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forked from MeloNX/MeloNX
This commit is contained in:
Daniil Vinogradov 2025-03-13 01:29:36 +01:00
parent 275c07d473
commit 369bcd8d66
5 changed files with 21 additions and 7 deletions

View File

@ -52,7 +52,8 @@
android:exported="true"
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden|mnc|colorMode|density|fontScale|fontWeightAdjustment|keyboard|layoutDirection|locale|mcc|navigation|smallestScreenSize|touchscreen|uiMode"
android:theme="@style/Theme.AppCompat.DayNight.NoActionBar"
android:windowSoftInputMode="adjustResize">
android:windowSoftInputMode="adjustResize"
android:screenOrientation="landscape">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />

View File

@ -16,7 +16,9 @@ import androidx.compose.foundation.background
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.SideEffect
@ -24,8 +26,10 @@ import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveableStateHolder
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.rotate
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalConfiguration
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.viewinterop.AndroidView
@ -154,10 +158,19 @@ open class MainActivity: SDLActivity {
@Composable
fun SDLComposeSurface() {
val configuration = LocalConfiguration.current
val screenHeight = configuration.screenHeightDp.dp
val screenWidth = configuration.screenWidthDp.dp
AndroidView(
factory = { context ->
mSurface
}
},
modifier = Modifier
.rotate(45f)
.width(screenHeight)
.height(screenWidth)
)
}

View File

@ -178,9 +178,9 @@ private extension Ryujinx {
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
// args.append(contentsOf: ["--exclusive-fullscreen", String(true)])
// args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
// args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
args.append(contentsOf: ["--exclusive-fullscreen", String(true)])
args.append(contentsOf: ["--exclusive-fullscreen-width", "\(1080)"])
args.append(contentsOf: ["--exclusive-fullscreen-height", "\(720)"])
// We don't need this. Ryujinx should handle it fine :3
// this also causes crashes in some games :3

View File

@ -21,10 +21,10 @@ namespace Ryujinx.Input.SDL2
// Unbound, ignored.
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER,