Commit Graph

  • 47f079d23e
    stub GetNintendoAccountUserResourceCacheForApplication (#962) Thog 2020-03-02 15:07:27 +01:00
  • 3b531de670
    Implement mii:u and mii:e entirely (#955) Thog 2020-03-01 23:56:02 +01:00
  • 7d1a294eae
    Implement SMULWB, SMULWT, SMLAWB, SMLAWT (AArch32) (#953) gdkchan 2020-03-01 04:47:05 -03:00
  • fb0939f9b6
    Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954) gdkchan 2020-02-29 17:51:55 -03:00
  • b8ee5b15ab
    Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956) gdkchan 2020-02-29 17:51:17 -03:00
  • f35af5f703
    Reduce copy destination size by target mipmap level, rather than source size. (#959) riperiperi 2020-02-29 20:50:44 +00:00
  • 6204f0e47a
    Set Undefined instruction emitter for Undefined property on InstDescriptor (#957) gdkchan 2020-02-29 08:12:15 -03:00
  • b1b6f294f2
    Add most of the A32 instruction set to ARMeilleure (#897) riperiperi 2020-02-23 21:20:40 +00:00
  • 165e658f02
    Actually use the dummy NACP for EnsureApplicationSaveData (#939) Alex Barney 2020-02-18 04:35:47 -07:00
  • 5f6949d9b0
    Improve rendering on resolution lower than 1080p (#944) Thog 2020-02-18 12:34:57 +01:00
  • d736352da2
    Add button in settings to open logs folder (#947) Xpl0itR 2020-02-17 21:35:03 +00:00
  • e5f78fb1d4
    Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931) gdkchan 2020-02-17 18:30:54 -03:00
  • e9a37ca6a8
    Implement GetCurrentIpConfigInfo (#943) Thog 2020-02-17 16:28:41 +01:00
  • d89e90a16e
    Catch System.IO.IOException (#932) Xpl0itR 2020-02-15 20:20:19 +00:00
  • 45d86b8f6f Retrigger Appveyor Thog 2020-02-15 13:08:05 +01:00
  • 91b37ae36e
    Accept gamepad inputs when not focused (#941) Thog 2020-02-15 12:30:53 +01:00
  • 4789f79254
    Fix crash when first starting the emulator (#945) Thog 2020-02-14 23:07:22 +01:00
  • a73fd9e9bd
    Changes to configuration (#811) Xpl0itR 2020-02-14 19:19:13 +00:00
  • dbe3f938c7
    Remove ScopedGlContext (#933) Thog 2020-02-14 11:52:34 +01:00
  • 949bb81a9e
    Add version in all window titles (#935) Ac_K 2020-02-14 11:33:22 +01:00
  • 9e4f668f6c
    Update bindless to indexed conversion code pattern match (#938) gdkchan 2020-02-14 07:29:58 -03:00
  • 5a9dba0756
    Sign-extend shader memory instruction offsets (#934) gdkchan 2020-02-13 21:48:07 -03:00
  • 416ddd0f6e
    Some fixes for the new GLRenderer (#930) Thog 2020-02-13 18:43:29 +01:00
  • 8d83878f67
    Improve build identification (#927) Thog 2020-02-12 14:35:39 +01:00
  • 505f95848b
    Reducing log sizes (#724) BaronKiko 2020-02-12 01:18:33 +00:00
  • 3aa3c4261a
    Add inbuilt Opengl renderer to window (#922) emmauss 2020-02-12 00:56:19 +00:00
  • c464e1ec52
    Stub the application copyright framebuffer api (#921) Thog 2020-02-12 00:07:13 +01:00
  • e7a4e0a328
    Get program IDs for the game list from NCA headers (#928) Alex Barney 2020-02-11 15:43:24 -07:00
  • 7e4d986a73
    Support compute uniform buffers emulated with global memory (#924) gdkchan 2020-02-10 21:10:05 -03:00
  • 2e6080ccbb
    Implement NCA section extractors in the GUI (#896) Xpl0itR 2020-02-08 18:22:45 +00:00
  • 6db16b4110
    Only enumerate cached textures that are modified when flushing. (#918) riperiperi 2020-02-06 21:49:26 +00:00
