Logo
Explore Help
Sign In
TechGuy/MeloNX
1
0
Fork 0
You've already forked MeloNX
forked from MeloNX/MeloNX
Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu/Shader/DiskCache
History
gdkchan 43081c16c4
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Vulkan: Add workarounds for MoltenVK (#4202)
2023-01-13 01:31:21 +01:00
DiskCacheGuestStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
2023-02-05 18:52:57 -03:00
DiskCacheLoadException.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs
Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
2022-12-15 17:52:12 +01:00
Powered by Gitea Version: 1.23.7 Page: 108ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API