1
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forked from MeloNX/MeloNX

30 Commits

Author SHA1 Message Date
Stossy11
a38c057035 Better Performance, Updated Compilation. Updated Settings UI, iOS 18.4db1 JIT, etc 2025-05-31 11:50:33 +10:00
Stossy11
456d5a7660 Updated JitStreamer Implementation, Reimplemented Texture Chunks, Reworked Alerts and more 2025-03-20 21:33:28 +11:00
Stossy11
efcdc30900 Merge Latest Ryujinx (Unstable) 2025-03-08 10:13:40 +11:00
Stossy11
6a1d289096 Make MeloNX compiling all in the xcode project 2025-03-06 19:05:11 +11:00
shinra-electric
cc0913582e Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
shinra-electric
e5b515946c Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
TSRBerry
d0c31570e9 Add ldn_mitm as a network client for LDN (#5656)
* Add relevant files from private repo

Hopefully I didn't miss anything.

JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.

* Add a small README.md

just for fun

* Add note about NetCoreServer update to 5.1.0

* Fix a few issues

Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo

* Add warning about incompatibility with public LDN version

* Add missing changes from old_master

* Adjust ldn_mitm for Ryujinx/Ryujinx#3805

* ldn: Adapt to changes from #4582

* ldn_mitm: First cleanup iteration

* ldn_mitm: Second cleanup iteration

* Credit spacemeowx2 in README.md

* Address first review comments by AcK

Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes

* Replace return type with void for methods always returning true

* Address first review comments by riperiperi

Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting

* Throw InvalidOperationException when calling wrong ldn proxy methods

* Add missing newlines in LanDiscovery.Scan()

* Fix Linux not receiving broadcast packets

* Remove ILdnUdpSocket

It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().

* ldn_mitm: Improve formatting

* fixup! Fix Linux not receiving broadcast packets

By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.

* ldn_mitm: Fix assigning incorrect NodeIds

This just made connecting a lot more reliable! Thanks @riperiperi

* Fix node ids when leaving/joining

* Change NodeId behaviour to work like RyuLdn

* Change timing for accept and network info being reported.

* Wait for connection before sending anything.

* Remove ConnectAsync() from ILdnTcpSocket

* Only broadcast scan responses if we're hosting a network.

* Fix some filters, scan network duplication.

* Fix silly mistake

* Don't die on duplicates, just replace.

* Lock around node updates

These can happen from multiple threads.

* ldn_mitm: Fix namespaces for Types

Improve formatting
Add warning if compression failed

* Add quicker scan, forgetting networks that disappear.

* Always force a network sync when updating AdvertiseData

* Fix TCP frame size being too large for compressed frames

* Allow ldn_mitm to pass -1 id for room localcommunicationids.

* ldn_mitm: Match server socket options

* ldn_mitm: Use correct socket options

* ldn_mitm: Remove TCP broadcast socket options

* config: Rename Spacemeowx2Ldn to LdnMitm

* ldn_mitm: Generate random fake SSID

* ldn_mitm: Adjust logging statements/levels

* ldn_mitm: Add missing Stop() call for udp2

* ldn_mitm: Adjust formatting

* ldn_mitm: Add stub comments and adjust existing ones

* ldn: Add LdnConst class & set tx/rx buffer sizes correctly

* Move LdnConst out of UserServiceCreator

Replace a few values with LdnConsts

* ldn: Adjust namespaces and client names

* ldn_mitm: Adjust formatting

* ldn: Rename RyuLdn to LdnRyu

* Replace LanProtocol.Read() refs with scoped refs

* Add MIT license for ldn_mitm

* Clarify that network interface is also used for LDN

Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.

* Fix giving a station node id 0

* Update Nuget packages

* Remove LdnHelper

* Add update functions for EnableInternetAccess setting

* ldn: Log MultiplayerMode and DisableP2P

* ldn: Adjust namespaces

* Apply formatting

* Conform to Ryujinx code style

* Remove ldn_mitm from THIRDPARTY.md

It shouldn't have been there in the first place.

* Improve formatting

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-26 00:32:13 +02:00
NitroTears
9d6920f0ac Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* added back shortcut to new contextmenu file

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* Added MacOS support using .app folder

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* adjust tooltip message

* added shortcut-template.desktop file

* set shortcut icon location to .local/share/icons

* Linux code feedback changes

* change InteropServices to new securifybv.ShellLink Package

* added ShellLink to readme, updated shortcut comment

* Code feedback changes

* Added MacOS Support (As per Jose Estrada's PR)

* dotnet format

* Small restructuring

* Embed template files into Ryujinx.Ui.Common

* Disable "CreateShortcut" option for flatpak builds

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-10-20 20:51:15 +02:00
siegmund-heiss-ich
01c6dbff53 Add macOS Headless release workflow (#5272)
* Add macOS Headless release workflow

* Add MACH-O check before applying signature

* Rename script for consistency

* Remove redundant compiler flag

* Fix release.yml arguments + names

* Update headless.sh to include changes of pr #5398
2023-09-05 01:28:44 +02:00
Isaac Marovitz
561d7b5eac Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
* It builds

