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Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu
History
gdkchan 9eb5b7a10d
Restrict cases where vertex buffer size from index buffer type is used (#3304)
2022-05-01 11:12:34 -03:00
..
Engine
Restrict cases where vertex buffer size from index buffer type is used (#3304)
2022-05-01 11:12:34 -03:00
Image
Fix various issues with texture sync (#3302)
2022-04-29 18:34:11 -03:00
Memory
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
Shader
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
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