  • a906f2071c
    Fix a crash when closing the main UI (#904) Thog 2020-02-06 12:38:24 +01:00
  • f2b9a9c2b0
    Render Profiler in GUI (#854) emmauss 2020-02-06 11:25:47 +00:00
  • db9f8f999f
    Implement IDeliveryCacheProgressService in bcat (#908) Thog 2020-02-06 05:09:59 +01:00
  • a0e6647860
    Compare shader code using a span instead of individual reads. (#917) riperiperi 2020-02-03 19:11:22 +00:00
  • 796e5d14b4
    Use correct shader local memory size instead of a hardcoded size (#914) gdkchan 2020-02-02 00:25:52 -03:00
  • ea14a95524
    Fix inconsistencies with UserId (#906) Thog 2020-02-02 04:24:17 +01:00
  • f373f870f7
    Support configurable point size (#916) gdkchan 2020-02-01 20:19:46 -03:00
  • a1a5341baf
    Support flat interpolation qualifier on shaders (#915) gdkchan 2020-02-01 20:18:58 -03:00
  • 7b0576db71
    Fix application list (#891) Xpl0itR 2020-01-31 18:21:46 +00:00
  • 0202f150d4
    Enable stencil texturing (fixes #866) (#910) gdkchan 2020-01-31 00:42:03 -03:00
  • 793f38b9aa
    Discard higher 32-bits of IPC message magic and command number (#911) gdkchan 2020-01-30 17:43:47 -03:00
  • d218c2eead
    prepo IPrepoService accurate parsing for report (#905) Ac_K 2020-01-30 17:39:05 +01:00
  • 5bd75477eb
    Fix OpenBisFileSystem wrong buffer type (#909) Thog 2020-01-27 21:09:04 +01:00
  • ad2424171a SoftwareKeyboard: Interactive data size should include size field. (#907) bunnei 2020-01-26 00:14:21 -05:00
  • 1d8da18334 Make VirtualFileSystem only instanciable once (#901) Thog 2020-01-24 17:01:21 +01:00
  • 4232a15187 Added Program Icon (#900) MelonSpeedruns 2020-01-24 10:14:51 -05:00
  • 532ccf929a Ignore exit flag on branch delay slot (#899) gdkchan 2020-01-21 22:11:43 -03:00
  • d6b9babe1d Keep the GUI alive when closing a game (#888) Thog 2020-01-21 23:23:11 +01:00
  • b4b2b8b162 Update DiscordRichPresence package reference to 1.0.147 which is now built for .NET core (#898) Jonathan Goyvaerts 2020-01-20 17:55:15 +01:00
  • d0f15cb0b1 Update 32 bits syscalls to match 64 bits implementation (#892) Thog 2020-01-19 23:21:53 +01:00
  • 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) gdkchan 2020-01-18 20:09:46 -03:00
  • 90b4759085 Various small audren fixes (#894) bylaws 2020-01-18 22:29:52 +00:00
  • 595e7716d8 Support audio effect output status (#890) gdkchan 2020-01-17 06:07:27 -03:00
  • a5e20a8fd1 Add sampler border color support on the GPU (#893) gdkchan 2020-01-17 05:55:38 -03:00
  • c5f872c70a Update to LibHac 0.8.2 (#889) Alex Barney 2020-01-16 15:08:39 -07:00
  • 892df335e6 Rework SVC handling (#883) Thog 2020-01-13 03:04:28 +01:00
  • 5facc0c07f Name all threads (#886) Ac_K 2020-01-13 01:21:54 +01:00
  • f0055482fd Fix race condition in ContentManager (#884) Thog 2020-01-13 01:17:44 +01:00
  • b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) gdkchan 2020-01-12 20:27:50 -03:00
  • 8b90924c1e Support instanced draw of quads" (#881) gdkchan 2020-01-12 19:14:50 -03:00
  • 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) gdkchan 2020-01-12 19:12:40 -03:00
  • 88f78ae6c8 Get rid of unused class AboutInfo (#882) Jonathan Goyvaerts 2020-01-12 18:11:45 +01:00
