forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
29 lines
774 B
C#
29 lines
774 B
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for an effect version 2. (added with REV9)
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectOutStatusVersion2 : IEffectOutStatus
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{
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/// <summary>
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/// Current effect state.
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/// </summary>
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public EffectState State;
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/// <summary>
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/// Unused/Reserved.
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/// </summary>
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private unsafe fixed byte _reserved[15];
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/// <summary>
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/// Current result state.
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/// </summary>
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public EffectResultState ResultState;
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EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
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}
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}
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