forked from MeloNX/MeloNX
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500f3d5b9e
Author | SHA1 | Date | |
---|---|---|---|
500f3d5b9e | |||
ac4e5d394e | |||
f2d078f80b | |||
004a81fa60 | |||
ddf634ecb6 |
@ -31,8 +31,21 @@ struct GameInfo {
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unsigned int ImageSize;
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};
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struct DlcNcaListItem {
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char Path[256];
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unsigned long TitleId;
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};
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struct DlcNcaList {
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bool success;
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unsigned int size;
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struct DlcNcaListItem* items;
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};
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extern struct GameInfo get_game_info(int, char*);
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extern struct DlcNcaList get_dlc_nca_list(const char* titleIdPtr, const char* pathPtr);
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void install_firmware(const char* inputPtr);
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char* installed_firmware_version();
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@ -43,8 +56,6 @@ int main_ryujinx_sdl(int argc, char **argv);
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int get_current_fps();
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void set_title_update(const char* titleIdPtr, const char* updatePathPtr);
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void initialize();
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#ifdef __cplusplus
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@ -0,0 +1,237 @@
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//
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// NativeController.swift
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// MeloNX
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//
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// Created by XITRIX on 15/02/2025.
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//
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import CoreHaptics
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import GameController
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class NativeController: Hashable {
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private var instanceID: SDL_JoystickID = -1
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private var controller: OpaquePointer?
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private var nativeController: GCController
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private let controllerHaptics: CHHapticEngine?
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public var controllername: String { "GC - \(nativeController.vendorName ?? "Unknown")" }
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init(_ controller: GCController) {
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nativeController = controller
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controllerHaptics = nativeController.haptics?.createEngine(withLocality: .default)
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try? controllerHaptics?.start()
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setupHandheldController()
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}
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deinit {
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cleanup()
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}
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private func setupHandheldController() {
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if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
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SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
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}
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var joystickDesc = SDL_VirtualJoystickDesc(
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version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
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type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
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naxes: 6,
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nbuttons: 15,
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nhats: 1,
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vendor_id: 0,
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product_id: 0,
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padding: 0,
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button_mask: 0,
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axis_mask: 0,
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name: (controllername as NSString).utf8String,
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userdata: Unmanaged.passUnretained(self).toOpaque(),
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Update: { userdata in
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// Update joystick state here
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},
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SetPlayerIndex: { userdata, playerIndex in
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print("Player index set to \(playerIndex)")
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},
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Rumble: { userdata, lowFreq, highFreq in
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print("Rumble with \(lowFreq), \(highFreq)")
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guard let userdata else { return 0 }
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let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
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VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
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return 0
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},
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RumbleTriggers: { userdata, leftRumble, rightRumble in
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print("Trigger rumble with \(leftRumble), \(rightRumble)")
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return 0
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},
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SetLED: { userdata, red, green, blue in
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print("Set LED to RGB(\(red), \(green), \(blue))")
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return 0
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},
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SendEffect: { userdata, data, size in
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print("Effect sent with size \(size)")
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return 0
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}
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)
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instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
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if instanceID < 0 {
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print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
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return
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}
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// Open a game controller for the virtual joystick
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let joystick = SDL_JoystickFromInstanceID(instanceID)
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controller = SDL_GameControllerOpen(Int32(instanceID))
