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forked from MeloNX/MeloNX

Propagate zeta format properly (#1716)

This commit is contained in:
gdkchan 2020-11-16 05:37:16 -03:00 committed by GitHub
parent c781d4cce5
commit c852184558

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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (srcTexture.Format.IsDepthOrStencil())
{
dstCopyTextureFormat = srcCopyTextureFormat;
dstCopyTextureFormat = srcTexture.Info.FormatInfo;
}
else
{