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MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
HelperFunctions
Add support for render scale to vertex stage. (#2763)
2022-01-08 14:48:48 -03:00
Instructions
Fix shader textureSize with multisample and buffer textures (#3240)
2022-04-04 14:43:58 -03:00
CodeGenContext.cs
Fix shader textureSize with multisample and buffer textures (#3240)
2022-04-04 14:43:58 -03:00
Declarations.cs
Add support for alpha to coverage dithering (#3069)
2022-07-05 19:58:36 -03:00
DefaultNames.cs
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (#2768)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Implement remaining shader double-precision instructions (#2845)
2021-12-08 17:54:12 -03:00
OperandManager.cs
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
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