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7 changed files with 324 additions and 11 deletions

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@ -43,6 +43,8 @@ int main_ryujinx_sdl(int argc, char **argv);
int get_current_fps();
void set_title_update(const char* titleIdPtr, const char* updatePathPtr);
void initialize();
#ifdef __cplusplus

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@ -0,0 +1,231 @@
//
// NativeController.swift
// MeloNX
//
// Created by XITRIX on 15/02/2025.
//
import CoreHaptics
import GameController
class NativeController: Hashable {
private var instanceID: SDL_JoystickID = -1
private var controller: OpaquePointer?
private let nativeController: GCController
public var controllername: String { "GC - \(nativeController.vendorName ?? "Unknown")" }
init(_ controller: GCController) {
nativeController = controller
setupHandheldController()
}
private func setupHandheldController() {
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
}
var joystickDesc = SDL_VirtualJoystickDesc(
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
naxes: 6,
nbuttons: 15,
nhats: 1,
vendor_id: 0,
product_id: 0,
padding: 0,
button_mask: 0,
axis_mask: 0,
name: (controllername as NSString).utf8String,
userdata: nil,
Update: { userdata in
// Update joystick state here
},
SetPlayerIndex: { userdata, playerIndex in
print("Player index set to \(playerIndex)")
},
Rumble: { userdata, lowFreq, highFreq in
print("Rumble with \(lowFreq), \(highFreq)")
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq))
return 0
},
RumbleTriggers: { userdata, leftRumble, rightRumble in
print("Trigger rumble with \(leftRumble), \(rightRumble)")
return 0
},
SetLED: { userdata, red, green, blue in
print("Set LED to RGB(\(red), \(green), \(blue))")
return 0
},
SendEffect: { userdata, data, size in
print("Effect sent with size \(size)")
return 0
}
)
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
if instanceID < 0 {
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
return
}
// Open a game controller for the virtual joystick
let joystick = SDL_JoystickFromInstanceID(instanceID)
controller = SDL_GameControllerOpen(Int32(instanceID))
if controller == nil {
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
return
}
if #available(iOS 16, *) {
guard let gamepad = nativeController.extendedGamepad
else { return }
setupButtonChangeListener(gamepad.buttonA, for: .B)
setupButtonChangeListener(gamepad.buttonB, for: .A)
setupButtonChangeListener(gamepad.buttonX, for: .Y)
setupButtonChangeListener(gamepad.buttonY, for: .X)
setupButtonChangeListener(gamepad.dpad.up, for: .dPadUp)
setupButtonChangeListener(gamepad.dpad.down, for: .dPadDown)
setupButtonChangeListener(gamepad.dpad.left, for: .dPadLeft)
setupButtonChangeListener(gamepad.dpad.right, for: .dPadRight)
setupButtonChangeListener(gamepad.leftShoulder, for: .leftTrigger)
setupButtonChangeListener(gamepad.rightShoulder, for: .rightTrigger)
gamepad.leftThumbstickButton.map { setupButtonChangeListener($0, for: .leftStick) }
gamepad.rightThumbstickButton.map { setupButtonChangeListener($0, for: .rightStick) }
setupButtonChangeListener(gamepad.buttonMenu, for: .start)
gamepad.buttonOptions.map { setupButtonChangeListener($0, for: .back) }
setupStickChangeListener(gamepad.leftThumbstick, for: .left)
setupStickChangeListener(gamepad.rightThumbstick, for: .right)
setupTriggerChangeListener(gamepad.leftTrigger, for: .left)
setupTriggerChangeListener(gamepad.rightTrigger, for: .right)
}
}
func setupButtonChangeListener(_ button: GCControllerButtonInput, for key: VirtualControllerButton) {
button.valueChangedHandler = { [unowned self] _, _, pressed in
setButtonState(pressed ? 1 : 0, for: key)
}
}
func setupStickChangeListener(_ button: GCControllerDirectionPad, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, xValue, yValue in
let scaledX = Sint16(xValue * 32767.0)
let scaledY = -Sint16(yValue * 32767.0)
switch key {
case .left:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
case .right:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
}
}
}
func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, value, pressed in
// print("Value: \(value), Is pressed: \(pressed)")
let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let scaledValue = Sint16(value * 32767.0)
updateAxisValue(value: scaledValue, forAxis: axis)
}
}
static func rumble(lowFreq: Float, highFreq: Float) {
do {
// Low-frequency haptic pattern
let lowFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
], relativeTime: 0, duration: 0.2)
], parameters: [])
// High-frequency haptic pattern
let highFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
// Create and start the haptic engine
let engine = try CHHapticEngine()
try engine.start()
// Create and play the low-frequency player
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
try lowFreqPlayer.start(atTime: 0)
// Create and play the high-frequency player after a short delay
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
try highFreqPlayer.start(atTime: 0.2)
} catch {
print("Error creating haptic patterns: \(error)")
}
}
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
}
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
let scaleFactor = 32767.0 / 160
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
if stick == .right {
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
} else { // ThumbstickType.left
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
}
}
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
guard controller != nil else { return }
// print("Button: \(button.rawValue) {state: \(state)}")
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let value: Int = (state == 1) ? 32767 : 0
updateAxisValue(value: Sint16(value), forAxis: axis)
} else {
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
}
}
func cleanup() {
if let controller = controller {
SDL_GameControllerClose(controller)
self.controller = nil
}
}
deinit {
cleanup()
}
func hash(into hasher: inout Hasher) {
hasher.combine(nativeController)
}
static func == (lhs: NativeController, rhs: NativeController) -> Bool {
lhs.nativeController == rhs.nativeController
}
}

