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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu/Engine
History
gdkchan ef39b2ebdd
Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
..
Compute
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Dma
Fix DMA copy fast path line size when xCount < stride (#2942)
2021-12-26 13:05:26 -03:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Threed
Flip scissor box when the YNegate bit is set (#2941)
2021-12-28 08:37:23 -03:00
Twod
Don't force scaling on 2D copy sources (#2701)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
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