRef allocator)
|
||||
__attribute__((weak_import));
|
||||
|
||||
BOOL getEntitlementValue(NSString *key)
|
||||
{
|
||||
if (SecTaskCreateFromSelf == NULL || SecTaskCopyValueForEntitlement == NULL)
|
||||
return NO;
|
||||
SecTaskRef sec_task = SecTaskCreateFromSelf(NULL);
|
||||
if(!sec_task) return NO;
|
||||
CFTypeRef value = SecTaskCopyValueForEntitlement(sec_task, key, nil);
|
||||
if (value != nil)
|
||||
{
|
||||
CFRelease(value);
|
||||
}
|
||||
CFRelease(sec_task);
|
||||
return value != nil && [(__bridge id)value boolValue];
|
||||
}
|
||||
|
||||
BOOL isJITEnabled(void)
|
||||
{
|
||||
if (getEntitlementValue(@"dynamic-codesigning"))
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
int flags;
|
||||
csops(getpid(), 0, &flags, sizeof(flags));
|
||||
return (flags & CS_DEBUGGED) != 0;
|
||||
}
|
||||
|
||||
void ShowAlert(NSString* title, NSString* message, _Bool* showok)
|
||||
{
|
||||
DISPATCH_ASYNC_START
|
||||
UIWindow* mainWindow = [[UIApplication sharedApplication] windows].lastObject;
|
||||
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title
|
||||
message:message
|
||||
preferredStyle:UIAlertControllerStyleAlert];
|
||||
if (showok) {
|
||||
[alert addAction:[UIAlertAction actionWithTitle:@"ok!"
|
||||
style:UIAlertActionStyleDefault
|
||||
handler:nil]];
|
||||
}
|
||||
[mainWindow.rootViewController presentViewController:alert
|
||||
animated:true
|
||||
completion:nil];
|
||||
DISPATCH_ASYNC_CLOSE
|
||||
}
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
__attribute__((constructor)) static void entry(int argc, char **argv)
|
||||
{
|
||||
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.increased-memory-limit")) {
|
||||
NSLog(@"Entitlement Does Exist");
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"increased-memory-limit"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.increased-debugging-memory-limit")) {
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"increased-debugging-memory-limit"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.extended-virtual-addressing")) {
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"extended-virtual-addressing"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,237 @@
|
||||
//
|
||||
// NativeController.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by XITRIX on 15/02/2025.
|
||||
//
|
||||
|
||||
import CoreHaptics
|
||||
import GameController
|
||||
|
||||
class NativeController: Hashable {
|
||||
private var instanceID: SDL_JoystickID = -1
|
||||
private var controller: OpaquePointer?
|
||||
private var nativeController: GCController
|
||||
private let controllerHaptics: CHHapticEngine?
|
||||
|
||||
public var controllername: String { "GC - \(nativeController.vendorName ?? "Unknown")" }
|
||||
|
||||
init(_ controller: GCController) {
|
||||
nativeController = controller
|
||||
controllerHaptics = nativeController.haptics?.createEngine(withLocality: .default)
|
||||
try? controllerHaptics?.start()
|
||||
setupHandheldController()
|
||||
}
|
||||
|
||||
deinit {
|
||||
cleanup()
|
||||
}
|
||||
|
||||
private func setupHandheldController() {
|
||||
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
|
||||
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
|
||||
}
|
||||
|
||||
var joystickDesc = SDL_VirtualJoystickDesc(
|
||||
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
|
||||
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
|
||||
naxes: 6,
|
||||
nbuttons: 15,
|
||||
nhats: 1,
|
||||
vendor_id: 0,
|
||||
product_id: 0,
|
||||
padding: 0,
|
||||
button_mask: 0,
|
||||
axis_mask: 0,
|
||||
name: (controllername as NSString).utf8String,
|
||||
userdata: Unmanaged.passUnretained(self).toOpaque(),
|
||||
Update: { userdata in
|
||||
// Update joystick state here
|
||||
},
|
||||
SetPlayerIndex: { userdata, playerIndex in
|
||||
print("Player index set to \(playerIndex)")
|
||||
},
|
||||
Rumble: { userdata, lowFreq, highFreq in
|
||||
print("Rumble with \(lowFreq), \(highFreq)")
|
||||
guard let userdata else { return 0 }
|
||||
let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
|
||||
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
|
||||
return 0
|
||||
},
|
||||
RumbleTriggers: { userdata, leftRumble, rightRumble in
|
||||
print("Trigger rumble with \(leftRumble), \(rightRumble)")
|
||||
return 0
|
||||
},
|
||||
SetLED: { userdata, red, green, blue in
|
||||
print("Set LED to RGB(\(red), \(green), \(blue))")
|
||||
return 0
|
||||
},
|
||||
SendEffect: { userdata, data, size in
|
||||
print("Effect sent with size \(size)")
|
||||
return 0
|
||||
}
|
||||
)
|
||||
|
||||
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
|
||||
if instanceID < 0 {
|
||||
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
|
||||
return
|
||||
}
|
||||
|
||||
// Open a game controller for the virtual joystick
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
controller = SDL_GameControllerOpen(Int32(instanceID))
|
||||
|
||||
if controller == nil {
|
||||
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
|
||||
return
|
||||
}
|
||||
|
||||
if #available(iOS 16, *) {
|
||||
guard let gamepad = nativeController.extendedGamepad
|
||||
else { return }
|
||||
|
||||
setupButtonChangeListener(gamepad.buttonA, for: .B)
|
||||
setupButtonChangeListener(gamepad.buttonB, for: .A)
|
||||
setupButtonChangeListener(gamepad.buttonX, for: .Y)
|
||||
setupButtonChangeListener(gamepad.buttonY, for: .X)
|
||||
|
||||
setupButtonChangeListener(gamepad.dpad.up, for: .dPadUp)
|
||||
setupButtonChangeListener(gamepad.dpad.down, for: .dPadDown)
|
||||
setupButtonChangeListener(gamepad.dpad.left, for: .dPadLeft)
|
||||
setupButtonChangeListener(gamepad.dpad.right, for: .dPadRight)
|
||||
|
||||
setupButtonChangeListener(gamepad.leftShoulder, for: .leftShoulder)
|
||||
setupButtonChangeListener(gamepad.rightShoulder, for: .rightShoulder)
|
||||
gamepad.leftThumbstickButton.map { setupButtonChangeListener($0, for: .leftStick) }
|
||||
gamepad.rightThumbstickButton.map { setupButtonChangeListener($0, for: .rightStick) }
|
||||
|
||||
setupButtonChangeListener(gamepad.buttonMenu, for: .start)
|
||||
gamepad.buttonOptions.map { setupButtonChangeListener($0, for: .back) }
|
||||
|
||||
setupStickChangeListener(gamepad.leftThumbstick, for: .left)
|
||||
setupStickChangeListener(gamepad.rightThumbstick, for: .right)
|
||||
|
||||
setupTriggerChangeListener(gamepad.leftTrigger, for: .left)
|
||||
setupTriggerChangeListener(gamepad.rightTrigger, for: .right)
|
||||
}
|
||||
}
|
||||
|
||||
func setupButtonChangeListener(_ button: GCControllerButtonInput, for key: VirtualControllerButton) {
|
||||
button.valueChangedHandler = { [unowned self] _, _, pressed in
|
||||
setButtonState(pressed ? 1 : 0, for: key)
|
||||
}
|
||||
}
|
||||
|
||||
func setupStickChangeListener(_ button: GCControllerDirectionPad, for key: ThumbstickType) {
|
||||
button.valueChangedHandler = { [unowned self] _, xValue, yValue in
|
||||
let scaledX = Sint16(xValue * 32767.0)
|
||||
let scaledY = -Sint16(yValue * 32767.0)
|
||||
|
||||
switch key {
|
||||
case .left:
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
|
||||
case .right:
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
|
||||
button.valueChangedHandler = { [unowned self] _, value, pressed in
|
||||
// print("Value: \(value), Is pressed: \(pressed)")
|
||||
let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
let scaledValue = Sint16(value * 32767.0)
|
||||
updateAxisValue(value: scaledValue, forAxis: axis)
|
||||
}
|
||||
}
|
||||
|
||||
static func rumble(lowFreq: Float, highFreq: Float) {
|
||||
do {
|
||||
// Low-frequency haptic pattern
|
||||
let lowFreqPattern = try CHHapticPattern(events: [
|
||||
CHHapticEvent(eventType: .hapticTransient, parameters: [
|
||||
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
|
||||
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
|
||||
], relativeTime: 0, duration: 0.2)
|
||||
], parameters: [])
|
||||
|
||||
// High-frequency haptic pattern
|
||||
let highFreqPattern = try CHHapticPattern(events: [
|
||||
CHHapticEvent(eventType: .hapticTransient, parameters: [
|
||||
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
|
||||
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
|
||||
], relativeTime: 0.2, duration: 0.2)
|
||||
], parameters: [])
|
||||
|
||||
// Create and start the haptic engine
|
||||
let engine = try CHHapticEngine()
|
||||
try engine.start()
|
||||
|
||||
// Create and play the low-frequency player
|
||||
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
|
||||
try lowFreqPlayer.start(atTime: 0)
|
||||
|
||||
// Create and play the high-frequency player after a short delay
|
||||
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
|
||||
try highFreqPlayer.start(atTime: 0.2)
|
||||
|
||||
} catch {
|
||||
print("Error creating haptic patterns: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
|
||||
guard controller != nil else { return }
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
|
||||
}
|
||||
|
||||
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
|
||||
let scaleFactor = 32767.0 / 160
|
||||
|
||||
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
|
||||
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
|
||||
|
||||
if stick == .right {
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
|
||||
} else { // ThumbstickType.left
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
|
||||
}
|
||||
}
|
||||
|
||||
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
|
||||
guard controller != nil else { return }
|
||||
|
||||
// print("Button: \(button.rawValue) {state: \(state)}")
|
||||
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
|
||||
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
let value: Int = (state == 1) ? 32767 : 0
|
||||
updateAxisValue(value: Sint16(value), forAxis: axis)
|
||||
} else {
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
|
||||
}
|
||||
}
|
||||
|
||||
func cleanup() {
|
||||
if let controller {
|
||||
SDL_JoystickDetachVirtual(instanceID)
|
||||
SDL_GameControllerClose(controller)
|
||||
self.controller = nil
|
||||
}
|
||||
}
|
||||
|
||||
func hash(into hasher: inout Hasher) {
|
||||
hasher.combine(nativeController)
|
||||
}
|
||||
|
||||
static func == (lhs: NativeController, rhs: NativeController) -> Bool {
|
||||
lhs.nativeController == rhs.nativeController
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ class VirtualController {
|
||||
}
|
||||
}
|
||||
|
||||
static func rumble(lowFreq: Float, highFreq: Float) {
|
||||
static func rumble(lowFreq: Float, highFreq: Float, engine: CHHapticEngine? = nil) {
|
||||
do {
|
||||
// Low-frequency haptic pattern
|
||||
let lowFreqPattern = try CHHapticPattern(events: [
|
||||
@ -96,9 +96,23 @@ class VirtualController {
|
||||
], relativeTime: 0.2, duration: 0.2)
|
||||
], parameters: [])
|
||||
|
||||
// Create and start the haptic engine
|
||||
let engine = try CHHapticEngine()
|
||||
try engine.start()
|
||||
// Mutable engine
|
||||
var engine = engine
|
||||
|
||||
// If no engine passed, use device engine
|
||||
if engine == nil {
|
||||
// Create and start the haptic engine
|
||||
if hapticEngine == nil {
|
||||
hapticEngine = try CHHapticEngine()
|
||||
try hapticEngine?.start()
|
||||
}
|
||||
|
||||
engine = hapticEngine
|
||||
}
|
||||
|
||||
guard let engine else {
|
||||
return print("Error creating haptic patterns: hapticEngine is nil")
|
||||
}
|
||||
|
||||
// Create and play the low-frequency player
|
||||
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
|
||||
@ -113,6 +127,8 @@ class VirtualController {
|
||||
}
|
||||
}
|
||||
|
||||
private static var hapticEngine: CHHapticEngine?
