Archived
1
0
forked from MeloNX/MeloNX

libryujinx - fix branch

fix libryujinx content manager rebase
disable trim warning suppression
libryujinx - add graphics logging
libryujinx - use pointers for game info struct
libryujinx - update rd
LibRyujinx: Fix path to Ryujinx.UI.Common project
libryujinx - cleanup
Start GameInfoNative
Expand InitializeDeviceNative Signature
libryujinx - Expose InstallFirmware
libryujinx - Expose GetInstalledFirmwareVersion
Don’t crash if no firmware is installed
libryujinx - Expose Accelerometer & Gyro Functions
libryujinx - add stream support
libryujinx - add motion controls
libryujinx - add openal reference, mii applet launch api
rebase fix
libryujinx - load firmware version at launch, add user manager api
libryujinx - fix whitespace and remove unused usings
libryuijinx - fix rd.xml
libryujinx - some optimizations. apply current transform to native window instead of defaulting to Identity
libryujinx - update
libryujinx - Add more debug information when loading game files
libryujinx - call swapbuffer callback
libryujinx - update input
add file logs
add game stats helper
libryujinx-update
add basic touch and button input interface
remove armeilleire reference in rd file
libryujinx - disable shader cache
remove redundant project reference
add nativaot libryujinx project

(cherry picked from commit a3cc23b41858bdfc17d8c9631a31c33f8d1b34cc)
This commit is contained in:
Emmanuel Hansen 2024-08-13 09:05:36 +00:00
parent 0394a39342
commit 0a54501974
2 changed files with 1 additions and 3 deletions

View File

@ -30,4 +30,4 @@ namespace LibRyujinx.NativeSample
}
}
}
}
}

View File

@ -73,8 +73,6 @@ namespace LibRyujinx
return false;
}
Logger.SetEnable(LogLevel.Trace, false);
return true;
}