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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.GAL/Multithreading
History
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Commands
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Resources
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
CommandHelper.cs
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
CommandType.cs
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
ThreadedRenderer.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
ThreadedWindow.cs
Avalonia - Couple fixes and improvements to vulkan (#3483)
2022-08-16 16:32:37 +00:00
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