|
||||
|
||||
|
||||
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
|
||||
guard controller != nil else { return }
|
||||
|
@ -0,0 +1,28 @@
|
||||
//
|
||||
// AspectRatio.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 16/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
public enum AspectRatio: String, Codable, CaseIterable {
|
||||
case fixed4x3 = "Fixed4x3"
|
||||
case fixed16x9 = "Fixed16x9"
|
||||
case fixed16x10 = "Fixed16x10"
|
||||
case fixed21x9 = "Fixed21x9"
|
||||
case fixed32x9 = "Fixed32x9"
|
||||
case stretched = "Stretched"
|
||||
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .fixed4x3: return "4:3"
|
||||
case .fixed16x9: return "16:9 (Default)"
|
||||
case .fixed16x10: return "16:10"
|
||||
case .fixed21x9: return "21:9"
|
||||
case .fixed32x9: return "32:9"
|
||||
case .stretched: return "Stretched (Full Screen)"
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,52 @@
|
||||
//
|
||||
// Language.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 16/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
public enum SystemLanguage: String, Codable, CaseIterable {
|
||||
case japanese = "Japanese"
|
||||
case americanEnglish = "AmericanEnglish"
|
||||
case french = "French"
|
||||
case german = "German"
|
||||
case italian = "Italian"
|
||||
case spanish = "Spanish"
|
||||
case chinese = "Chinese"
|
||||
case korean = "Korean"
|
||||
case dutch = "Dutch"
|
||||
case portuguese = "Portuguese"
|
||||
case russian = "Russian"
|
||||
case taiwanese = "Taiwanese"
|
||||
case britishEnglish = "BritishEnglish"
|
||||
case canadianFrench = "CanadianFrench"
|
||||
case latinAmericanSpanish = "LatinAmericanSpanish"
|
||||
case simplifiedChinese = "SimplifiedChinese"
|
||||
case traditionalChinese = "TraditionalChinese"
|
||||
case brazilianPortuguese = "BrazilianPortuguese"
|
||||
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .japanese: return "Japanese"
|
||||
case .americanEnglish: return "American English"
|
||||
case .french: return "French"
|
||||
case .german: return "German"
|
||||
case .italian: return "Italian"
|
||||
case .spanish: return "Spanish"
|
||||
case .chinese: return "Chinese"
|
||||
case .korean: return "Korean"
|
||||
case .dutch: return "Dutch"
|
||||
case .portuguese: return "Portuguese"
|
||||
case .russian: return "Russian"
|
||||
case .taiwanese: return "Taiwanese"
|
||||
case .britishEnglish: return "British English"
|
||||
case .canadianFrench: return "Canadian French"
|
||||
case .latinAmericanSpanish: return "Latin American Spanish"
|
||||
case .simplifiedChinese: return "Simplified Chinese"
|
||||
case .traditionalChinese: return "Traditional Chinese"
|
||||
case .brazilianPortuguese: return "Brazilian Portuguese"
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
//
|
||||
// Region.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 16/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
public enum SystemRegionCode: String, Codable, CaseIterable {
|
||||
case japan = "Japan"
|
||||
case usa = "USA"
|
||||
case europe = "Europe"
|
||||
case australia = "Australia"
|
||||
case china = "China"
|
||||
case korea = "Korea"
|
||||
case taiwan = "Taiwan"
|
||||
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .japan: return "Japan"
|
||||
case .usa: return "United States"
|
||||
case .europe: return "Europe"
|
||||
case .australia: return "Australia"
|
||||
case .china: return "China"
|
||||
case .korea: return "Korea"
|
||||
case .taiwan: return "Taiwan"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,26 +28,6 @@ struct iOSNav<Content: View>: View {
|
||||
}
|
||||
}
|
||||
|
||||
public enum AspectRatio: String, Codable, CaseIterable {
|
||||
case fixed4x3 = "Fixed4x3"
|
||||
case fixed16x9 = "Fixed16x9"
|
||||
case fixed16x10 = "Fixed16x10"
|
||||
case fixed21x9 = "Fixed21x9"
|
||||
case fixed32x9 = "Fixed32x9"
|
||||
case stretched = "Stretched"
|
||||
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .fixed4x3: return "4:3"
|
||||
case .fixed16x9: return "16:9 (Default)"
|
||||
case .fixed16x10: return "16:10"
|
||||
case .fixed21x9: return "21:9"
|
||||
case .fixed32x9: return "32:9"
|
||||
case .stretched: return "Stretched (Full Screen)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Ryujinx {
|
||||
private var isRunning = false
|
||||
@ -60,6 +40,8 @@ class Ryujinx {
|
||||
@Published var emulationUIView = UIView()
|
||||
@Published var games: [Game] = []
|
||||
|
||||
@Published var defMLContentSize: CGFloat?
|
||||
|
||||
var shouldMetal: Bool {
|
||||
metalLayer == nil
|
||||
}
|
||||
@ -93,6 +75,9 @@ class Ryujinx {
|
||||
var dfsIntegrityChecks: Bool
|
||||
var disablePTC: Bool
|
||||
var disablevsync: Bool
|
||||
var language: SystemLanguage
|
||||
var regioncode: SystemRegionCode
|
||||
var handHeldController: Bool
|
||||
|
||||
|
||||
init(gamepath: String,
|
||||
@ -116,7 +101,10 @@ class Ryujinx {
|
||||
expandRam: Bool = false,
|
||||
dfsIntegrityChecks: Bool = false,
|
||||
disablePTC: Bool = false,
|
||||
disablevsync: Bool = false
|
||||
disablevsync: Bool = false,
|
||||
language: SystemLanguage = .americanEnglish,
|
||||
regioncode: SystemRegionCode = .usa,
|
||||
handHeldController: Bool = false
|
||||
) {
|
||||
self.gamepath = gamepath
|
||||
self.inputids = inputids
|
||||
@ -140,6 +128,9 @@ class Ryujinx {
|
||||
self.dfsIntegrityChecks = dfsIntegrityChecks
|
||||
self.disablePTC = disablePTC
|
||||
self.disablevsync = disablevsync
|
||||
self.language = language
|
||||
self.regioncode = regioncode
|
||||
self.handHeldController = handHeldController
|
||||
}
|
||||
}
|
||||
|
||||
@ -234,7 +225,7 @@ class Ryujinx {
|
||||
print(error)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return games
|
||||
} catch {
|
||||
print("Error loading games from roms folder: \(error)")
|
||||
@ -261,6 +252,10 @@ class Ryujinx {
|
||||
// We don't need this. Ryujinx should handle it fine :3
|
||||
// this also causes crashes in some games :3
|
||||
|
||||
args.append(contentsOf: ["--system-language", config.language.rawValue])
|
||||
|
||||
args.append(contentsOf: ["--system-region", config.regioncode.rawValue])
|
||||
|
||||
args.append(contentsOf: ["--aspect-ratio", config.aspectRatio.rawValue])
|
||||
|
||||
if config.nintendoinput {
|
||||
@ -275,7 +270,7 @@ class Ryujinx {
|
||||
args.append("--disable-vsync")
|
||||
}
|
||||
|
||||
|
||||
|
||||
if config.hypervisor {
|
||||
args.append("--use-hypervisor")
|
||||
}
|
||||
@ -294,7 +289,8 @@ class Ryujinx {
|
||||
}
|
||||
|
||||
if config.ignoreMissingServices {
|
||||
args.append(contentsOf: ["--ignore-missing-services", String(config.maxAnisotropy)])
|
||||
// args.append(contentsOf: ["--ignore-missing-services"])
|
||||
args.append("--ignore-missing-services")
|
||||
}
|
||||
|
||||
if config.maxAnisotropy != 0 {
|
||||
@ -317,21 +313,25 @@ class Ryujinx {
|
||||
}
|
||||
|
||||
if config.debuglogs {
|
||||
args.append(contentsOf: ["--enable-debug-logs"])
|
||||
args.append("--enable-debug-logs")
|
||||
}
|
||||
if config.tracelogs {
|
||||
args.append(contentsOf: ["--enable-trace-logs"])
|
||||
args.append("--enable-trace-logs")
|
||||
}
|
||||
|
||||
// List the input ids
|
||||
if config.listinputids {
|
||||
args.append(contentsOf: ["--list-inputs-ids"])
|
||||
args.append("--list-inputs-ids")
|
||||
}
|
||||
|
||||
// Append the input ids (limit to 4 just in case)
|
||||
// Append the input ids (limit to 8 (used to be 4) just in case)
|
||||
if !config.inputids.isEmpty {
|
||||
config.inputids.prefix(4).enumerated().forEach { index, inputId in
|
||||
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
|
||||
config.inputids.prefix(8).enumerated().forEach { index, inputId in
|
||||
if config.handHeldController {
|
||||
args.append(contentsOf: ["\(index == 0 ? "--input-id-handheld" : "--input-id-\(index + 1)")", inputId])
|
||||
} else {
|
||||
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -372,7 +372,30 @@ class Ryujinx {
|
||||
self.firmwareversion = version
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func getDlcNcaList(titleId: String, path: String) -> [DownloadableContentNca] {
|
||||
guard let titleIdCString = titleId.cString(using: .utf8),
|
||||
let pathCString = path.cString(using: .utf8)
|
||||
else {
|
||||
print("Invalid path")
|
||||
return []
|
||||