View File

@ -227,8 +227,9 @@ class Ryujinx {
let gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: fileURLCandidate)
guard let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: fileURLCandidate)
else { continue }
games.append(game)
} catch {
print(error)
@ -372,7 +373,18 @@ class Ryujinx {
self.firmwareversion = version
}
}
func setTitleUpdate(titleId: String, updatePath: String) {
guard let titleIdPtr = titleId.cString(using: .utf8),
let updatePathPtr = updatePath.cString(using: .utf8)
else {
print("Invalid firmware path")
return
}
set_title_update(titleIdPtr, updatePathPtr)
}
private func generateGamepadId(joystickIndex: Int32) -> String? {
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)

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@ -22,10 +22,10 @@ public struct Game: Identifiable, Equatable, Hashable {
var icon: UIImage?
static func convertGameInfoToGame(gameInfo: GameInfo, url: URL) -> Game {
static func convertGameInfoToGame(gameInfo: GameInfo, url: URL) -> Game? {
var gameInfo = gameInfo
var gameTemp = Game(containerFolder: url.deletingLastPathComponent(), fileType: .item, fileURL: url, titleName: "", titleId: "", developer: "", version: "")
gameTemp.titleName = withUnsafePointer(to: &gameInfo.TitleName) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)

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@ -26,6 +26,7 @@ struct ContentView: View {
@State private var controllersList: [Controller] = []
@State private var currentControllers: [Controller] = []
@State var onscreencontroller: Controller = Controller(id: "", name: "")
@State var nativeControllers: [GCController: NativeController] = [:]
@State private var isVirtualControllerActive: Bool = false
@AppStorage("isVirtualController") var isVCA: Bool = true
@ -50,7 +51,7 @@ struct ContentView: View {
private let animationDuration: Double = 1.0
@State private var isAnimating = false
@State var isLoading = true
// MARK: - Initialization
init() {
let defaultConfig = loadSettings() ?? Ryujinx.Configuration(gamepath: "")
@ -152,6 +153,7 @@ struct ContentView: View {
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller connected: \(controller.productCategory)")
nativeControllers[controller] = .init(controller)
refreshControllersList()
}
}
@ -163,6 +165,7 @@ struct ContentView: View {
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller disconnected: \(controller.productCategory)")
nativeControllers[controller] = nil
refreshControllersList()
}
}
@ -306,8 +309,9 @@ struct ContentView: View {
self.onscreencontroller = onscreen
}
controllersList.removeAll(where: { $0.id == "0"})
controllersList.removeAll(where: { $0.id == "0" || (!$0.name.starts(with: "GC - ") && $0 != onscreencontroller) })
controllersList.mutableForEach { $0.name = $0.name.replacingOccurrences(of: "GC - ", with: "") }
currentControllers = []
if controllersList.count == 1 {
@ -397,3 +401,10 @@ func loadSettings() -> Ryujinx.Configuration? {
}
}
extension Array {
@inlinable public mutating func mutableForEach(_ body: (inout Element) throws -> Void) rethrows {
for index in self.indices {
try body(&self[index])
}
}
}

