Commit Graph

  • 416dc8fde4
    Fix out-of-bounds shader thread shuffle (#2605) gdkchan 2021-08-30 14:02:40 -03:00
  • 82cefc8dd3
    Handle indirect draw counts with non-zero draw starts properly (#2593) gdkchan 2021-08-29 16:52:38 -03:00
  • 15e7fe3ac9
    Avoid deleting textures when their data does not overlap. (#2601) riperiperi 2021-08-29 20:22:13 +01:00
  • 54adc5f9fb
    Ensure that all threads wait for a read tracking action to complete. (#2597) riperiperi 2021-08-29 20:03:41 +01:00
  • 76e8f9ac87
    Only reupload the texture scale array if it changes. (#2595) riperiperi 2021-08-27 21:08:30 +01:00
  • ee1038e542
    Initial support for shader attribute indexing (#2546) gdkchan 2021-08-26 20:44:47 -03:00
  • ec3e848d79
    Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) riperiperi 2021-08-26 23:31:29 +01:00
  • 501c3d5cea
    Implement MSR instruction for A32 (#2585) Mary 2021-08-27 00:07:44 +02:00
  • 8e1adb95cf
    Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) mpnico 2021-08-26 23:50:28 +02:00
  • 5cab8ea4ad
    Fix Unicorn Warnings (#2575) VocalFan 2021-08-26 17:34:24 -04:00
  • 32cad88cc6
    Bugfix LibHac update to 0.13.3 and remove SD card workaround (#2579) Alex Barney 2021-08-26 14:18:49 -07:00
  • 686b63e479
    Added fallbacks for all Audio Backends (#2582) VocalFan 2021-08-26 17:03:19 -04:00
  • 5b8ceb9173
    Swap BGR565 components by changing the format (#2577) gdkchan 2021-08-26 17:47:21 -03:00
  • 6d9bc7cf90
    sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553) Mary 2021-08-26 22:26:28 +02:00
  • 5e99bff7de
    Ignore exceptions when cleaning the SD card saves (#2576) Alex Barney 2021-08-20 16:03:17 -07:00
  • d753de6d5d
    Seeing if there are any other spelling errors to correct. (#2572) VocalFan 2021-08-20 17:48:00 -04:00
  • c702943af3
    Swap BGR components for 16-bit BGR texture formats (#2567) gdkchan 2021-08-20 18:26:25 -03:00
  • 6c76bc3bc0
    Change disabled vertex attribute value to (0, 0, 0, 1) (#2573) riperiperi 2021-08-20 22:09:30 +01:00
  • bdc1f91a5b
    Remove pool cache entries for incompatible overlapping textures (#2568) riperiperi 2021-08-20 21:52:09 +01:00
  • e0af248e6f
    Clean the SD card save directory when opening the emulator (#2564) Alex Barney 2021-08-20 13:36:14 -07:00
  • 97aedc030d
    Fix GetHandleInformation for mipmapped 3d textures (#2569) riperiperi 2021-08-20 18:59:39 +01:00
  • f2a7b300c4
    Fix type mismatch in BitwiseAnd simplification (#2571) FICTURE7 2021-08-20 21:42:00 +04:00
  • 22b2cb39af
    Reduce JIT GC allocations (#2515) FICTURE7 2021-08-17 22:08:34 +04:00
  • cd4530f29c
    Always use an all-zeros key for AES-XTS file systems (#2561) Alex Barney 2021-08-17 10:46:52 -07:00
  • 680d3ed198
    Enable transform feedback buffer flush (#2552) gdkchan 2021-08-17 14:09:27 -03:00
  • dadc0e59da
    Update to LibHac 0.13.1 (#2475) Alex Barney 2021-08-12 14:56:24 -07:00
  • 3977d1f72b
    Improve firmware install error due to outdated keys (#2541) ooa113y 2021-08-12 23:48:15 +03:00
  • eb181425b1
    Fix size of cached compute shaders (#2548) gdkchan 2021-08-12 15:59:24 -03:00
  • 8196086f7a
    Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) gdkchan 2021-08-11 22:13:48 -03:00
  • 0ba4ade8f1
    Ensure render scale is initialized to 1 on the backend (#2543) gdkchan 2021-08-11 19:44:41 -03:00
  • 3148c0c21c
    Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) gdkchan 2021-08-11 18:56:59 -03:00
  • d44d8f2eb6
    Workaround for cubemap view data upload bug on Intel (#2539) gdkchan 2021-08-11 18:19:28 -03:00
  • c3e2646f9e