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if controller == nil {
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print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
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return
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}
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if #available(iOS 16, *) {
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guard let gamepad = nativeController.extendedGamepad
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else { return }
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setupButtonChangeListener(gamepad.buttonA, for: .B)
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setupButtonChangeListener(gamepad.buttonB, for: .A)
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setupButtonChangeListener(gamepad.buttonX, for: .Y)
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setupButtonChangeListener(gamepad.buttonY, for: .X)
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setupButtonChangeListener(gamepad.dpad.up, for: .dPadUp)
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setupButtonChangeListener(gamepad.dpad.down, for: .dPadDown)
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setupButtonChangeListener(gamepad.dpad.left, for: .dPadLeft)
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setupButtonChangeListener(gamepad.dpad.right, for: .dPadRight)
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setupButtonChangeListener(gamepad.leftShoulder, for: .leftShoulder)
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setupButtonChangeListener(gamepad.rightShoulder, for: .rightShoulder)
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gamepad.leftThumbstickButton.map { setupButtonChangeListener($0, for: .leftStick) }
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gamepad.rightThumbstickButton.map { setupButtonChangeListener($0, for: .rightStick) }
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setupButtonChangeListener(gamepad.buttonMenu, for: .start)
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gamepad.buttonOptions.map { setupButtonChangeListener($0, for: .back) }
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setupStickChangeListener(gamepad.leftThumbstick, for: .left)
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setupStickChangeListener(gamepad.rightThumbstick, for: .right)
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setupTriggerChangeListener(gamepad.leftTrigger, for: .left)
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setupTriggerChangeListener(gamepad.rightTrigger, for: .right)
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}
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}
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func setupButtonChangeListener(_ button: GCControllerButtonInput, for key: VirtualControllerButton) {
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button.valueChangedHandler = { [unowned self] _, _, pressed in
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setButtonState(pressed ? 1 : 0, for: key)
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}
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}
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func setupStickChangeListener(_ button: GCControllerDirectionPad, for key: ThumbstickType) {
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button.valueChangedHandler = { [unowned self] _, xValue, yValue in
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let scaledX = Sint16(xValue * 32767.0)
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let scaledY = -Sint16(yValue * 32767.0)
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switch key {
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case .left:
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
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case .right:
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
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}
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}
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}
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func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
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button.valueChangedHandler = { [unowned self] _, value, pressed in
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// print("Value: \(value), Is pressed: \(pressed)")
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let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
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let scaledValue = Sint16(value * 32767.0)
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updateAxisValue(value: scaledValue, forAxis: axis)
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}
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}
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static func rumble(lowFreq: Float, highFreq: Float) {
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do {
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// Low-frequency haptic pattern
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let lowFreqPattern = try CHHapticPattern(events: [
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CHHapticEvent(eventType: .hapticTransient, parameters: [
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CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
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CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
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], relativeTime: 0, duration: 0.2)
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], parameters: [])
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// High-frequency haptic pattern
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let highFreqPattern = try CHHapticPattern(events: [
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CHHapticEvent(eventType: .hapticTransient, parameters: [
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CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
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CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
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], relativeTime: 0.2, duration: 0.2)
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], parameters: [])
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// Create and start the haptic engine
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let engine = try CHHapticEngine()
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try engine.start()
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// Create and play the low-frequency player
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let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
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try lowFreqPlayer.start(atTime: 0)
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// Create and play the high-frequency player after a short delay
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let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
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try highFreqPlayer.start(atTime: 0.2)
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} catch {
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print("Error creating haptic patterns: \(error)")
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}
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}
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func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
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guard controller != nil else { return }
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let joystick = SDL_JoystickFromInstanceID(instanceID)
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SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
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}
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func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