}
|
||||
|
||||
let listPointer = get_dlc_nca_list(titleIdCString, pathCString)
|
||||
print("DLC parcing success: \(listPointer.success)")
|
||||
guard listPointer.success else { return [] }
|
||||
|
||||
let list = Array(UnsafeBufferPointer(start: listPointer.items, count: Int(listPointer.size)))
|
||||
|
||||
return list.map { item in
|
||||
.init(fullPath: withUnsafePointer(to: item.Path) {
|
||||
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
|
||||
String(cString: $0)
|
||||
}
|
||||
}, titleId: item.TitleId, enabled: true)
|
||||
}
|
||||
}
|
||||
|
||||
private func generateGamepadId(joystickIndex: Int32) -> String? {
|
||||
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)
|
||||
|
||||
@ -461,23 +484,26 @@ class Ryujinx {
|
||||
|
||||
|
||||
func repeatuntilfindLayer() {
|
||||
DispatchQueue.global(qos: .background).async {
|
||||
Task { @MainActor in
|
||||
while self.metalLayer == nil {
|
||||
let layer = self.getMetalLayer(nil)
|
||||
|
||||
|
||||
if layer != nil {
|
||||
DispatchQueue.main.async {
|
||||
self.metalLayer = layer
|
||||
}
|
||||
self.metalLayer = layer
|
||||
break
|
||||
}
|
||||
|
||||
|
||||
Thread.sleep(forTimeInterval: 0.1)
|
||||
try await Task.sleep(nanoseconds: 100_000_000)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@MainActor
|
||||
func getMetalLayer(_ window: OpaquePointer?) -> CAMetalLayer? {
|
||||
var window = window
|
||||
if window == nil {
|
||||
|
@ -9,7 +9,7 @@ import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
public struct Game: Identifiable, Equatable, Hashable {
|
||||
public var id = UUID()
|
||||
public var id: URL { fileURL }
|
||||
|
||||
var containerFolder: URL
|
||||
var fileType: UTType
|
||||
|
@ -26,6 +26,7 @@ struct ContentView: View {
|
||||
@State private var controllersList: [Controller] = []
|
||||
@State private var currentControllers: [Controller] = []
|
||||
@State var onscreencontroller: Controller = Controller(id: "", name: "")
|
||||
@State var nativeControllers: [GCController: NativeController] = [:]
|
||||
@State private var isVirtualControllerActive: Bool = false
|
||||
@AppStorage("isVirtualController") var isVCA: Bool = true
|
||||
|
||||
@ -42,7 +43,7 @@ struct ContentView: View {
|
||||
@AppStorage("quit") var quit: Bool = false
|
||||
@State var quits: Bool = false
|
||||
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = true
|
||||
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
|
||||
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = true
|
||||
|
||||
// Loading Animation
|
||||
@State private var clumpOffset: CGFloat = -100
|
||||
@ -50,31 +51,23 @@ struct ContentView: View {
|
||||
private let animationDuration: Double = 1.0
|
||||
@State private var isAnimating = false
|
||||
@State var isLoading = true
|
||||
|
||||
|
||||
// MARK: - Initialization
|
||||
init() {
|
||||
let defaultConfig = loadSettings() ?? Ryujinx.Configuration(gamepath: "")
|
||||
_config = State(initialValue: defaultConfig)
|
||||
|
||||
let defaultSettings: [MoltenVKSettings] = [
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "1"),
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "2"),
|
||||
// Metal Private API isn't needed and causes more stutters
|
||||
let defaultSettings: [MoltenVKSettings] = [ // Default MoltenVK Settings.
|
||||
MoltenVKSettings(string: "MVK_USE_METAL_PRIVATE_API", value: "1"),
|
||||
MoltenVKSettings(string: "MVK_CONFIG_USE_METAL_PRIVATE_API", value: "1"),
|
||||
MoltenVKSettings(string: "MVK_DEBUG", value: "0"),
|
||||
MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "0"),
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_LOG_LEVEL", value: "0"),
|
||||
// MVK_CONFIG_LOG_LEVEL
|
||||
//MVK_DEBUG
|
||||
// Uses more ram but makes performance higher, may add an option in settings to change or enable / disable this value (default 64 or 192 depending on what i decide)
|
||||
MoltenVKSettings(string: "MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE", value: "1024"),
|
||||
// Uses more ram but makes performance higher, may add an option in settings to change or enable / disable this value (default 64)
|
||||
MoltenVKSettings(string: "MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE", value: "128"),
|
||||
]
|
||||
|
||||
_settings = State(initialValue: defaultSettings)
|
||||
|
||||
print("JIT Enabled: \(isJITEnabled())")
|
||||
|
||||
initializeSDL()
|
||||
}
|
||||
|
||||
@ -90,20 +83,6 @@ struct ContentView: View {
|
||||
} else {
|
||||
ZStack {
|
||||
emulationView
|
||||
.onAppear() {
|
||||
// This is fro the old exiting game feature that didn't work properly. will look into it and figure out a better alternative
|
||||
/*
|
||||
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
|
||||
timer.invalidate()
|
||||
quits = quit
|
||||
|
||||
if quits {
|
||||
quit = false
|
||||
timer.invalidate()
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -115,10 +94,10 @@ struct ContentView: View {
|
||||
isAnimating = false
|
||||
}
|
||||
} else {
|
||||
VStack {
|
||||
|
||||
}
|
||||
|
||||
EmulationView()
|
||||
.onAppear() {
|
||||
isAnimating = false
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -152,6 +131,7 @@ struct ContentView: View {
|
||||
queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("Controller connected: \(controller.productCategory)")
|
||||
nativeControllers[controller] = .init(controller)
|
||||
refreshControllersList()
|
||||
}
|
||||
}
|
||||
@ -163,6 +143,8 @@ struct ContentView: View {
|
||||
queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("Controller disconnected: \(controller.productCategory)")
|
||||
nativeControllers[controller]?.cleanup()
|
||||
nativeControllers[controller] = nil
|
||||
refreshControllersList()
|
||||
}
|
||||
}
|
||||
@ -193,14 +175,12 @@ struct ContentView: View {
|
||||
let containerWidth = min(screenGeometry.size.width * 0.35, 350)
|
||||
|
||||
ZStack(alignment: .leading) {
|
||||
// Background track
|
||||
Rectangle()
|
||||
.cornerRadius(10)
|
||||
.frame(width: containerWidth, height: min(screenGeometry.size.height * 0.015, 12))
|
||||
.foregroundColor(.gray.opacity(0.3))
|
||||
.shadow(color: .black.opacity(0.2), radius: 4, x: 0, y: 2)
|
||||
|
||||
// Animated loading bar
|
||||
Rectangle()
|
||||
.cornerRadius(10)
|
||||
.frame(width: clumpWidth, height: min(screenGeometry.size.height * 0.015, 12))
|
||||
@ -268,15 +248,9 @@ struct ContentView: View {
|
||||
))
|
||||
|
||||
let isJIT = isJITEnabled()
|
||||
|
||||
if !isJIT, useTrollStore {
|
||||
askForJIT()
|
||||
if !isJIT {
|
||||
useTrollStore ? askForJIT() : enableJITEB()
|
||||
}
|
||||
|
||||
if !isJIT, jitStreamerEB {
|
||||
enableJITEB()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -285,7 +259,7 @@ struct ContentView: View {
|
||||
private func initializeSDL() {
|
||||
setMoltenVKSettings()
|
||||
SDL_SetMainReady() // Sets SDL Ready
|
||||
SDL_iPhoneSetEventPump(SDL_TRUE) // Set iOS Event Pump to true (Check out SDL2 Documentation here)
|
||||
SDL_iPhoneSetEventPump(SDL_TRUE) // Set iOS Event Pump to true
|
||||
SDL_Init(SdlInitFlags) // Initialises SDL2
|
||||
initialize()
|
||||
}
|
||||
@ -306,8 +280,9 @@ struct ContentView: View {
|
||||
self.onscreencontroller = onscreen
|
||||
}
|
||||
|
||||
controllersList.removeAll(where: { $0.id == "0"})
|
||||
|
||||
controllersList.removeAll(where: { $0.id == "0" || (!$0.name.starts(with: "GC - ") && $0 != onscreencontroller) })
|
||||
controllersList.mutableForEach { $0.name = $0.name.replacingOccurrences(of: "GC - ", with: "") }
|
||||
|
||||
currentControllers = []
|
||||
|
||||
if controllersList.count == 1 {
|
||||
@ -322,27 +297,6 @@ struct ContentView: View {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
func showAlert(title: String, message: String, showOk: Bool, completion: @escaping (Bool) -> Void) {
|
||||
DispatchQueue.main.async {
|
||||
if let mainWindow = UIApplication.shared.windows.last {
|
||||
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
|
||||
|
||||
if showOk {
|
||||
let okAction = UIAlertAction(title: "OK", style: .default) { _ in
|
||||
completion(true)
|
||||
}
|
||||
|
||||
alert.addAction(okAction)
|
||||
} else {
|
||||
completion(false)
|
||||
}
|
||||
|
||||
mainWindow.rootViewController?.present(alert, animated: true, completion: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private func start(displayid: UInt32) {
