forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA1822 warnings * Make dotnet format succeed in style mode * Address dotnet format CA2208 warnings properly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Second dotnet format pass * Update src/Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas and improve formatting * Fix formatting and naming issues * Rename nvStutterWorkaround to nvidiaStutterWorkaround * Use using declarations and extend resource lifetimes * Fix GTK issues * Add formatting for generated files * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
using Gtk;
|
|
using Ryujinx.HLE.Ui;
|
|
using Ryujinx.Input.GTK3;
|
|
using Ryujinx.Ui.Widgets;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Ui.Applet
|
|
{
|
|
/// <summary>
|
|
/// Class that forwards key events to a GTK Entry so they can be processed into text.
|
|
/// </summary>
|
|
internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
|
|
{
|
|
private readonly Window _parent;
|
|
private readonly OffscreenWindow _inputToTextWindow = new();
|
|
private readonly RawInputToTextEntry _inputToTextEntry = new();
|
|
|
|
private bool _canProcessInput;
|
|
|
|
public event DynamicTextChangedHandler TextChangedEvent;
|
|
public event KeyPressedHandler KeyPressedEvent;
|
|
public event KeyReleasedHandler KeyReleasedEvent;
|
|
|
|
public bool TextProcessingEnabled
|
|
{
|
|
get
|
|
{
|
|
return Volatile.Read(ref _canProcessInput);
|
|
}
|
|
|
|
set
|
|
{
|
|
Volatile.Write(ref _canProcessInput, value);
|
|
}
|
|
}
|
|
|
|
public GtkDynamicTextInputHandler(Window parent)
|
|
{
|
|
_parent = parent;
|
|
_parent.KeyPressEvent += HandleKeyPressEvent;
|
|
_parent.KeyReleaseEvent += HandleKeyReleaseEvent;
|
|
|
|
_inputToTextWindow.Add(_inputToTextEntry);
|
|
|
|
_inputToTextEntry.TruncateMultiline = true;
|
|
|
|
// Start with input processing turned off so the text box won't accumulate text
|
|
// if the user is playing on the keyboard.
|
|
_canProcessInput = false;
|
|
}
|
|
|
|
[GLib.ConnectBefore()]
|
|
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
|
|
{
|
|
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
|
|
|
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_canProcessInput)
|
|
{
|
|
_inputToTextEntry.SendKeyPressEvent(o, args);
|
|
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
|
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
|
}
|
|
}
|
|
|
|
[GLib.ConnectBefore()]
|
|
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
|
|
{
|
|
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
|
|
|
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_canProcessInput)
|
|
{
|
|
// TODO (caian): This solution may have problems if the pause is sent after a key press
|
|
// and before a key release. But for now GTK Entry does not seem to use release events.
|
|
_inputToTextEntry.SendKeyReleaseEvent(o, args);
|
|
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
|
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
|
}
|
|
}
|
|
|
|
public void SetText(string text, int cursorBegin)
|
|
{
|
|
_inputToTextEntry.Text = text;
|
|
_inputToTextEntry.Position = cursorBegin;
|
|
}
|
|
|
|
public void SetText(string text, int cursorBegin, int cursorEnd)
|
|
{
|
|
_inputToTextEntry.Text = text;
|
|
_inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_parent.KeyPressEvent -= HandleKeyPressEvent;
|
|
_parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
|
|
}
|
|
}
|
|
}
|