(Doesn’t run waiting on FluentAvalonia Preview 5 Release)

* Enable CompiledBindings by default

* Ignore `PointerPressedEventArgs` Init warning

* Define MIME and UTI Types

* Update `UserProfileImageSelectorView` to StorageProvider API

* PFS0 Magic

* Update `MainWindowViewModel` to StorageProvider API

* Update `SettingsUIView` to StorageProvider API

* Update `ApplicationHelper` to StorageProvider API

* Use `IsCheckChanged`

* Rename events

* Update Fluent Avalonia to Preivew 5

* More package updates

* Fix long selection bar

* return glyph value directly, instead of using a binding

* fix menu item checkboxes

* Fix build

* Update to Preview 6

Unicorn conflict

Fix remaining package oopsie

* Fix issues from merge

* Fix some warnings

* Warnings

* Squashed commit of the following:

commit e14678a24972905b1c331f63d2724db94ec3e607
Author: Mary <mary@mary.zone>
Date:   Sun Apr 16 11:38:07 2023 +0200

    chore: Update Silk.NET to 2.17.1 (#4686)

commit 241f3e2440dbb8c5a87e536a694d7d9e0fbca707
Author: Ac_K <Acoustik666@gmail.com>
Date:   Sun Apr 16 09:37:31 2023 +0000

    Update README.md

commit 316b8fef8a8d1b2a1370d5c5fff4e694841596d4
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date:   Sun Apr 16 11:19:33 2023 +0200

    Ensure the updater doesn't delete hidden or system files (#4626)

    * Copy desktop.ini to update directory if it exists in HomeDir

    * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes

commit 4e36c852a4c25f284b3bd43720412d58099ab0ae
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Sun Apr 16 09:02:06 2023 +0000

    nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)

    Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
    - [Release notes](https://github.com/reactiveui/DynamicData/releases)
    - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
    - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

    ---
    updated-dependencies:
    - dependency-name: DynamicData
      dependency-type: direct:production
      update-type: version-update:semver-patch
    ...

    Signed-off-by: dependabot[bot] <support@github.com>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit 715b9f65d4b02017f0cffc6e4c6b3727f12e14d8
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Sun Apr 16 09:09:02 2023 +0200

    Ava: Fix nca extraction window never closing & minor cleanup (#4569)

    * ava: Remove unused doWhileDeferred parameters

    * ava: Minimally improve swkbd dialog

    It's currently impossible to get the dialog to redirect focus to the InputBox.

    * ava: Fix nca extraction dialog never closing

    Also contains some minor cleanup

commit 09710b79a86c7d0abeb1eef5964233e761c83a89
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date:   Sun Apr 16 11:03:35 2023 +1000

    Ability to hide file types in Game List (#4555)

    * Added HiddenFileTypes to config state, and check to file enumeration

    * Added hiddenfiletypes checkboxes to the UI

    * Added Ava version of HiddenFileTypes

    * Inverted Hide to Show with file types, minor formatting

    * all variables with a reference to 'hidden' is now 'shown'

    * one more variable name changed

    * review feedback

    * added FileTypes extension methof to get the correlating config value

    * moved extension method to new folder and file in Ryujinx.Ui.Common

    * added default case for ToggleFileType

    * changed exception type to OutOfRangeException

commit cd04db41fecac9c6c44e2672610c15cad578a2b6
Author: Daniel Shala <daniel.shala08@gmail.com>
Date:   Sat Apr 15 18:11:24 2023 +0200

    Added check for eventual symlink when displaying game files. (#4526)

    * Added check for eventual symlink when displaying game files.

    * Moved symlink check logic

    * Moved symlink check logic

    * Fixed prev commit

    ---------

    Co-authored-by: Daniel Shala <danielshala00@gmail.com>

commit 8c152ceef07e4cd0f7e46649f23fe4bfc572e650
Author: Alex Barney <thealexbarney@gmail.com>
Date:   Fri Apr 14 16:00:34 2023 -0700

    Rename Hipc to Cmif where appropriate (#3880)

commit 024d1f83a26b3898b0851fa7cfb78413f324e192
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Wed Apr 12 20:18:40 2023 +0100

    Move swkbd message null check into constructor (#4671)

commit b94181a155bc68e63d4f3163457984aa543a9563
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Wed Apr 12 03:09:47 2023 +0200

    HLE: Deal with empty title names properly (#4643)

    * hle: Deal with empty titleNames in some languages

    * gui: Fix displaying the wrong title name

    * Remove unnecessary bounds check

    * Fix a NRE when getting the version string

    * Restore empty string logic

commit d9227843781e5d026c87a04207cc077e637d78fe
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 08:23:41 2023 +0100

    Vulkan: add situational "Fast Flush" mode (#4667)

    * Flush in the middle of long command buffers.

