Logo
Explore Help
Sign In
Vishram1123/MeloNX
1
0
Fork 0
You've already forked MeloNX
forked from MeloNX/MeloNX
Code Pull Requests Activity
MeloNX/Ryujinx.Graphics.Gpu
History
gdkchan f0add129e2
Fix non-independent blend state not being updated (#2303)
* Fix non-independent blend state not being updated

* Actually, this is not needed
2021-05-22 01:08:00 +02:00
..
Engine
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
Image
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
Memory
Improve Buffer Textures and flush Image Stores (#2088)
2021-03-08 18:43:39 -03:00
Shader
Fix dimensions check for scale eligibility (#2301)
2021-05-21 01:09:18 +02:00
State
Fix non-independent blend state not being updated (#2303)
2021-05-22 01:08:00 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (#980)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuContext.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (#987)
2020-03-13 12:30:26 +11:00
Window.cs
Support for resources on non-contiguous GPU memory regions (#1905)
2021-01-17 19:44:34 +01:00
Powered by Gitea Version: 1.23.7 Page: 115ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API