    Workaround for Intel FrontFacing built-in variable bug (#2540) gdkchan 2021-08-11 18:01:06 -03:00
  • 0a80a837cb
    Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) riperiperi 2021-08-11 21:44:51 +01:00
  • ed754af8d5
    Make sure attributes used on subsequent shader stages are initialized (#2538) gdkchan 2021-08-11 17:27:00 -03:00
  • 10d649e6d3
    Calculate vertex buffer sizes from index buffer (#1663) gdkchan 2021-08-11 17:06:09 -03:00
  • bb8a920b63
    Do not dirty memory tracking region handles if they are partially unmapped (#2536) gdkchan 2021-08-11 16:50:33 -03:00
  • 0f6ec446ea
    Replace BGRA and scale uniforms with a uniform block (#2496) gdkchan 2021-08-11 16:33:43 -03:00
  • b5b7e23fc4
    hle: Tidy-up ServiceNotImplementedException (#2535) jduncanator 2021-08-12 05:16:42 +10:00
  • d9d18439f6
    Use a new approach for shader BRX targets (#2532) gdkchan 2021-08-11 15:59:42 -03:00
  • 70f79e689b
    Implement vibrations (#2468) mpnico 2021-08-05 00:39:40 +02:00
  • 46ffc81d90
    Hide UI rework/arrow key fix (#2504) ooa113y 2021-08-05 00:28:19 +03:00
  • 5ceaf344ce
    Clamp controller sticks to circle, instead of square (#2493) emmauss 2021-08-04 21:08:33 +00:00
  • ff5df5d8a1
    Support non-contiguous copies on I2M and DMA engines (#2473) gdkchan 2021-08-04 17:20:58 -03:00
  • ff8849671a
    Update TamperMachine and disable write-to-code prevention (#2506) Caian Benedicto 2021-08-04 17:05:17 -03:00
  • a27986c311
    Make audio disposal thread safe on all 3 backends (#2527) gdkchan 2021-08-04 15:28:33 -03:00
  • 06cd3abe6c
    Implement "hide UI" option (#2411) ooa113y 2021-07-24 21:48:00 +03:00
  • 8c7986eb58
    Ensure right joycon motion data is set (#2488) emmauss 2021-07-23 23:01:36 +00:00
  • 4b60371e64
    Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) riperiperi 2021-07-19 23:10:54 +01:00
  • 10e17ab423
    Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) riperiperi 2021-07-18 15:45:50 +01:00
  • b8ad676fb8
    Amadeus: DSP code generation improvements (#2460) Mary 2021-07-18 13:05:11 +02:00
  • 97a2133207
    shadertools: Prepare for new target Languages and APIs (#2465) Mary 2021-07-18 12:49:39 +02:00
  • ca5ac37cd6
    Flush buffers and texture data through a persistent mapped buffer. (#2481) riperiperi 2021-07-16 22:10:20 +01:00
  • bb6fab2009
    Ensure that DMA copy target textures are kept alive or flushed (#2478) gdkchan 2021-07-14 14:48:57 -03:00
  • 96a070a9a7
    Do not require texture and sampler pools being initialized (#2476) gdkchan 2021-07-14 14:27:22 -03:00
  • 9d688e37d6
    Close transfer memory properly on nvservices (#2477) gdkchan 2021-07-14 14:09:00 -03:00
  • 208ba1dde2 Revert LibHac update Mary 2021-07-13 16:48:54 +02:00
  • 997380d48c
    Fix the headless build since previous commit Alex Barney 2021-07-13 02:23:32 -07:00
  • 19afb3209c
    Update to LibHac 0.13.1 (#2328) Alex Barney 2021-07-13 01:19:28 -07:00
  • 04dce402ac
    Implement a fast path for I2M transfers (#2467) gdkchan 2021-07-12 16:48:57 -03:00
  • 9b08abc644
    Fix shader compilation on shaders that uses rectangle textures (#2471) gdkchan 2021-07-12 16:20:33 -03:00
  • 40b21cc3c4
    Separate GPU engines (part 2/2) (#2440) gdkchan 2021-07-11 17:20:40 -03:00
  • b5190f1681
    Fix virtual memory allocation being out of range (#2464) gdkchan 2021-07-11 16:24:31 -03:00
  • 0d841c8d51
    am: Implement CreateApplicationAndRequestToStart (#2448) Ac_K 2021-07-10 23:37:29 +02:00
  • b1a9d17cf8
    Fix GetWritableRegion write-back (#2456) gdkchan 2021-07-10 16:50:10 -03:00
  • 59900d7f00
