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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
..
HelperFunctions
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
Instructions
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
CodeGenContext.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
Declarations.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
DefaultNames.cs
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Implement remaining shader double-precision instructions (#2845)
2021-12-08 17:54:12 -03:00
OperandManager.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
2022-01-21 12:35:21 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
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