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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
..
HelperFunctions
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
Instructions
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
CodeGenContext.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
Declarations.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DefaultNames.cs
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
GlslGenerator.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Initial work
2020-01-09 02:13:00 +01:00
OperandManager.cs
Revert "Simplify shader uniform buffer access codegen"
2020-01-09 02:13:00 +01:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
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