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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.GAL/Multithreading
History
gdkchan 851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00
..
Commands
Support Array/3D depth-stencil render target, and single layer clears (#3400)
2022-06-14 13:30:39 -03:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Resources
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
CommandHelper.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
CommandType.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Support Array/3D depth-stencil render target, and single layer clears (#3400)
2022-06-14 13:30:39 -03:00
ThreadedRenderer.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
ThreadedWindow.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
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