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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.OpenGL/Image
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gdkchan da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture

* New approach for multisample copy using compute shaders
2022-09-19 16:12:56 -03:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
ITextureInfo.cs
Fix intel view copy workaround. (#2216)
2021-04-17 22:16:28 +02:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (#1658)
2020-11-02 17:03:06 -03:00
TextureBase.cs
Fix sub-image copies on intel GPUs (#2198)
2021-04-13 03:09:42 +02:00
TextureBuffer.cs
Fast path for Inline-to-Memory texture data transfers (#3610)
2022-08-26 02:16:41 +00:00
TextureCopy.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
TextureCopyMS.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
TextureStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
TextureView.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
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