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MeloNX/Ryujinx.Graphics.Shader/Translation/Optimizations
History
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
BindlessToIndexed.cs
Update bindless to indexed conversion code pattern match (#938)
2020-02-14 11:29:58 +01:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Support compute uniform buffers emulated with global memory (#924)
2020-02-11 01:10:05 +01:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
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