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MeloNX/Ryujinx.Graphics.Shader/Translation/Optimizations
History
gdkchan 934a78005e
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
..
BindlessElimination.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
BindlessToIndexed.cs
Update bindless to indexed conversion code pattern match (#938)
2020-02-14 11:29:58 +01:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Refactor shader GPU state and memory access (#1203)
2020-05-06 11:02:28 +10:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
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