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let scaleFactor = 32767.0 / 160
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let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
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let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
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if stick == .right {
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
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} else { // ThumbstickType.left
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updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
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updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
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}
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}
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func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
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guard controller != nil else { return }
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// print("Button: \(button.rawValue) {state: \(state)}")
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if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
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let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
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let value: Int = (state == 1) ? 32767 : 0
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updateAxisValue(value: Sint16(value), forAxis: axis)
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} else {
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let joystick = SDL_JoystickFromInstanceID(instanceID)
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SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
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}
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}
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func cleanup() {
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if let controller {
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SDL_JoystickDetachVirtual(instanceID)
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SDL_GameControllerClose(controller)
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self.controller = nil
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}
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}
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func hash(into hasher: inout Hasher) {
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hasher.combine(nativeController)
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}
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static func == (lhs: NativeController, rhs: NativeController) -> Bool {
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lhs.nativeController == rhs.nativeController
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}
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}
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@ -78,7 +78,7 @@ class VirtualController {
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}
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}
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static func rumble(lowFreq: Float, highFreq: Float) {
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static func rumble(lowFreq: Float, highFreq: Float, engine: CHHapticEngine? = nil) {
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do {
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// Low-frequency haptic pattern
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let lowFreqPattern = try CHHapticPattern(events: [
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@ -96,9 +96,23 @@ class VirtualController {
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], relativeTime: 0.2, duration: 0.2)
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], parameters: [])
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// Create and start the haptic engine
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let engine = try CHHapticEngine()
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try engine.start()
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// Mutable engine
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var engine = engine
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// If no engine passed, use device engine
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if engine == nil {
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// Create and start the haptic engine
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if hapticEngine == nil {
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hapticEngine = try CHHapticEngine()
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try hapticEngine?.start()
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}
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engine = hapticEngine
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}
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guard let engine else {
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return print("Error creating haptic patterns: hapticEngine is nil")
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}
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// Create and play the low-frequency player
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let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
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@ -113,6 +127,8 @@ class VirtualController {
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}
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}
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private static var hapticEngine: CHHapticEngine?
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func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
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guard controller != nil else { return }
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@ -222,7 +222,7 @@ class Ryujinx {
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print(error)
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}
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}
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return games
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} catch {
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print("Error loading games from roms folder: \(error)")
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@ -365,19 +365,30 @@ class Ryujinx {
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self.firmwareversion = version
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}
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}
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func setTitleUpdate(titleId: String, updatePath: String) {
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guard let titleIdPtr = titleId.cString(using: .utf8),
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let updatePathPtr = updatePath.cString(using: .utf8)
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func getDlcNcaList(titleId: String, path: String) -> [DownloadableContentNca] {
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guard let titleIdCString = titleId.cString(using: .utf8),
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let pathCString = path.cString(using: .utf8)
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else {
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print("Invalid firmware path")
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return
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print("Invalid path")
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return []
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}
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set_title_update(titleIdPtr, updatePathPtr)
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let listPointer = get_dlc_nca_list(titleIdCString, pathCString)
