forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Ryujinx.Graphics.Device;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Represents a execution engine that uses a Just-in-Time compiler for fast execution.
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/// </summary>
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class MacroJit : IMacroEE
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{
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private readonly MacroJitContext _context = new();
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<FifoWord> Fifo => _context.Fifo;
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private MacroJitCompiler.MacroExecute _execute;
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/// <summary>
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/// Executes a macro program until it exits.
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/// </summary>
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/// <param name="code">Code of the program to execute</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
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public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
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{
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if (_execute == null)
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{
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MacroJitCompiler compiler = new();
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_execute = compiler.Compile(code);
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}
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_execute(_context, state, arg0);
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}
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}
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}
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