  • e348f95495 Call EnsureApplicationSaveData when launching a game (#871) Alex Barney 2020-01-12 04:15:17 -07:00
  • 9c8d48edff
    Add 32 bits support to HleProcessDebugger (#859) Thog 2020-01-12 12:06:26 +01:00
  • 78f6b1d396 Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) Jonathan Goyvaerts 2020-01-12 04:01:04 +01:00
  • 29e8576b0d MapBufferEx: take page size into account (#873) Thog 2020-01-12 03:14:27 +01:00
  • e485ee049d System firmware installer (#791) emmauss 2020-01-12 02:10:55 +00:00
  • 1661ce99ca Update path for system archives in README (#870) Xpl0itR 2020-01-10 22:04:52 +00:00
  • 021ed3f44e InitializeCounters to Initialize Ac_K 2020-01-10 01:41:49 +01:00
  • d8eab24b8b PrintGpuInformation Ac_K 2020-01-10 01:40:55 +01:00
  • 87b52ad7d8 Add GPU Information to Logging Ac_K 2020-01-10 01:35:50 +01:00
  • ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) Thog 2020-01-09 19:12:47 +01:00
  • 80707f9311 Add runtime identifiers to new projects gdkchan 2020-01-07 19:32:00 -03:00
  • 29a825b43b Address PR feedback gdkchan 2020-01-06 19:27:50 -03:00
  • 912e43e979 Remove some unused args on the shader translator gdkchan 2020-01-06 18:52:47 -03:00
  • 6407729a1d Fix FADD32I check for Ra negation gdkchan 2020-01-06 18:48:21 -03:00
  • e3c919f086 Remove FFMPEG dependency from README gdkchan 2020-01-06 15:13:39 -03:00
  • 18814d44b2 Address PR feedback gdkchan 2020-01-05 22:04:37 -03:00
  • 383452f5cf Fix some shader disposal issues gdkchan 2020-01-05 13:40:21 -03:00
  • a11f6f5235 Fix some spelling mistakes gdkchan 2020-01-01 20:14:18 -03:00
  • 23d8516763 Fix ShaderTools gdkchan 2020-01-01 20:26:13 -03:00
  • 92703af555 Address PR feedback gdkchan 2020-01-01 12:39:09 -03:00
  • 40ef18d759 Target .NET Core 3.0 for NVDEC project gdkchan 2019-12-31 23:06:41 -03:00
  • 0dbfe3c23e Re-add NVDEC project (not integrated) gdkchan 2019-12-31 21:08:02 -03:00
  • 6e092c0558 More code cleanup gdkchan 2019-12-31 19:37:00 -03:00
  • 9bfb373bdf Remove more unused code gdkchan 2019-12-31 19:22:45 -03:00
  • 59fdaa744b GPU resource disposal gdkchan 2019-12-31 19:09:49 -03:00
  • f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu gdkchan 2019-12-31 17:08:20 -03:00
  • 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine gdkchan 2019-12-31 16:19:44 -03:00
  • d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State gdkchan 2019-12-31 13:32:06 -03:00
  • 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader gdkchan 2019-12-31 01:46:57 -03:00
  • e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory gdkchan 2019-12-31 00:22:58 -03:00
  • 80ff2eab29 Change GPU errors to debug and reduce log messages gdkchan 2019-12-30 14:47:20 -03:00
  • bacb278dc1 Fix typos pointed out by LDj3SNuD gdkchan 2019-12-30 14:44:22 -03:00
  • c5b9088914 Remove some error logging to avoid log spam gdkchan 2019-12-29 20:30:40 -03:00
  • ffaad0eaac Fix missing S8 format on texture compatibility check gdkchan 2019-12-29 20:29:14 -03:00
  • 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image gdkchan 2019-12-29 20:26:37 -03:00
  • 53bbc1311f Fix AstcDecoder Success property never being set to true gdkchan 2019-12-29 14:48:26 -03:00
  • 654e617fe7 Some code cleanup gdkchan 2019-12-29 14:41:50 -03:00