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print("DLC parcing success: \(listPointer.success)")
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guard listPointer.success else { return [] }
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let list = Array(UnsafeBufferPointer(start: listPointer.items, count: Int(listPointer.size)))
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return list.map { item in
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.init(fullPath: withUnsafePointer(to: item.Path) {
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$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
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String(cString: $0)
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}
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}, titleId: item.TitleId, enabled: true)
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}
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}
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private func generateGamepadId(joystickIndex: Int32) -> String? {
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let guid = SDL_JoystickGetDeviceGUID(joystickIndex)
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|
@ -26,6 +26,7 @@ struct ContentView: View {
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@State private var controllersList: [Controller] = []
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@State private var currentControllers: [Controller] = []
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@State var onscreencontroller: Controller = Controller(id: "", name: "")
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@State var nativeControllers: [GCController: NativeController] = [:]
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@State private var isVirtualControllerActive: Bool = false
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@AppStorage("isVirtualController") var isVCA: Bool = true
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@ -50,7 +51,7 @@ struct ContentView: View {
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private let animationDuration: Double = 1.0
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@State private var isAnimating = false
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@State var isLoading = true
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// MARK: - Initialization
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init() {
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let defaultConfig = loadSettings() ?? Ryujinx.Configuration(gamepath: "")
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@ -152,6 +153,7 @@ struct ContentView: View {
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queue: .main) { notification in
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if let controller = notification.object as? GCController {
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print("Controller connected: \(controller.productCategory)")
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nativeControllers[controller] = .init(controller)
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refreshControllersList()
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}
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}
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@ -163,6 +165,8 @@ struct ContentView: View {
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queue: .main) { notification in
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if let controller = notification.object as? GCController {
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print("Controller disconnected: \(controller.productCategory)")
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nativeControllers[controller]?.cleanup()
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nativeControllers[controller] = nil
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refreshControllersList()
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}
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}
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@ -306,8 +310,9 @@ struct ContentView: View {
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self.onscreencontroller = onscreen
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}
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controllersList.removeAll(where: { $0.id == "0"})
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controllersList.removeAll(where: { $0.id == "0" || (!$0.name.starts(with: "GC - ") && $0 != onscreencontroller) })
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controllersList.mutableForEach { $0.name = $0.name.replacingOccurrences(of: "GC - ", with: "") }
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currentControllers = []
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if controllersList.count == 1 {
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@ -397,3 +402,10 @@ func loadSettings() -> Ryujinx.Configuration? {
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}
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}
|
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extension Array {
|
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@inlinable public mutating func mutableForEach(_ body: (inout Element) throws -> Void) rethrows {
|
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for index in self.indices {
|
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try body(&self[index])
|
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}
|
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}
|
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}
|
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|
@ -28,6 +28,7 @@ struct GameLibraryView: View {
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@State var isSelectingGameFile = false
|
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@State var isViewingGameInfo: Bool = false
|
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@State var isSelectingGameUpdate: Bool = false
|
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@State var isSelectingGameDLC: Bool = false
|
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@State var gameInfo: Game?
|
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var games: Binding<[Game]> {
|
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Binding(
|
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@ -92,7 +93,7 @@ struct GameLibraryView: View {
|
||||
|
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LazyVStack(spacing: 2) {
|
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ForEach(filteredGames) { game in
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GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
|
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GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, isSelectingGameDLC: $isSelectingGameDLC, gameInfo: $gameInfo)
|
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.onTapGesture {
|
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addToRecentGames(game)
|
||||
}
|
||||
@ -101,7 +102,7 @@ struct GameLibraryView: View {
|
||||
}
|
||||
} else {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, isSelectingGameDLC: $isSelectingGameDLC, gameInfo: $gameInfo)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
}
|
||||
@ -271,6 +272,9 @@ struct GameLibraryView: View {
|
||||
.sheet(isPresented: $isSelectingGameUpdate) {
|
||||
UpdateManagerSheet(game: $gameInfo)
|
||||
}
|
||||
.sheet(isPresented: $isSelectingGameDLC) {
|
||||
DLCManagerSheet(game: $gameInfo)
|
||||
}
|
||||
.sheet(isPresented: Binding(
|
||||
get: { isViewingGameInfo && gameInfo != nil },
|
||||
set: { newValue in
|
||||
@ -414,6 +418,7 @@ struct GameListRow: View {
|
||||
@Binding var games: [Game] // Add this binding
|
||||
@Binding var isViewingGameInfo: Bool
|
||||
@Binding var isSelectingGameUpdate: Bool
|
||||
@Binding var isSelectingGameDLC: Bool
|
||||
@Binding var gameInfo: Game?
|
||||
@State var gametoDelete: Game?