|
||||
@ -397,3 +351,10 @@ func loadSettings() -> Ryujinx.Configuration? {
|
||||
}
|
||||
}
|
||||
|
||||
extension Array {
|
||||
@inlinable public mutating func mutableForEach(_ body: (inout Element) throws -> Void) rethrows {
|
||||
for index in self.indices {
|
||||
try body(&self[index])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,6 +129,8 @@ struct ControllerView: View {
|
||||
struct ShoulderButtonsViewLeft: View {
|
||||
@State var width: CGFloat = 160
|
||||
@State var height: CGFloat = 20
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .leftTrigger)
|
||||
@ -142,6 +144,9 @@ struct ShoulderButtonsViewLeft: View {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
|
||||
width *= CGFloat(controllerScale)
|
||||
height *= CGFloat(controllerScale)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -149,6 +154,8 @@ struct ShoulderButtonsViewLeft: View {
|
||||
struct ShoulderButtonsViewRight: View {
|
||||
@State var width: CGFloat = 160
|
||||
@State var height: CGFloat = 20
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .rightShoulder)
|
||||
@ -162,12 +169,16 @@ struct ShoulderButtonsViewRight: View {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
|
||||
width *= CGFloat(controllerScale)
|
||||
height *= CGFloat(controllerScale)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct DPadView: View {
|
||||
@State var size: CGFloat = 145
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .dPadUp)
|
||||
@ -184,12 +195,16 @@ struct DPadView: View {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
size *= 1.2
|
||||
}
|
||||
|
||||
size *= CGFloat(controllerScale)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ABXYView: View {
|
||||
@State var size: CGFloat = 145
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .X)
|
||||
@ -206,6 +221,8 @@ struct ABXYView: View {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
size *= 1.2
|
||||
}
|
||||
|
||||
size *= CGFloat(controllerScale)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -218,6 +235,7 @@ struct ButtonView: View {
|
||||
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
@Environment(\.presentationMode) var presentationMode
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
|
||||
|
||||
|
||||
@ -256,6 +274,9 @@ struct ButtonView: View {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
|
||||
width *= CGFloat(controllerScale)
|
||||
height *= CGFloat(controllerScale)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,11 +13,14 @@ public struct Joystick: View {
|
||||
@State var iscool: Bool? = nil
|
||||
|
||||
@ObservedObject public var joystickMonitor = JoystickMonitor()
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
var dragDiameter: CGFloat {
|
||||
var selfs = CGFloat(160)
|
||||
selfs *= controllerScale
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
return selfs * 1.2
|
||||
}
|
||||
|
||||
return selfs
|
||||
}
|
||||
private let shape: JoystickShape = .circle
|
||||
|
@ -11,16 +11,18 @@ import SwiftUI
|
||||
struct EmulationView: View {
|
||||
@AppStorage("isVirtualController") var isVCA: Bool = true
|
||||
@AppStorage("showScreenShotButton") var ssb: Bool = false
|
||||
@State var isPresentedThree: Bool = false
|
||||
@State var isAirplaying = Air.shared.connected
|
||||
@Environment(\.scenePhase) var scenePhase
|
||||
var body: some View {
|
||||
ZStack {
|
||||
if isAirplaying {
|
||||
Text("")
|
||||
.onAppear {
|
||||
Air.play(AnyView(MetalView(airplay: true).ignoresSafeArea()))
|
||||
Air.play(AnyView(MetalView().ignoresSafeArea()))
|
||||
}
|
||||
} else {
|
||||
MetalView(airplay: false) // The Emulation View
|
||||
MetalView() // The Emulation View
|
||||
.ignoresSafeArea()
|
||||
.edgesIgnoringSafeArea(.all)
|
||||
}
|
||||
@ -31,6 +33,7 @@ struct EmulationView: View {
|
||||
ControllerView() // Virtual Controller
|
||||
}
|
||||
|
||||
|
||||
if ssb {
|
||||
Group {
|
||||
VStack {
|
||||
|
@ -10,7 +10,7 @@ import MetalKit
|
||||
|
||||
struct MetalView: UIViewRepresentable {
|
||||
|
||||
var airplay: Bool // just in case :3
|
||||
var airplay: Bool = Air.shared.connected // just in case :3
|
||||
|
||||
func makeUIView(context: Context) -> UIView {
|
||||
let metalLayer = Ryujinx.shared.metalLayer!
|
||||
|
@ -14,45 +14,52 @@ struct GameInfoSheet: View {
|
||||
|
||||
var body: some View {
|
||||
iOSNav {
|
||||
VStack {
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 250, height: 250)
|
||||
.cornerRadius(10)
|
||||
.padding()
|
||||
.contextMenu {
|
||||
Button {
|
||||
UIImageWriteToSavedPhotosAlbum(icon, nil, nil, nil)
|
||||
} label: {
|
||||
Label("Save to Photos", systemImage: "square.and.arrow.down")
|
||||
}
|
||||
List {
|
||||
Section {}
|
||||
header: {
|
||||
VStack(alignment: .center) {
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 250, height: 250)
|
||||
.cornerRadius(10)
|
||||
.padding()
|
||||
.contextMenu {
|
||||
Button {
|
||||
UIImageWriteToSavedPhotosAlbum(icon, nil, nil, nil)
|
||||
} label: {
|
||||
Label("Save to Photos", systemImage: "square.and.arrow.down")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Image(systemName: "questionmark.circle")
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 150, height: 150)
|
||||
.padding()
|
||||
}
|
||||
} else {
|
||||
Image(systemName: "questionmark.circle")
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 150, height: 150)
|
||||
.padding()
|
||||
}
|
||||
|
||||
VStack(alignment: .leading) {
|
||||
VStack(alignment: .leading) {
|
||||
Text("**\(game.titleName)** | \(game.titleId.capitalized)")
|
||||
Text(game.developer)
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
VStack(alignment: .center) {
|
||||
Text("**\(game.titleName)** | \(game.titleId.capitalized)")
|
||||
.multilineTextAlignment(.center)
|
||||
Text(game.developer)
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.padding(.vertical, 3)
|
||||
}
|
||||
.padding(.vertical, 3)
|
||||
|
||||
VStack(alignment: .leading, spacing: 5) {
|
||||
Text("Information")
|
||||
.font(.title2)
|
||||
.bold()
|
||||
|
||||
Text("**Version:** \(game.version)")
|
||||
Text("**Title ID:** \(game.titleId)")
|
||||
.frame(maxWidth: .infinity)
|
||||
}
|
||||
|
||||
Section {
|
||||
HStack {
|
||||
Text("**Version**")
|
||||
Spacer()
|
||||
Text(game.version)
|
||||
.foregroundStyle(Color.secondary)
|
||||
}
|
||||
HStack {
|
||||
Text("**Title ID**")
|
||||
.contextMenu {
|
||||
Button {
|
||||
UIPasteboard.general.string = game.titleId
|
||||
@ -60,15 +67,32 @@ struct GameInfoSheet: View {
|
||||
Text("Copy Title ID")
|
||||
}
|
||||
}
|
||||
Text("**Game Size:** \(fetchFileSize(for: game.fileURL) ?? 0) bytes")
|
||||
Text("**File Type:** .\(getFileType(game.fileURL))")
|
||||
Text("**Game URL:** \(trimGameURL(game.fileURL))")
|
||||
Spacer()
|
||||
Text(game.titleId)
|
||||
.foregroundStyle(Color.secondary)
|
||||
}
|
||||
HStack {
|
||||
Text("**Game Size**")
|
||||
Spacer()
|
||||
Text("\(fetchFileSize(for: game.fileURL) ?? 0) bytes")
|
||||
.foregroundStyle(Color.secondary)
|
||||
}
|
||||
HStack {
|
||||
Text("**File Type**")
|
||||
Spacer()
|
||||
Text(getFileType(game.fileURL))
|
||||
.foregroundStyle(Color.secondary)
|
||||
}
|
||||
VStack(alignment: .leading, spacing: 4) {
|
||||
Text("**Game URL**")
|
||||
Text(trimGameURL(game.fileURL))
|
||||
.foregroundStyle(Color.secondary)
|
||||
}
|
||||
} header: {
|
||||
Text("Information")
|
||||
}
|
||||
|
||||
Spacer()
|
||||
.headerProminence(.increased)
|
||||
}
|
||||
.padding(.horizontal, 5)
|
||||
.navigationTitle(game.titleName)
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
@ -103,10 +127,6 @@ struct GameInfoSheet: View {
|
||||
}
|
||||
|
||||
func getFileType(_ url: URL) -> String {
|
||||
let path = url.path
|
||||
if let range = path.range(of: ".") {
|
||||
return String(path[range.upperBound...])
|
||||
}
|
||||
return "Unknown"
|
||||
url.pathExtension
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ struct GameLibraryView: View {
|
||||
@State var startgame = false
|
||||
@State var isSelectingGameFile = false
|
||||
@State var isViewingGameInfo: Bool = false
|
||||
@State var isSelectingGameUpdate: Bool = false
|
||||
@State var isSelectingGameDLC: Bool = false
|
||||
@State var gameInfo: Game?
