forked from MeloNX/MeloNX
libryujinx - fix branch
fix libryujinx content manager rebase disable trim warning suppression libryujinx - add graphics logging libryujinx - use pointers for game info struct libryujinx - update rd LibRyujinx: Fix path to Ryujinx.UI.Common project libryujinx - cleanup Start GameInfoNative Expand InitializeDeviceNative Signature libryujinx - Expose InstallFirmware libryujinx - Expose GetInstalledFirmwareVersion Don’t crash if no firmware is installed libryujinx - Expose Accelerometer & Gyro Functions libryujinx - add stream support libryujinx - add motion controls libryujinx - add openal reference, mii applet launch api rebase fix libryujinx - load firmware version at launch, add user manager api libryujinx - fix whitespace and remove unused usings libryuijinx - fix rd.xml libryujinx - some optimizations. apply current transform to native window instead of defaulting to Identity libryujinx - update libryujinx - Add more debug information when loading game files libryujinx - call swapbuffer callback libryujinx - update input add file logs add game stats helper libryujinx-update add basic touch and button input interface remove armeilleire reference in rd file libryujinx - disable shader cache remove redundant project reference add nativaot libryujinx project (cherry picked from commit a3cc23b41858bdfc17d8c9631a31c33f8d1b34cc)
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@ -30,4 +30,4 @@ namespace LibRyujinx.NativeSample
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}
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}
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}
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}
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}
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@ -73,8 +73,6 @@ namespace LibRyujinx
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return false;
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}
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Logger.SetEnable(LogLevel.Trace, false);
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return true;
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}
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