View File

@ -27,6 +27,7 @@ struct GameLibraryView: View {
@State var startgame = false
@State var isSelectingGameFile = false
@State var isViewingGameInfo: Bool = false
@State var isSelectingGameUpdate: Bool = false
@State var gameInfo: Game?
var games: Binding<[Game]> {
Binding(
@ -99,7 +100,7 @@ struct GameLibraryView: View {
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
@ -109,7 +110,7 @@ struct GameLibraryView: View {
} else {
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
@ -277,6 +278,36 @@ struct GameLibraryView: View {
print("File import failed: \(err.localizedDescription)")
}
}
.fileImporter(isPresented: $isSelectingGameUpdate, allowedContentTypes: [.nsp]) { result in
switch result {
case .success(let url):
guard let gameInfo, url.startAccessingSecurityScopedResource() else {
print("Failed to access security-scoped resource")
return
}
defer { url.stopAccessingSecurityScopedResource() }
do {
let fileManager = FileManager.default
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let romUpdatedDirectory = documentsDirectory.appendingPathComponent("updates")
if !fileManager.fileExists(atPath: romUpdatedDirectory.path) {
try fileManager.createDirectory(at: romUpdatedDirectory, withIntermediateDirectories: true, attributes: nil)
}
let destinationURL = romUpdatedDirectory.appendingPathComponent(url.lastPathComponent)
try? fileManager.copyItem(at: url, to: destinationURL)
Ryujinx.shared.setTitleUpdate(titleId: gameInfo.titleId, updatePath: destinationURL.path)
Ryujinx.shared.games = Ryujinx.shared.loadGames()
} catch {
print("Error copying game file: \(error)")
}
case .failure(let err):
print("File import failed: \(err.localizedDescription)")
}
}
.sheet(isPresented: Binding(
get: { isViewingGameInfo && gameInfo != nil },
set: { newValue in
@ -421,6 +452,7 @@ struct GameListRow: View {
@Binding var startemu: Game?
@Binding var games: [Game] // Add this binding
@Binding var isViewingGameInfo: Bool
@Binding var isSelectingGameUpdate: Bool
@Binding var gameInfo: Game?
@State var gametoDelete: Game?
@State var showGameDeleteConfirmation: Bool = false
@ -486,6 +518,13 @@ struct GameListRow: View {
} label: {
Label("Game Info", systemImage: "info.circle")
}
Button {
gameInfo = game
isSelectingGameUpdate.toggle()
} label: {
Label("Add Game Update", systemImage: "chevron.up.circle")
}
}
Section {

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@ -115,6 +115,7 @@ namespace Ryujinx.Headless.SDL2
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly TitleUpdateMetadataJsonSerializerContext _titleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
[UnmanagedCallersOnly(EntryPoint = "main_ryujinx_sdl")]
public static unsafe int MainExternal(int argCount, IntPtr* pArgs)
@ -141,6 +142,20 @@ namespace Ryujinx.Headless.SDL2
return 0;
}
[UnmanagedCallersOnly(EntryPoint = "set_title_update")]
public static unsafe void SetTitleUpdate(IntPtr titleIdPtr, IntPtr updatePathPtr) {
var titleId = Marshal.PtrToStringAnsi(titleIdPtr);
var updatePath = Marshal.PtrToStringAnsi(updatePathPtr);
string _updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
TitleUpdateMetadata _titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = updatePath,
Paths = new List<string>(),
};
JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, _titleSerializerContext.TitleUpdateMetadata);
}
[UnmanagedCallersOnly(EntryPoint = "get_current_fps")]
public static unsafe int GetFPS()
@ -321,6 +336,9 @@ namespace Ryujinx.Headless.SDL2
var stream = OpenFile(descriptor);
var gameInfo = GetGameInfo(stream, extension);
if (gameInfo == null) {
return new GameInfoNative(0, "", "", "", "", new byte[0]);
}
return new GameInfoNative(
(ulong)gameInfo.FileSize,
@ -719,7 +737,7 @@ namespace Ryujinx.Headless.SDL2
if (File.Exists(titleUpdateMetadataPath))
{
// updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath).Selected;
updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, _titleSerializerContext.TitleUpdateMetadata).Selected;
if (File.Exists(updatePath))
{