    * Vulkan: add situational "Fast Flush" mode

    The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

    However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

    The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

    The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

    This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

    Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

    * Add conversions in milliseconds next to flush timers.

commit 098bc6c54622ada596eb15d136e20568df2b9dc8
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:55:04 2023 +0100

    ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

    * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

    Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

    Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

    * Remove unreachable code.

    * Add ulong conversion for offsets

    * Nit

commit 577ca3c23815d3496b7fe70ed13c284975234130
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:32:31 2023 +0100

    OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

    This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

    I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.

commit c556b9f4f947adc70ea574f976d63ab0a3170acb
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Mon Apr 10 23:04:31 2023 +0100

    Force activate parent window before dialog is shown (#4663)

* Fix build

Extraction dialogue not working

* Avalonia Preview 7

Needs Fluent Avalonia update still…

* Fix Render Scaling

* Update Fluent Avalonia

* Remove `pfs0` as runnable file type

* Restore Info.plist formatting

* Plist Format

* Update Avalonia.Svg.Skia

* Update theme code (TODO)

* swtich to using theme variants  for light dark

* Fix crashes

* Text centering issues

* Update `TitleUpdateViewModel` to StorageProvider API

* Fixed for new PR

(Will crash on launch)

* Fixes…

* UI: Fix sections extraction (#4820)

* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback

* Fix issues…

* Preview 8

* Fix fuck ups

* Fixes

* More cleanup

* Ava 11 RC

Maybe there is a god

* Update FluentAvalonia

* update svg

* Second RC (kill me)

* It builds

* Ava 11

* Remove unnecessary usings

* Fix build

* Formatting

* GAS GAS GAS!!!!

* Fix DLC Window Crash

* Linux runner try not to crash challenge (impossible)

* Add app.manifest

* Fix accidental Silk.NET.Vulkan bump

* Try fix truncation

* Linux fix popup Windows

* Fix cutoff text on windows

* Status bar styling fixes

* Volume Toggle Split Button Fixes

* Fix load bar color

* Fix shortcuts

* Best we're gonna get

* Fix spacing

Co-authored-by: Exhigh <exhigh01@gmail.com>

* Formatting

* Fix Profile Dropdown

* Fix Window Startup Position

* Format Fixes

* Fix stupid mistake

* Fix accidental change

* Scaling Handler (peri pls make sure is working)

* Remove Locale Reflection Binding Use + Unsued Usings

* Fix formatting

Code styling

Ughhhh

Fix interface

Make TimeZoneConverter internal

* Remove bell workaround (no longer needed)

* Disable accent menu

* Update to Ava 11.0.2

* Peri suggestions

* Formatting

* Cleanup a bunch of jank

* Dependency update

* Berry fixes and suggestions

* Final suggestions

* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia

---------

Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-08-12 02:47:22 +02:00
Ac_K
314167bfc6 macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
Shihta Kuan
d67e72faa3 Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
TSRBerry
0548efa5c5 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
subanz
6324440243 Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
siegmund-heiss-ich
4ca5c81dac Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610fff26f6a549d82c73be61b74187327.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
Isaac Marovitz
dd127b993f Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
Mary
92fd2f1350 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
Isaac Marovitz
ea755cf3fa macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
TSRBerry
64aa5c80a9 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
Horizon
4914e99c5b fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
TSRBerry
fd2340d8cd Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
TimeZlicer
f746f586d3 Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
Mary
b19e2a0daf macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
UltraHDR
9ebdd84203 Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
2023-01-10 21:49:46 +00:00
TSRBerry
a522c85130 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 2023-01-09 23:45:46 +00:00
TSRBerry
248319a0a0 Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit 690ba648d2f0865ec62276204597ebdc5aeebbbb.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00
RMED24
e0a58f9f2a Include a start.sh file with correct launch options (#4013)
* Include reference to start.sh to be bundled

* Add start.sh

* Fix silly mistake I made on windows-x64

* ... I cannot read properly

* Make same changes for avalonia csproj

* Remove notice from start.sh

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Rename start.sh to Ryujinx.sh

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Add `GDK_BACKEND` variable

* Update Ryujinx.Ava.csproj

* Update Program.cs

* Update Program.cs

* Update Ryujinx.sh

* Update Program.cs

* linux: Register mime types on launch

* Add DOTNET_EnableAlternateStackCheck=1 to desktop file

* linux: Add exclusion for RegisterMimeTypes for flathub builds

* Update logo path

* Cleanup Ryujinx.sh

* Fix typo in ReleaseInformation

* gha: Fix permissions for linux release binaries

* ava: Rename output assembly to Ryujinx

* Update mime database after installing new types

Wait until logging is available before registering mime types

* Copy mime types to output directory

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 09:06:13 +01:00
Mary-nyan
da2e8b0b3d infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00
Emmanuel Hansen
9a257d1cc3 Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00
Mary
2611f763c5 Preparation for initial Flatpack and FlatHub integration (#3173)
* Preparation for initial Flatpack and FlatHub integration

This integrate some initial changes required for Flatpack and distribution from FlatHub.

Also added some resources that will be used for packaging on Linux.

* Address gdkchan comment
2022-03-04 18:03:16 +01:00