MeloNX/src/Ryujinx/Input/GTK3/GTK3KeyboardDriver.cs
TSRBerry 0684b00b3c
[Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00

95 lines
2.3 KiB
C#

using Gdk;
using Gtk;
using System;
using System.Collections.Generic;
using GtkKey = Gdk.Key;
namespace Ryujinx.Input.GTK3
{
public class GTK3KeyboardDriver : IGamepadDriver
{
private readonly Widget _widget;
private readonly HashSet<GtkKey> _pressedKeys;
public GTK3KeyboardDriver(Widget widget)
{
_widget = widget;
_pressedKeys = new HashSet<GtkKey>();
_widget.KeyPressEvent += OnKeyPress;
_widget.KeyReleaseEvent += OnKeyRelease;
}
public string DriverName => "GTK3";
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_widget.KeyPressEvent -= OnKeyPress;
_widget.KeyReleaseEvent -= OnKeyRelease;
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
[GLib.ConnectBefore]
protected void OnKeyPress(object sender, KeyPressEventArgs args)
{
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
_pressedKeys.Add(key);
}
[GLib.ConnectBefore]
protected void OnKeyRelease(object sender, KeyReleaseEventArgs args)
{
GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
_pressedKeys.Remove(key);
}
internal bool IsPressed(Key key)
{
if (key == Key.Unbound || key == Key.Unknown)
{
return false;
}
GtkKey nativeKey = GTK3MappingHelper.ToGtkKey(key);
return _pressedKeys.Contains(nativeKey);
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
{
return null;
}
return new GTK3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
}
}
}