|
||||
var games: Binding<[Game]> {
|
||||
Binding(
|
||||
@ -37,121 +39,107 @@ struct GameLibraryView: View {
|
||||
|
||||
var filteredGames: [Game] {
|
||||
if searchText.isEmpty {
|
||||
return Ryujinx.shared.games
|
||||
return Ryujinx.shared.games.filter { game in
|
||||
!realRecentGames.contains(where: { $0.fileURL == game.fileURL })
|
||||
}
|
||||
}
|
||||
return Ryujinx.shared.games.filter {
|
||||
$0.titleName.localizedCaseInsensitiveContains(searchText) ||
|
||||
$0.developer.localizedCaseInsensitiveContains(searchText)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var realRecentGames: [Game] {
|
||||
let games = Ryujinx.shared.games
|
||||
return recentGames.compactMap { recentGame in
|
||||
games.first(where: { $0.fileURL == recentGame.fileURL })
|
||||
}
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
iOSNav {
|
||||
ScrollView {
|
||||
LazyVStack(alignment: .leading, spacing: 20) {
|
||||
if !isSearching {
|
||||
Text("Games")
|
||||
.font(.system(size: 34, weight: .bold))
|
||||
.padding(.horizontal)
|
||||
.padding(.top, 12)
|
||||
List {
|
||||
if Ryujinx.shared.games.isEmpty {
|
||||
VStack(spacing: 16) {
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 64))
|
||||
.foregroundColor(.secondary.opacity(0.7))
|
||||
.padding(.top, 60)
|
||||
Text("No Games Found")
|
||||
.font(.title2.bold())
|
||||
.foregroundColor(.primary)
|
||||
Text("Add ROM, Keys and Firmware to get started")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
|
||||
if Ryujinx.shared.games.isEmpty {
|
||||
VStack(spacing: 16) {
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 64))
|
||||
.foregroundColor(.secondary.opacity(0.7))
|
||||
.padding(.top, 60)
|
||||
Text("No Games Found")
|
||||
.font(.title2.bold())
|
||||
.foregroundColor(.primary)
|
||||
Text("Add ROM, Keys and Firmware to get started")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.top, 40)
|
||||
} else {
|
||||
if !isSearching && !realRecentGames.isEmpty {
|
||||
Section {
|
||||
ForEach(realRecentGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, isSelectingGameDLC: $isSelectingGameDLC, gameInfo: $gameInfo)
|
||||
.swipeActions(edge: .trailing, allowsFullSwipe: true) {
|
||||
Button(role: .destructive) {
|
||||
removeFromRecentGames(game)
|
||||
} label: {
|
||||
Label("Delete", systemImage: "trash")
|
||||
}
|
||||
}
|
||||
}
|
||||
} header: {
|
||||
Text("Recent")
|
||||
}
|
||||
|
||||
Section {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, isSelectingGameDLC: $isSelectingGameDLC, gameInfo: $gameInfo)
|
||||
}
|
||||
} header: {
|
||||
Text("Others")
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.top, 40)
|
||||
} else {
|
||||
if !isSearching && !recentGames.isEmpty {
|
||||
VStack(alignment: .leading, spacing: 12) {
|
||||
Text("Recent")
|
||||
.font(.title2.bold())
|
||||
.padding(.horizontal)
|
||||
|
||||
ScrollView(.horizontal, showsIndicators: false) {
|
||||
LazyHStack(spacing: 16) {
|
||||
ForEach(recentGames) { game in
|
||||
RecentGameCard(game: game, startemu: $startemu)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
startemu = game
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
|
||||
VStack(alignment: .leading, spacing: 12) {
|
||||
Text("All Games")
|
||||
.font(.title2.bold())
|
||||
.padding(.horizontal)
|
||||
|
||||
LazyVStack(spacing: 2) {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LazyVStack(spacing: 2) {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, isSelectingGameDLC: $isSelectingGameDLC, gameInfo: $gameInfo)
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
loadRecentGames()
|
||||
|
||||
let firmware = Ryujinx.shared.fetchFirmwareVersion()
|
||||
firmwareversion = (firmware == "" ? "0" : firmware)
|
||||
}
|
||||
.fileImporter(isPresented: $firmwareInstaller, allowedContentTypes: [.item]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
do {
|
||||
let fun = url.startAccessingSecurityScopedResource()
|
||||
let path = url.path
|
||||
|
||||
Ryujinx.shared.installFirmware(firmwarePath: path)
|
||||
|
||||
firmwareversion = (Ryujinx.shared.fetchFirmwareVersion() == "" ? "0" : Ryujinx.shared.fetchFirmwareVersion())
|
||||
if fun {
|
||||
url.stopAccessingSecurityScopedResource()
|
||||
}
|
||||
}
|
||||
case .failure(let error):
|
||||
print(error)
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("Games")
|
||||
.navigationBarTitleDisplayMode(.large)
|
||||
.onAppear {
|
||||
loadRecentGames()
|
||||
|
||||
let firmware = Ryujinx.shared.fetchFirmwareVersion()
|
||||
firmwareversion = (firmware == "" ? "0" : firmware)
|
||||
}
|
||||
.fileImporter(isPresented: $firmwareInstaller, allowedContentTypes: [.item]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
do {
|
||||
let fun = url.startAccessingSecurityScopedResource()
|
||||
let path = url.path
|
||||
|
||||
Ryujinx.shared.installFirmware(firmwarePath: path)
|
||||
|
||||
firmwareversion = (Ryujinx.shared.fetchFirmwareVersion() == "" ? "0" : Ryujinx.shared.fetchFirmwareVersion())
|
||||
if fun {
|
||||
url.stopAccessingSecurityScopedResource()
|
||||
}
|
||||
}
|
||||
case .failure(let error):
|
||||
print(error)
|
||||
}
|
||||
}
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .topBarLeading) {
|
||||
ToolbarItem(placement: .topBarTrailing) {
|
||||
Button {
|
||||
isSelectingGameFile.toggle()
|
||||
} label: {
|
||||
Image(systemName: "plus")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ToolbarItem(placement: .topBarLeading) {
|
||||
Menu {
|
||||
Text("Firmware Version: \(firmwareversion)")
|
||||
@ -213,13 +201,17 @@ struct GameLibraryView: View {
|
||||
}
|
||||
}
|
||||
}
|
||||
.onChange(of: startemu) { game in
|
||||
guard let game else { return }
|
||||
addToRecentGames(game)
|
||||
}
|
||||
}
|
||||
.background(Color(.systemGroupedBackground))
|
||||
.searchable(text: $searchText)
|
||||
.animation(.easeInOut, value: searchText)
|
||||
.onChange(of: searchText) { _ in
|
||||
isSearching = !searchText.isEmpty
|
||||
}
|
||||
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder]) { result in
|
||||
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder, .nsp, .xci]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
@ -277,6 +269,12 @@ struct GameLibraryView: View {
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
.sheet(isPresented: $isSelectingGameUpdate) {
|
||||
UpdateManagerSheet(game: $gameInfo)
|
||||
}
|
||||
.sheet(isPresented: $isSelectingGameDLC) {
|
||||
DLCManagerSheet(game: $gameInfo)
|
||||
}
|
||||
.sheet(isPresented: Binding(
|
||||
get: { isViewingGameInfo && gameInfo != nil },
|
||||
set: { newValue in
|
||||
@ -292,10 +290,9 @@ struct GameLibraryView: View {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private func addToRecentGames(_ game: Game) {
|
||||
recentGames.removeAll { $0.id == game.id }
|
||||
|
||||
recentGames.removeAll { $0.titleId == game.titleId }
|
||||
|
||||
recentGames.insert(game, at: 0)
|
||||
|
||||
if recentGames.count > 5 {
|
||||
@ -304,7 +301,12 @@ struct GameLibraryView: View {
|
||||
|
||||
saveRecentGames()
|
||||
}
|
||||
|
||||
|
||||
private func removeFromRecentGames(_ game: Game) {
|
||||
recentGames.removeAll { $0.titleId == game.titleId }
|
||||
saveRecentGames()
|
||||
}
|
||||
|
||||
private func saveRecentGames() {
|
||||
do {
|
||||
let encoder = JSONEncoder()
|
||||
@ -325,8 +327,7 @@ struct GameLibraryView: View {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Delete Game Function
|
||||
// MARK: - Delete Game Function
|
||||
func deleteGame(game: Game) {
|
||||
let fileManager = FileManager.default
|
||||
do {
|
||||
@ -339,7 +340,7 @@ struct GameLibraryView: View {
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Game Model
|
||||
// MARK: - Game Model
|
||||
extension Game: Codable {
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case titleName, titleId, developer, version, fileURL
|
||||
@ -368,64 +369,21 @@ extension Game: Codable {
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Recent Game Card
|
||||
struct RecentGameCard: View {
|
||||
let game: Game
|
||||
@Binding var startemu: Game?
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
|
||||
var body: some View {
|
||||
Button(action: {
|
||||
startemu = game
|
||||
}) {
|
||||
VStack(alignment: .leading, spacing: 8) {
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fill)
|
||||
.frame(width: 140, height: 140)
|
||||
.cornerRadius(12)
|
||||
} else {
|
||||
ZStack {
|
||||
RoundedRectangle(cornerRadius: 12)
|
||||
.fill(colorScheme == .dark ?
|
||||
Color(.systemGray5) : Color(.systemGray6))
|
||||
.frame(width: 140, height: 140)
|
||||
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 40))
|
||||
.foregroundColor(.gray)
|
||||
}
|
||||
}
|
||||
|
||||
VStack(alignment: .leading, spacing: 2) {
|
||||
Text(game.titleName)
|
||||
.font(.subheadline.bold())
|
||||
.lineLimit(1)
|
||||
|
||||
Text(game.developer)
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
.lineLimit(1)
|
||||
}
|
||||
.padding(.horizontal, 4)
|
||||
}
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Game List Item
|
||||
// MARK: - Game List Item
|
||||
struct GameListRow: View {
|
||||
let game: Game
|
||||
@Binding var startemu: Game?
|
||||
@Binding var games: [Game] // Add this binding
|
||||
@Binding var isViewingGameInfo: Bool
|
||||
@Binding var isSelectingGameUpdate: Bool
|
||||
@Binding var isSelectingGameDLC: Bool
|
||||
@Binding var gameInfo: Game?
|
||||
@State var gametoDelete: Game?
|
||||
@State var showGameDeleteConfirmation: Bool = false
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
|
||||
@AppStorage("portal") var gamepo = false
|
||||
|
||||
var body: some View {
|
||||
Button(action: {
|
||||
startemu = game
|
||||
@ -442,7 +400,7 @@ struct GameListRow: View {
|
||||
ZStack {
|
||||
RoundedRectangle(cornerRadius: 8)
|
||||
.fill(colorScheme == .dark ?
