forked from MeloNX/MeloNX
Fix for virtual controller detach
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parent
5009474e14
commit
0933d6f097
@ -35,44 +35,44 @@ class NativeController: Hashable {
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var joystickDesc = SDL_VirtualJoystickDesc(
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version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
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type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
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naxes: 6,
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nbuttons: 15,
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nhats: 1,
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vendor_id: 0,
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product_id: 0,
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padding: 0,
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button_mask: 0,
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axis_mask: 0,
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name: (controllername as NSString).utf8String,
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userdata: Unmanaged.passUnretained(self).toOpaque(),
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Update: { userdata in
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// Update joystick state here
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},
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SetPlayerIndex: { userdata, playerIndex in
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print("Player index set to \(playerIndex)")
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},
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Rumble: { userdata, lowFreq, highFreq in
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print("Rumble with \(lowFreq), \(highFreq)")
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guard let userdata else { return 0 }
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let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
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VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
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return 0
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},
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RumbleTriggers: { userdata, leftRumble, rightRumble in
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print("Trigger rumble with \(leftRumble), \(rightRumble)")
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return 0
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},
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SetLED: { userdata, red, green, blue in
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print("Set LED to RGB(\(red), \(green), \(blue))")
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return 0
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},
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SendEffect: { userdata, data, size in
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print("Effect sent with size \(size)")
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return 0
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}
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)
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naxes: 6,
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nbuttons: 15,
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nhats: 1,
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vendor_id: 0,
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product_id: 0,
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padding: 0,
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button_mask: 0,
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axis_mask: 0,
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name: (controllername as NSString).utf8String,
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userdata: Unmanaged.passUnretained(self).toOpaque(),
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Update: { _ in
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// Update joystick state here
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},
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SetPlayerIndex: { _, playerIndex in
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print("Player index set to \(playerIndex)")
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},
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Rumble: { userdata, lowFreq, highFreq in
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print("Rumble with \(lowFreq), \(highFreq)")
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guard let userdata else { return 0 }
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let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
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VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
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return 0
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},
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RumbleTriggers: { _, leftRumble, rightRumble in
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print("Trigger rumble with \(leftRumble), \(rightRumble)")
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return 0
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},
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SetLED: { _, red, green, blue in
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print("Set LED to RGB(\(red), \(green), \(blue))")
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return 0
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},
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SendEffect: { _, _, size in
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print("Effect sent with size \(size)")
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return 0
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}
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)
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instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
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instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc) // SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
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if instanceID < 0 {
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print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
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return
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@ -80,6 +80,10 @@ class NativeController: Hashable {
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// Open a game controller for the virtual joystick
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let joystick = SDL_JoystickFromInstanceID(instanceID)
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if joystick == nil {
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print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
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}
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controller = SDL_GameControllerOpen(Int32(instanceID))
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if controller == nil {
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@ -140,7 +144,7 @@ class NativeController: Hashable {
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}
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func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
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button.valueChangedHandler = { [unowned self] _, value, pressed in
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button.valueChangedHandler = { [unowned self] _, value, _ in
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// print("Value: \(value), Is pressed: \(pressed)")
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let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
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let scaledValue = Sint16(value * 32767.0)
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@ -183,7 +187,6 @@ class NativeController: Hashable {
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}
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}
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func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
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guard controller != nil else { return }
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let joystick = SDL_JoystickFromInstanceID(instanceID)
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@ -199,7 +202,7 @@ class NativeController: Hashable {
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if stick == .right {
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
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} else { // ThumbstickType.left
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} else { // ThumbstickType.left
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
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}
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@ -209,7 +212,7 @@ class NativeController: Hashable {
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guard controller != nil else { return }
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// print("Button: \(button.rawValue) {state: \(state)}")
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if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
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if button == .leftTrigger || button == .rightTrigger, state == 1 || state == 0 {
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let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
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let value: Int = (state == 1) ? 32767 : 0
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updateAxisValue(value: Sint16(value), forAxis: axis)
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@ -220,11 +223,27 @@ class NativeController: Hashable {
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}
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func cleanup() {
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if let controller {
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SDL_JoystickDetachVirtual(instanceID)
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SDL_GameControllerClose(controller)
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self.controller = nil
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guard let controller else { return }
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SDL_GameControllerClose(controller)
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let num = SDL_NumJoysticks()
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for i in 0 ..< num {
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guard let _controller = SDL_GameControllerOpen(i)
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else { continue }
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let _controllerName = String(cString: SDL_GameControllerName(_controller))
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SDL_GameControllerClose(_controller)
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if controllername == _controllerName {
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if SDL_JoystickDetachVirtual(i) == -1 {
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let error = String(cString: SDL_GetError())
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print("Error disconnecting virtual controller \(error) : \(_controllerName)")
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}
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break
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}
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}
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self.controller = nil
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}
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func hash(into hasher: inout Hasher) {
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