    Unscale textureSize when resolution scaling is used (#2441) gdkchan 2021-07-09 00:09:07 -03:00
  • b02719cf41
    Flush UBO updates more frequently (#2407) gdkchan 2021-07-07 21:20:52 -03:00
  • 8b44eb1c98
    Separate GPU engines and make state follow official docs (part 1/2) (#2422) gdkchan 2021-07-07 20:56:06 -03:00
  • 31cbd09a75
    frontend: Add a SDL2 headless window (#2310) Mary 2021-07-06 22:08:44 +02:00
  • d125fce3e8
    Allow shader language and target API to be specified on the shader translator (#2402) gdkchan 2021-07-06 16:20:06 -03:00
  • b0ac1ade7f
    Add portable screenshot folder (#2447) emmauss 2021-07-06 19:07:23 +00:00
  • a6c2b5d6ec
    ui: Fixes GetShrinkedGamepadName (#2444) Ac_K 2021-07-06 20:55:03 +02:00
  • 242e51c7f5
    nifm: Fixes IsDynamicDnsEnabled not supported (#2443) Ac_K 2021-07-06 20:41:11 +02:00
  • b72f7de405
    aoc: Fixes some inconsistencies (#2434) Ac_K 2021-07-06 20:17:06 +02:00
  • 091edcebb4
    Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424) mpnico 2021-07-06 20:04:21 +02:00
  • ddb8351375
    Implement 12.0.0 hwopus functions (#2410) Billy Laws 2021-07-06 18:49:51 +01:00
  • 94cc365b63
    Honour copy dependencies when switching render target (#2433) riperiperi 2021-07-03 05:55:04 +01:00
  • f4078ae267
    aoc: Fix wrong check (#2427) Ac_K 2021-06-29 22:52:17 +02:00
  • 00ce9eea62
    Fix disposing of IPC sessions server at emulation stop (#2334) Mary 2021-06-29 19:37:13 +02:00
  • fbb4019ed5
    Initial support for separate GPU address spaces (#2394) gdkchan 2021-06-29 14:32:02 -03:00
  • 8cc872fb60
    aoc/am: Cleanup aoc service and stub am calls (#2414) Ac_K 2021-06-29 18:57:06 +02:00
  • 28618c58d7
    Add Screenshot Feature (#2354) emmauss 2021-06-28 20:09:43 +00:00
  • a79b39b913
    no name: Mii Editor applet support (#2419) Ac_K 2021-06-28 20:54:45 +02:00
  • fefd4619a5
    Add support for custom line widths (#2406) gdkchan 2021-06-25 20:11:54 -03:00
  • 493648df31
    Fix default value for unwritten shader outputs (#2412) gdkchan 2021-06-25 19:56:03 -03:00
  • ed2f5ede0f
    Fix texture sampling with depth compare and LOD level or bias (#2404) gdkchan 2021-06-24 19:54:50 -03:00
  • eac659e37b
    caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeAruid (#2403) Ac_K 2021-06-25 00:37:48 +02:00
  • 3359b0fd97
    Improve gameTable search (#2398) ooa113y 2021-06-24 03:21:52 +03:00
  • 77aab9aca3
    Add Direct Mouse Support (#2374) emmauss 2021-06-24 00:09:08 +00:00
  • a10b2c5ff2
    Initial support for GPU channels (#2372) gdkchan 2021-06-23 20:51:41 -03:00
  • 12a7a2ead8
    Inherit buffer tracking handles rather than recreating on resize (#2330) riperiperi 2021-06-24 00:31:26 +01:00
  • e053663f27
    settings: Implement GetDeviceNickName and SetDeviceNickName (#2383) Ac_K 2021-06-24 01:18:36 +02:00
  • 55e0c71489
    nfc/nfp: Implement ISystemManager and ISystem (#2381) Ac_K 2021-06-24 01:05:40 +02:00
  • aea7a6631c
    Reduce number of dlls on distribution with single file publish (#2211) gdkchan 2021-06-23 19:40:19 -03:00
  • d6b2ac33aa
    input: Fixes TouchPoint wrong attribute (#2390) Ac_K 2021-06-23 23:44:09 +02:00
  • c71ae9c85c
    Fix shader texture LOD query (#2397) gdkchan 2021-06-23 18:31:14 -03:00
  • ab9d4b862d
    Implement VORN (register) Arm32 instruction (#2396) gdkchan 2021-06-23 18:21:23 -03:00
  • 49edf14a3e
    Pass all inputs when geometry shader passthrough is enabled (#2362) gdkchan 2021-06-23 18:04:59 -03:00
  • eb23933331
    hid: Cleanup and implement some calls (#2380) Ac_K 2021-06-23 22:52:55 +02:00
  • 9efe124fc5
    Unbind input on middle click (#2358) ooa113y 2021-06-23 23:51:29 +03:00