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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu/Shader
History
gdkchan ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
..
Cache
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
CachedGpuAccessor.cs
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
GpuAccessor.cs
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
GpuAccessorState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (#2532)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
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