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MeloNX/Ryujinx.Graphics.Gpu/Shader
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riperiperi 7ff1f9aa12
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop

The NV shader compiler puts these at the end of shaders.

* Update shader cache version
2021-06-15 02:09:59 +02:00
..
Cache
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
CachedGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
GpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
2021-06-15 02:09:59 +02:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use event to wake the main thread on task completion
2021-04-18 17:33:59 +01:00
ShaderDumper.cs
Refactor shader GPU state and memory access (#1203)
2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
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