Archived
1
0
forked from MeloNX/MeloNX

2 Commits

Author SHA1 Message Date
Emmanuel Hansen
0dbca88e08 libryujinx - fix branch
fix libryujinx content manager rebase
disable trim warning suppression
libryujinx - add graphics logging
libryujinx - use pointers for game info struct
libryujinx - update rd
LibRyujinx: Fix path to Ryujinx.UI.Common project
libryujinx - cleanup
Start GameInfoNative
Expand InitializeDeviceNative Signature
libryujinx - Expose InstallFirmware
libryujinx - Expose GetInstalledFirmwareVersion
Don’t crash if no firmware is installed
libryujinx - Expose Accelerometer & Gyro Functions
libryujinx - add stream support
libryujinx - add motion controls
libryujinx - add openal reference, mii applet launch api
rebase fix
libryujinx - load firmware version at launch, add user manager api
libryujinx - fix whitespace and remove unused usings
libryuijinx - fix rd.xml
libryujinx - some optimizations. apply current transform to native window instead of defaulting to Identity
libryujinx - update
libryujinx - Add more debug information when loading game files
libryujinx - call swapbuffer callback
libryujinx - update input
add file logs
add game stats helper
libryujinx-update
add basic touch and button input interface
remove armeilleire reference in rd file
libryujinx - disable shader cache
remove redundant project reference
add nativaot libryujinx project

(cherry picked from commit 6288d793c6d9322c7ea188d689f524a9b73eaa9c)
2024-09-10 08:48:32 +00:00
TSRBerry
3d1a0bf374
[Headless] Fix for not receiving any SDL events on Linux (#4182)
* headless: Fix SDL events not working

* Add nuget.config
2022-12-29 15:09:18 +01:00