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forked from MeloNX/MeloNX

OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
This commit is contained in:
riperiperi 2023-04-11 07:32:31 +01:00 committed by GitHub
parent c556b9f4f9
commit 577ca3c238

View File

@ -226,6 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture. // Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne); GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
GL.Viewport(0, 0, _width, _height); GL.Viewport(0, 0, _width, _height);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
swapBuffersCallback(); swapBuffersCallback();