|
||||
Color(.systemGray5) : Color(.systemGray6))
|
||||
Color(.systemGray5) : Color(.systemGray6))
|
||||
.frame(width: 45, height: 45)
|
||||
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
@ -469,36 +427,54 @@ struct GameListRow: View {
|
||||
.foregroundColor(.accentColor)
|
||||
.opacity(0.8)
|
||||
}
|
||||
.padding(.horizontal)
|
||||
.padding(.vertical, 8)
|
||||
.background(Color(.systemBackground))
|
||||
.contextMenu {
|
||||
Section {
|
||||
Button {
|
||||
startemu = game
|
||||
} label: {
|
||||
Label("Play Now", systemImage: "play.fill")
|
||||
}
|
||||
|
||||
Button {
|
||||
gameInfo = game
|
||||
isViewingGameInfo.toggle()
|
||||
} label: {
|
||||
Label("Game Info", systemImage: "info.circle")
|
||||
}
|
||||
}
|
||||
.contextMenu {
|
||||
Section {
|
||||
Button {
|
||||
startemu = game
|
||||
} label: {
|
||||
Label("Play Now", systemImage: "play.fill")
|
||||
}
|
||||
|
||||
Section {
|
||||
Button(role: .destructive) {
|
||||
gametoDelete = game
|
||||
showGameDeleteConfirmation.toggle()
|
||||
} label: {
|
||||
Label("Delete", systemImage: "trash")
|
||||
|
||||
Button {
|
||||
gameInfo = game
|
||||
isViewingGameInfo.toggle()
|
||||
|
||||
if game.titleName.lowercased() == "portal" {
|
||||
gamepo = true
|
||||
} else if game.titleName.lowercased() == "portal 2" {
|
||||
gamepo = true
|
||||
}
|
||||
} label: {
|
||||
Label("Game Info", systemImage: "info.circle")
|
||||
}
|
||||
}
|
||||
|
||||
Section {
|
||||
Button {
|
||||
gameInfo = game
|
||||
isSelectingGameUpdate.toggle()
|
||||
} label: {
|
||||
Label("Game Update Manager", systemImage: "chevron.up.circle")
|
||||
}
|
||||
|
||||
Button {
|
||||
gameInfo = game
|
||||
isSelectingGameDLC.toggle()
|
||||
} label: {
|
||||
Label("Game DLC Manager", systemImage: "plus.viewfinder")
|
||||
}
|
||||
}
|
||||
|
||||
Section {
|
||||
Button(role: .destructive) {
|
||||
gametoDelete = game
|
||||
showGameDeleteConfirmation.toggle()
|
||||
} label: {
|
||||
Label("Delete", systemImage: "trash")
|
||||
}
|
||||
}
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.confirmationDialog("Are you sure you want to delete this game?", isPresented: $showGameDeleteConfirmation) {
|
||||
Button("Delete", role: .destructive) {
|
||||
if let game = gametoDelete {
|
||||
@ -521,4 +497,3 @@ struct GameListRow: View {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -40,10 +40,13 @@ struct SettingsView: View {
|
||||
|
||||
@AppStorage("oldWindowCode") var windowCode: Bool = false
|
||||
|
||||
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
|
||||
|
||||
@State private var showResolutionInfo = false
|
||||
@State private var showAnisotropicInfo = false
|
||||
@State private var showControllerInfo = false
|
||||
@State private var searchText = ""
|
||||
@AppStorage("portal") var gamepo = false
|
||||
|
||||
var filteredMemoryModes: [(String, String)] {
|
||||
guard !searchText.isEmpty else { return memoryManagerModes }
|
||||
@ -272,17 +275,56 @@ struct SettingsView: View {
|
||||
|
||||
// Input Settings
|
||||
Section {
|
||||
|
||||
Toggle(isOn: $config.listinputids) {
|
||||
labelWithIcon("List Input IDs", iconName: "list.bullet")
|
||||
}
|
||||
.tint(.blue)
|
||||
Toggle(isOn: $config.macroHLE) {
|
||||
labelWithIcon("Player 1 to Handheld Input", iconName: "formfitting.gamecontroller")
|
||||
}.tint(.blue)
|
||||
|
||||
|
||||
Toggle(isOn: $ryuDemo) {
|
||||
labelWithIcon("On-Screen Controller (Demo)", iconName: "hand.draw")
|
||||
}
|
||||
.tint(.blue)
|
||||
.disabled(true)
|
||||
|
||||
VStack(alignment: .leading, spacing: 10) {
|
||||
HStack {
|
||||
labelWithIcon("On-Screen Controller Scale", iconName: "magnifyingglass")
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
Button {
|
||||
showControllerInfo.toggle()
|
||||
} label: {
|
||||
Image(systemName: "info.circle")
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.help("Learn more about On-Screen Controller Scale")
|
||||
.alert(isPresented: $showControllerInfo) {
|
||||
Alert(
|
||||
title: Text("On-Screen Controller Scale"),
|
||||
message: Text("Adjust the On-Screen Controller size."),
|
||||
dismissButton: .default(Text("OK"))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Slider(value: $controllerScale, in: 0.1...3.0, step: 0.05) {
|
||||
Text("Resolution Scale")
|
||||
} minimumValueLabel: {
|
||||
Text("0.1x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
} maximumValueLabel: {
|
||||
Text("3.0x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
Text("\(controllerScale, specifier: "%.2f")x")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
} header: {
|
||||
Text("Input Settings")
|
||||
.font(.title3.weight(.semibold))
|
||||
@ -292,6 +334,35 @@ struct SettingsView: View {
|
||||
Text("Configure input devices and on-screen controls for easier navigation and play.")
|
||||
}
|
||||
|
||||
// Language and Region Settings
|
||||
Section {
|
||||
Picker(selection: $config.language) {
|
||||
ForEach(SystemLanguage.allCases, id: \.self) { ratio in
|
||||
Text(ratio.displayName).tag(ratio)
|
||||
}
|
||||
} label: {
|
||||
labelWithIcon("Language", iconName: "character.bubble")
|
||||
}
|
||||
|
||||
Picker(selection: $config.regioncode) {
|
||||
ForEach(SystemRegionCode.allCases, id: \.self) { ratio in
|
||||
Text(ratio.displayName).tag(ratio)
|
||||
}
|
||||
} label: {
|
||||
labelWithIcon("Region", iconName: "globe")
|
||||
}
|
||||
|
||||
|
||||
// globe
|
||||
} header: {
|
||||
Text("Language and Region Settings")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Configure the System Language and the Region.")
|
||||
}
|
||||
|
||||
// CPU Mode
|
||||
Section {
|
||||
if filteredMemoryModes.isEmpty {
|
||||
@ -314,16 +385,16 @@ struct SettingsView: View {
|
||||
if let cpuInfo = getCPUInfo(), cpuInfo.hasPrefix("Apple M") {
|
||||
if #available (iOS 16.4, *) {
|
||||
Toggle(isOn: .constant(false)) {
|
||||
labelWithIcon("Hypervisor", iconName: "bolt.fill")
|
||||
labelWithIcon("Hypervisor", iconName: "bolt")
|
||||
}
|
||||
.tint(.blue)
|
||||
.disabled(true)
|
||||
.onAppear() {
|
||||
print("CPU Info: \(cpuInfo)")
|
||||
}
|
||||
} else if getEntitlementValue("com.apple.private.hypervisor") {
|
||||
} else if checkAppEntitlement("com.apple.private.hypervisor") {
|
||||
Toggle(isOn: $config.hypervisor) {
|
||||
labelWithIcon("Hypervisor", iconName: "bolt.fill")
|
||||
labelWithIcon("Hypervisor", iconName: "bolt")
|
||||
}
|
||||
.tint(.blue)
|
||||
.onAppear() {
|
||||
@ -440,16 +511,43 @@ struct SettingsView: View {
|
||||
Text("Enable trace and debug logs for advanced troubleshooting (Note: This degrades performance),\nEnable Screenshot Button for better screenshots\nand Enable TrollStore for automatic TrollStore JIT.")
|
||||
}
|
||||
|
||||
// Advanced
|
||||
// Info
|
||||
Section {
|
||||
let totalMemory = ProcessInfo.processInfo.physicalMemory
|
||||
let model = getDeviceModel()
|
||||
let deviceType = model.hasPrefix("iPad") ? "iPadOS" :
|
||||
model.hasPrefix("iPhone") ? "iOS" :
|
||||
"macOS"
|
||||
|
||||
let iconName = model.hasPrefix("iPad") ? "ipad.landscape" :
|
||||
model.hasPrefix("iPhone") ? "iphone" :
|
||||
"macwindow"
|
||||
|
||||
labelWithIcon("JIT Acquisition: \(isJITEnabled() ? "Acquired" : "Not Acquired" )", iconName: "bolt.fill")
|
||||
|
||||
if #unavailable(iOS 17) {
|
||||
Toggle(isOn: $windowCode) {
|
||||
labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")
|
||||
}
|
||||
.tint(.blue)
|
||||
labelWithIcon("Increased Memory Limit Entitlement: \(checkAppEntitlement("com.apple.developer.kernel.increased-memory-limit") ? "Enabled" : "Disabled")", iconName: "memorychip")
|
||||
|
||||
labelWithIcon("Device: \(getDeviceModel())", iconName: iconName)
|
||||
|
||||
labelWithIcon("Device Memory: \(String(format: "%.0f GB", Double(totalMemory) / 1_000_000_000))", iconName: "memorychip.fill")
|
||||
|
||||
labelWithIcon("\(deviceType) \(UIDevice.current.systemVersion)", iconName: "applelogo")
|
||||
|
||||
} header: {
|
||||
Text("Information")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Shows info about Memory, Entitlement and JIT.")
|
||||
}
|
||||
|
||||
// Advanced
|
||||
Section {
|
||||
Toggle(isOn: $windowCode) {
|
||||
labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
DisclosureGroup {
|
||||
|
||||
@ -502,9 +600,9 @@ struct SettingsView: View {
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
if #available(iOS 17, *) {
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing).")
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing). \n \n\(gamepo ? "the cake is a lie" : "")")
|
||||
} else {
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing). If the emulation is not showing (you may hear audio in some games), try enabling \"SDL Window\"")
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing). If the emulation is not showing (you may hear audio in some games), try enabling \"SDL Window\" \n \n\(gamepo ? "the cake is a lie" : "")")
|
||||
}
|
||||
}
|
||||
|
||||
@ -533,6 +631,18 @@ struct SettingsView: View {
|
||||
}
|
||||
}
|
||||
|
||||
func getDeviceModel() -> String {
|
||||
var systemInfo = utsname()
|
||||
uname(&systemInfo)
|
||||
let machineMirror = Mirror(reflecting: systemInfo.machine)
|
||||
let identifier = machineMirror.children.reduce("") { identifier, element in
|
||||
guard let value = element.value as? Int8, value != 0 else { return identifier }
|
||||
return identifier + String(UnicodeScalar(UInt8(value)))
|
||||
}
|
||||
return identifier
|
||||
}
|
||||
|
||||
|
||||
func saveSettings() {
|
||||
#if targetEnvironment(simulator)
|
||||
|
||||
|
168
src/MeloNX/MeloNX/App/Views/Updates/GameDLCManagerSheet.swift
Normal file
168
src/MeloNX/MeloNX/App/Views/Updates/GameDLCManagerSheet.swift
Normal file
@ -0,0 +1,168 @@
|
||||
//
|
||||
// GameDLCManagerSheet.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by XITRIX on 16/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
struct DownloadableContentNca: Codable, Hashable {
|
||||
var fullPath: String
|
||||
var titleId: UInt
|
||||
var enabled: Bool
|
||||
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case fullPath = "path"
|
||||
case titleId = "title_id"
|
||||
case enabled = "is_enabled"
|
||||
}
|
||||
}
|
||||
|
||||
struct DownloadableContentContainer: Codable, Hashable {
|
||||
var containerPath: String
|
||||
var downloadableContentNcaList: [DownloadableContentNca]
|
||||
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case containerPath = "path"
|
||||
case downloadableContentNcaList = "dlc_nca_list"
|
||||
}
|
||||
}
|
||||
|
||||
struct DLCManagerSheet: View {
|
||||
@Binding var game: Game!
|
||||
@State private var isSelectingGameDLC = false
|
||||
@State private var dlcs: [DownloadableContentContainer] = []
|
||||
|
||||
var body: some View {
|
||||
NavigationView {
|
||||
let withIndex = dlcs.enumerated().map { $0 }
|
||||
List(withIndex, id: \.element.containerPath) { index, dlc in
|
||||
Button(action: {
|
||||
let toggle = dlcs[index].downloadableContentNcaList.first?.enabled ?? true
|
||||
dlcs[index].downloadableContentNcaList.mutableForEach { $0.enabled = !toggle }
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
}) {
|
||||
HStack {
|
||||
Text((dlc.containerPath as NSString).lastPathComponent)
|
||||
.foregroundStyle(Color(uiColor: .label))
|
||||
Spacer()
|
||||
if dlc.downloadableContentNcaList.first?.enabled == true {
|
||||
Image(systemName: "checkmark.circle.fill")
|
||||
.foregroundStyle(Color.accentColor)
|
||||
.font(.system(size: 24))
|
||||
} else {
|
||||
Image(systemName: "circle")
|
||||
.foregroundStyle(Color(uiColor: .secondaryLabel))
|
||||
.font(.system(size: 24))
|
||||
}
|
||||
}
|
||||
}
|
||||
.contextMenu {
|
||||
Button {
|
||||
let path = URL.documentsDirectory.appendingPathComponent(dlc.containerPath)
|
||||
try? FileManager.default.removeItem(atPath: path.path)
|
||||
dlcs.remove(at: index)
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
} label: {
|
||||
Text("Remove DLC")
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("\(game.titleName) DLCs")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
Button("Add", systemImage: "plus") {
|
||||
isSelectingGameDLC = true
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
dlcs = Self.loadDlc(game)
|
||||
}
|
||||
.fileImporter(isPresented: $isSelectingGameDLC, allowedContentTypes: [.item], allowsMultipleSelection: true) { result in
|
||||
switch result {
|
||||
case .success(let urls):
|
||||
for url in urls {
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
print("Failed to access security-scoped resource")
|
||||
return
|
||||
}
|
||||
defer { url.stopAccessingSecurityScopedResource() }
|
||||
|
||||
do {
|
||||
let fileManager = FileManager.default
|
||||
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
let dlcDirectory = documentsDirectory.appendingPathComponent("dlc")
|
||||
let romDlcDirectory = dlcDirectory.appendingPathComponent(game.titleId)
|
||||
|
||||
if !fileManager.fileExists(atPath: dlcDirectory.path) {
|
||||
try fileManager.createDirectory(at: dlcDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
if !fileManager.fileExists(atPath: romDlcDirectory.path) {
|
||||
try fileManager.createDirectory(at: romDlcDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
let dlcContent = Ryujinx.shared.getDlcNcaList(titleId: game.titleId, path: url.path)
|
||||
guard !dlcContent.isEmpty else { return }
|
||||
|
||||
let destinationURL = romDlcDirectory.appendingPathComponent(url.lastPathComponent)
|
||||
try? fileManager.copyItem(at: url, to: destinationURL)
|
||||
|
||||
let container = DownloadableContentContainer(
|
||||
containerPath: Self.relativeDlcDirectoryPath(for: game, dlcPath: destinationURL),
|
||||
downloadableContentNcaList: dlcContent
|
||||
)
|
||||
dlcs.append(container)
|
||||
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
} catch {
|
||||
print("Error copying game file: \(error)")
|
||||
}
|
||||
}
|
||||
case .failure(let err):
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private extension DLCManagerSheet {
|
||||
static func loadDlc(_ game: Game) -> [DownloadableContentContainer] {
|
||||
let jsonURL = dlcJsonPath(for: game)
|
||||
guard let data = try? Data(contentsOf: jsonURL),
|
||||
var result = try? JSONDecoder().decode([DownloadableContentContainer].self, from: data)
|
||||
else { return [] }
|
||||
|
||||
result = result.filter { container in
|
||||
let path = URL.documentsDirectory.appendingPathComponent(container.containerPath)
|
||||
return FileManager.default.fileExists(atPath: path.path)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
static func saveDlcs(_ game: Game, dlc: [DownloadableContentContainer]) {
|
||||
guard let data = try? JSONEncoder().encode(dlc) else { return }
|
||||
try? data.write(to: dlcJsonPath(for: game))
|
||||
}
|
||||
|
||||
static func relativeDlcDirectoryPath(for game: Game, dlcPath: URL) -> String {
|
||||
"dlc/\(game.titleId)/\(dlcPath.lastPathComponent)"
|
||||
}
|
||||
|
||||
static func dlcJsonPath(for game: Game) -> URL {
|
||||
URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game.titleId).appendingPathComponent("dlc.json")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
extension URL {
|
||||
@available(iOS, introduced: 15.0, deprecated: 16.0, message: "Use URL.documentsDirectory on iOS 16 and above")
|
||||
static var documentsDirectory: URL {
|
||||
let documentDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
return documentDirectory
|
||||
}
|
||||
}
|
201
src/MeloNX/MeloNX/App/Views/Updates/GameUpdateManagerSheet.swift
Normal file
201
src/MeloNX/MeloNX/App/Views/Updates/GameUpdateManagerSheet.swift
Normal file
@ -0,0 +1,201 @@
|
||||
//
|
||||
// GameUpdateManagerSheet.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 16/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
struct UpdateManagerSheet: View {
|
||||
@State private var items: [String] = []
|
||||
@State private var paths: [URL] = []
|
||||
@State private var selectedItem: String? = nil
|
||||
@Binding var game: Game?
|
||||
@State private var isSelectingGameUpdate = false
|
||||
@State private var jsonURL: URL? = nil
|
||||
|
||||
var body: some View {
|
||||
NavigationView {
|
||||
List(paths, id: \..self, selection: $selectedItem) { item in
|
||||
Button(action: {
|
||||
selectItem(item.lastPathComponent)
|
||||
}) {
|
||||
HStack {
|
||||
Text(item.lastPathComponent)
|
||||
.foregroundStyle(Color(uiColor: .label))
|
||||
Spacer()
|
||||
if selectedItem == "updates/\(game!.titleId)/\(item.lastPathComponent)" {
|
||||
Image(systemName: "checkmark.circle.fill")
|
||||
.foregroundStyle(Color.accentColor)
|
||||
.font(.system(size: 24))
|
||||
} else {
|
||||
Image(systemName: "circle")
|
||||
.foregroundStyle(Color(uiColor: .secondaryLabel))
|
||||
.font(.system(size: 24))
|
||||
}
|
||||
}
|
||||
}
|
||||
.contextMenu {
|
||||
Button {
|
||||
removeUpdate(item)
|
||||
} label: {
|
||||
Text("Remove Update")
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
print(URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game!.titleId).appendingPathComponent("updates.json"))
|
||||
|
||||
loadJSON(URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game!.titleId).appendingPathComponent("updates.json"))
|
||||
}
|
||||
.navigationTitle("\(game!.titleName) Updates")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
Button("Add", systemImage: "plus") {
|
||||
isSelectingGameUpdate = true
|
||||
}
|
||||
}
|
||||
}
|
||||
.fileImporter(isPresented: $isSelectingGameUpdate, allowedContentTypes: [.item]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
print("Failed to access security-scoped resource")
|
||||
return
|
||||
}
|
||||
defer { url.stopAccessingSecurityScopedResource() }
|
||||
|
||||
let gameInfo = game!
|
||||
|
||||
do {
|
||||
let fileManager = FileManager.default
|
||||
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
let updatedDirectory = documentsDirectory.appendingPathComponent("updates")
|
||||
let romUpdatedDirectory = updatedDirectory.appendingPathComponent(gameInfo.titleId)
|
||||
|
||||
if !fileManager.fileExists(atPath: updatedDirectory.path) {
|
||||
try fileManager.createDirectory(at: updatedDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
if !fileManager.fileExists(atPath: romUpdatedDirectory.path) {
|
||||
try fileManager.createDirectory(at: romUpdatedDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
let destinationURL = romUpdatedDirectory.appendingPathComponent(url.lastPathComponent)
|
||||
try? fileManager.copyItem(at: url, to: destinationURL)
|
||||
|
||||
items.append("updates/" + gameInfo.titleId + "/" + url.lastPathComponent)
|
||||
selectItem(url.lastPathComponent)
|
||||
Ryujinx.shared.games = Ryujinx.shared.loadGames()
|
||||
loadJSON(jsonURL!)
