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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
HelperFunctions
Implement Zero-Configuration Resolution Scaling (#1365)
2020-07-07 04:41:07 +02:00
Instructions
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
2020-11-02 16:53:23 -03:00
CodeGenContext.cs
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
2020-11-02 16:53:23 -03:00
Declarations.cs
Use explicit buffer and texture bindings on shaders (#1666)
2020-11-08 12:10:00 +01:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Avoid sampler conflicts on bindless samplers with the same name (#1642)
2020-10-28 21:20:43 +01:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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