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MeloNX/Ryujinx.Graphics.Texture
History
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
..
Astc
Supper 2D array ASTC compressed texture formats decoding (#1593)
2020-10-02 11:22:23 +10:00
BCnDecoder.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
Initial work
2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs
Fix buffer to 3D texture copy (#1354)
2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs
Optimize texture format conversion, and MethodCopyBuffer (#1274)
2020-06-13 19:31:06 -03:00
LayoutConverter.cs
New NVDEC and VIC implementation (#1384)
2020-07-12 05:07:01 +02:00
OffsetCalculator.cs
New NVDEC and VIC implementation (#1384)
2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Texture.csproj
Upgrade projects to C#8 (#1193)
2020-05-04 12:14:48 +10:00
Size.cs
Initial work
2020-01-09 02:13:00 +01:00
SizeCalculator.cs
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
2020-04-25 23:40:20 +10:00
SizeInfo.cs
Implement texture buffers (#1152)
2020-04-25 23:02:18 +10:00
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