|
||||
} catch {
|
||||
print("Error copying game file: \(error)")
|
||||
}
|
||||
case .failure(let err):
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func removeUpdate(_ game: URL) {
|
||||
let gameString = "updates/\(self.game!.titleId)/\(game.lastPathComponent)"
|
||||
paths.removeAll { $0 == game }
|
||||
items.removeAll { $0 == gameString }
|
||||
|
||||
if selectedItem == gameString {
|
||||
selectedItem = nil
|
||||
}
|
||||
|
||||
do {
|
||||
try FileManager.default.removeItem(at: game)
|
||||
} catch {
|
||||
print(error)
|
||||
}
|
||||
|
||||
saveJSON(selectedItem: selectedItem ?? "")
|
||||
Ryujinx.shared.games = Ryujinx.shared.loadGames()
|
||||
}
|
||||
|
||||
func saveJSON(selectedItem: String?) {
|
||||
guard let jsonURL = jsonURL else { return }
|
||||
do {
|
||||
let jsonDict = ["paths": items, "selected": selectedItem ?? self.selectedItem ?? ""] as [String: Any]
|
||||
let newData = try JSONSerialization.data(withJSONObject: jsonDict, options: .prettyPrinted)
|
||||
try newData.write(to: jsonURL)
|
||||
} catch {
|
||||
print("Failed to update JSON: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
func loadJSON(_ json: URL) {
|
||||
self.jsonURL = json
|
||||
|
||||
guard let jsonURL else { return }
|
||||
|
||||
do {
|
||||
let data = try Data(contentsOf: jsonURL)
|
||||
if let jsonDict = try JSONSerialization.jsonObject(with: data, options: []) as? [String: Any],
|
||||
let list = jsonDict["paths"] as? [String]
|
||||
{
|
||||
|
||||
let filteredList = list.filter { relativePath in
|
||||
let path = URL.documentsDirectory.appendingPathComponent(relativePath)
|
||||
return FileManager.default.fileExists(atPath: path.path)
|
||||
}
|
||||
|
||||
let urls: [URL] = filteredList.map { relativePath in
|
||||
URL.documentsDirectory.appendingPathComponent(relativePath)
|
||||
}
|
||||
|
||||
items = filteredList
|
||||
paths = urls
|
||||
selectedItem = jsonDict["selected"] as? String
|
||||
}
|
||||
} catch {
|
||||
print("Failed to read JSON: \(error)")
|
||||
createDefaultJSON()
|
||||
}
|
||||
}
|
||||
|
||||
func createDefaultJSON() {
|
||||
guard let jsonURL = jsonURL else { return }
|
||||
let defaultData: [String: Any] = ["selected": "", "paths": []]
|
||||
do {
|
||||
let newData = try JSONSerialization.data(withJSONObject: defaultData, options: .prettyPrinted)
|
||||
try newData.write(to: jsonURL)
|
||||
items = []
|
||||
selectedItem = ""
|
||||
} catch {
|
||||
print("Failed to create default JSON: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
func selectItem(_ item: String) {
|
||||
let newSelection = "updates/\(game!.titleId)/\(item)"
|
||||
|
||||
guard let jsonURL else { return }
|
||||
|
||||
do {
|
||||
let data = try Data(contentsOf: jsonURL)
|
||||
var jsonDict = try JSONSerialization.jsonObject(with: data, options: []) as? [String: Any] ?? [:]
|
||||
|
||||
if let currentSelected = jsonDict["selected"] as? String, currentSelected == newSelection {
|
||||
jsonDict["selected"] = ""
|
||||
selectedItem = ""
|
||||
} else {
|
||||
jsonDict["selected"] = "\(newSelection)"
|
||||
selectedItem = newSelection
|
||||
}
|
||||
|
||||
jsonDict["paths"] = items
|
||||
|
||||
let newData = try JSONSerialization.data(withJSONObject: jsonDict, options: .prettyPrinted)
|
||||
try newData.write(to: jsonURL)
|
||||
Ryujinx.shared.games = Ryujinx.shared.loadGames()
|
||||
} catch {
|
||||
print("Failed to update JSON: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
@ -15,6 +15,17 @@
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>GCSupportedGameControllers</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>ProfileName</key>
|
||||
<string>ExtendedGamepad</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>ProfileName</key>
|
||||
<string>MicroGamepad</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>LSApplicationQueriesSchemes</key>
|
||||
<array>
|
||||
<string>melonx</string>
|
||||
@ -25,6 +36,11 @@
|
||||
<array>
|
||||
<string>LaunchGameIntent</string>
|
||||
</array>
|
||||
<key>UIBackgroundModes</key>
|
||||
<array>
|
||||
<string>audio</string>
|
||||
<string>processing</string>
|
||||
</array>
|
||||
<key>UIFileSharingEnabled</key>
|
||||
<true/>
|
||||
<key>UTExportedTypeDeclarations</key>
|
||||
|
@ -1,11 +0,0 @@
|
||||
//
|
||||
// dotnet.xcconfig
|
||||
// MeloNX
|
||||
//
|
||||
// Created by June P on 12/25/24.
|
||||
//
|
||||
|
||||
// Configuration settings file format documentation can be found at:
|
||||
// https://help.apple.com/xcode/#/dev745c5c974
|
||||
|
||||
DOTNET_PATH = $(HOME)/.dotnet/dotnet
|
@ -26,10 +26,16 @@ namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
|
||||
{
|
||||
return $"lib{libraryName}.so.{version}";
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS()) // TODO: ffmpeg on ios
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return $"lib{libraryName}.{version}.dylib";
|
||||
}
|
||||
else if (OperatingSystem.IsIOS())
|
||||
{
|
||||
string libName = $"lib{libraryName}.{version}.dylib";
|
||||
Console.WriteLine($"[iOS] Required firmware library: {libName}");
|
||||
return libName;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"Unsupported OS for FFmpeg: {RuntimeInformation.RuntimeIdentifier}");
|
||||
|
@ -9,10 +9,10 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
|
||||
[SupportedOSPlatform("ios")]
|
||||
public static partial class MVKInitialization
|
||||
{
|
||||
[LibraryImport("MoltenVK.framework/MoltenVK")]
|
||||
[LibraryImport("libMoltenVK.dylib")]
|
||||
private static partial Result vkGetMoltenVKConfigurationMVK(IntPtr unusedInstance, out MVKConfiguration config, in IntPtr configSize);
|
||||
|
||||
[LibraryImport("MoltenVK.framework/MoltenVK")]
|
||||
[LibraryImport("libMoltenVK.dylib")]
|
||||
private static partial Result vkSetMoltenVKConfigurationMVK(IntPtr unusedInstance, in MVKConfiguration config, in IntPtr configSize);
|
||||
|
||||
public static void Initialize()
|
||||
|
@ -601,7 +601,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
// dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
|
@ -115,6 +115,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
private static bool _enableMouse;
|
||||
|
||||
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
private static readonly TitleUpdateMetadataJsonSerializerContext _titleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "main_ryujinx_sdl")]
|
||||
public static unsafe int MainExternal(int argCount, IntPtr* pArgs)
|
||||
@ -141,6 +142,95 @@ namespace Ryujinx.Headless.SDL2
|
||||
return 0;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "get_dlc_nca_list")]
|
||||
public static unsafe DlcNcaList GetDlcNcaList(IntPtr titleIdPtr, IntPtr pathPtr)
|
||||
{
|
||||
var titleId = Marshal.PtrToStringAnsi(titleIdPtr);
|
||||
var containerPath = Marshal.PtrToStringAnsi(pathPtr);
|
||||
|
||||
if (!File.Exists(containerPath))
|
||||
{
|
||||
return new DlcNcaList { success = false };
|
||||
}
|
||||
|
||||
using FileStream containerFile = File.OpenRead(containerPath);
|
||||
|
||||
PartitionFileSystem pfs = new();
|
||||
pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
||||
bool containsDlc = false;
|
||||
|
||||
_virtualFileSystem.ImportTickets(pfs);
|
||||
|
||||
// TreeIter? parentIter = null;
|
||||
|
||||
List<DlcNcaListItem> listItems = new();
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||
{
|
||||
using var ncaFile = new UniqueRef<IFile>();
|
||||
|
||||
pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), containerPath);
|
||||
|
||||
if (nca == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nca.Header.ContentType == NcaContentType.PublicData)
|
||||
{
|
||||
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000).ToString("x16") != titleId)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"ContainerPath: {containerPath}");
|
||||
Logger.Warning?.Print(LogClass.Application, $"TitleId: {nca.Header.TitleId}");
|
||||
Logger.Warning?.Print(LogClass.Application, $"fileEntry.FullPath: {fileEntry.FullPath}");
|
||||
|
||||
// parentIter ??= ((TreeStore)_dlcTreeView.Model).AppendValues(true, "", containerPath);
|
||||
// ((TreeStore)_dlcTreeView.Model).AppendValues(parentIter.Value, true, nca.Header.TitleId.ToString("X16"), fileEntry.FullPath);
|
||||
|
||||
DlcNcaListItem item = new();
|
||||
CopyStringToFixedArray(fileEntry.FullPath, item.Path, 256);
|
||||
item.TitleId = nca.Header.TitleId;
|
||||
listItems.Add(item);
|
||||
|
||||
containsDlc = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!containsDlc)
|
||||
{
|
||||
return new DlcNcaList { success = false };
|
||||
// GtkDialog.CreateErrorDialog("The specified file does not contain DLC for the selected title!");
|
||||
}
|
||||
|
||||
var list = new DlcNcaList { success = true, size = (uint) listItems.Count };
|
||||
|
||||
DlcNcaListItem[] items = listItems.ToArray();
|
||||
|
||||
fixed (DlcNcaListItem* p = &items[0])
|
||||
{
|
||||
list.items = p;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private static Nca TryCreateNca(IStorage ncaStorage, string containerPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new Nca(_virtualFileSystem.KeySet, ncaStorage);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "get_current_fps")]
|
||||
public static unsafe int GetFPS()
|
||||
@ -229,7 +319,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
var result = Parser.Default.ParseArguments<Options>(args)
|
||||
.WithParsed(options =>
|
||||
{
|
||||
Load(options); // Load is called with the parsed options
|
||||
Load(options);
|
||||
})
|
||||
.WithNotParsed(errors => errors.Output());
|
||||
|
||||
@ -304,7 +394,6 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
if (_window != null)
|
||||
{
|
||||
|
||||
_window.Exit();
|
||||
_emulationContext.Dispose();
|
||||
_emulationContext = null;
|
||||
@ -317,10 +406,14 @@ namespace Ryujinx.Headless.SDL2
|
||||
if (_virtualFileSystem == null) {
|
||||
_virtualFileSystem = VirtualFileSystem.CreateInstance();
|
||||
}
|
||||
|
||||
var extension = Marshal.PtrToStringAnsi(extensionPtr);
|
||||
var stream = OpenFile(descriptor);
|
||||
|
||||
var gameInfo = GetGameInfo(stream, extension);
|
||||
if (gameInfo == null) {
|
||||
return new GameInfoNative(0, "", "", "", "", new byte[0]);
|
||||
}
|
||||
|
||||
return new GameInfoNative(
|
||||
(ulong)gameInfo.FileSize,
|
||||
@ -719,7 +812,8 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
if (File.Exists(titleUpdateMetadataPath))
|
||||
{
|
||||
// updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath).Selected;
|
||||
string updatePathRelative = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, _titleSerializerContext.TitleUpdateMetadata).Selected;
|
||||
updatePath = Path.Combine(AppDataManager.BaseDirPath, updatePathRelative);
|
||||
|
||||
if (File.Exists(updatePath))
|
||||
{
|
||||
@ -1485,6 +1579,19 @@ namespace Ryujinx.Headless.SDL2
|
||||
public byte[]? Icon;
|
||||
}
|
||||
|
||||
public unsafe struct DlcNcaListItem
|
||||
{
|
||||
public fixed byte Path[256];
|
||||
public ulong TitleId;
|
||||
}
|
||||
|
||||
public unsafe struct DlcNcaList
|
||||
{
|
||||
public bool success;
|
||||
public uint size;
|
||||
public unsafe DlcNcaListItem* items;
|
||||
}
|
||||
|
||||
public unsafe struct GameInfoNative
|
||||
{
|
||||
public ulong FileSize;
|
||||
@ -1532,14 +1639,13 @@ namespace Ryujinx.Headless.SDL2
|
||||
ImageData = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyStringToFixedArray(string source, byte* destination, int length)
|
||||
{
|
||||
var span = new Span<byte>(destination, length);
|
||||
span.Clear();
|
||||
Encoding.UTF8.GetBytes(source, span);
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void CopyStringToFixedArray(string source, byte* destination, int length)
|
||||
{
|
||||
var span = new Span<byte>(destination, length);
|
||||
span.Clear();
|
||||
Encoding.UTF8.GetBytes(source, span);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user