|
||||
@State var showGameDeleteConfirmation: Bool = false
|
||||
@ -476,13 +481,22 @@ struct GameListRow: View {
|
||||
} label: {
|
||||
Label("Game Info", systemImage: "info.circle")
|
||||
}
|
||||
}
|
||||
|
||||
Section {
|
||||
Button {
|
||||
gameInfo = game
|
||||
isSelectingGameUpdate.toggle()
|
||||
} label: {
|
||||
Label("Game Update Manager", systemImage: "chevron.up.circle")
|
||||
}
|
||||
|
||||
Button {
|
||||
gameInfo = game
|
||||
isSelectingGameDLC.toggle()
|
||||
} label: {
|
||||
Label("Game DLC Manager", systemImage: "plus.viewfinder")
|
||||
}
|
||||
}
|
||||
|
||||
Section {
|
||||
|
159
src/MeloNX/MeloNX/App/Views/Updates/GameDLCManagerSheet.swift
Normal file
159
src/MeloNX/MeloNX/App/Views/Updates/GameDLCManagerSheet.swift
Normal file
@ -0,0 +1,159 @@
|
||||
//
|
||||
// GameDLCManagerSheet.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by XITRIX on 16/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
struct DownloadableContentNca: Codable, Hashable {
|
||||
var fullPath: String
|
||||
var titleId: UInt
|
||||
var enabled: Bool
|
||||
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case fullPath = "path"
|
||||
case titleId = "title_id"
|
||||
case enabled = "is_enabled"
|
||||
}
|
||||
}
|
||||
|
||||
struct DownloadableContentContainer: Codable, Hashable {
|
||||
var containerPath: String
|
||||
var downloadableContentNcaList: [DownloadableContentNca]
|
||||
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case containerPath = "path"
|
||||
case downloadableContentNcaList = "dlc_nca_list"
|
||||
}
|
||||
}
|
||||
|
||||
struct DLCManagerSheet: View {
|
||||
@Binding var game: Game!
|
||||
@State private var isSelectingGameDLC = false
|
||||
@State private var dlcs: [DownloadableContentContainer] = []
|
||||
|
||||
var body: some View {
|
||||
NavigationView {
|
||||
let withIndex = dlcs.enumerated().map { $0 }
|
||||
List(withIndex, id: \.element.containerPath) { index, dlc in
|
||||
Button(action: {
|
||||
let toggle = dlcs[index].downloadableContentNcaList.first?.enabled ?? true
|
||||
dlcs[index].downloadableContentNcaList.mutableForEach { $0.enabled = !toggle }
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
}) {
|
||||
HStack {
|
||||
Text(dlc.containerPath)
|
||||
.foregroundStyle(Color(uiColor: .label))
|
||||
Spacer()
|
||||
if dlc.downloadableContentNcaList.first?.enabled == true {
|
||||
Image(systemName: "checkmark.circle.fill")
|
||||
.foregroundStyle(Color.accentColor)
|
||||
.font(.system(size: 24))
|
||||
} else {
|
||||
Image(systemName: "circle")
|
||||
.foregroundStyle(Color(uiColor: .secondaryLabel))
|
||||
.font(.system(size: 24))
|
||||
}
|
||||
}
|
||||
}
|
||||
.contextMenu {
|
||||
Button {
|
||||
let path = URL.documentsDirectory.appendingPathComponent(dlc.containerPath)
|
||||
try? FileManager.default.removeItem(atPath: path.path)
|
||||
dlcs.remove(at: index)
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
} label: {
|
||||
Text("Remove DLC")
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("\(game.titleName) DLCs")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
Button("Add", systemImage: "plus") {
|
||||
isSelectingGameDLC = true
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
dlcs = Self.loadDlc(game)
|
||||
}
|
||||
.fileImporter(isPresented: $isSelectingGameDLC, allowedContentTypes: [.item], allowsMultipleSelection: true) { result in
|
||||
switch result {
|
||||
case .success(let urls):
|
||||
for url in urls {
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
print("Failed to access security-scoped resource")
|
||||
return
|
||||
}
|
||||
defer { url.stopAccessingSecurityScopedResource() }
|
||||
|
||||
do {
|
||||
let fileManager = FileManager.default
|
||||
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
let dlcDirectory = documentsDirectory.appendingPathComponent("dlc")
|
||||
let romDlcDirectory = dlcDirectory.appendingPathComponent(game.titleId)
|
||||
|
||||
if !fileManager.fileExists(atPath: dlcDirectory.path) {
|
||||
try fileManager.createDirectory(at: dlcDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
if !fileManager.fileExists(atPath: romDlcDirectory.path) {
|
||||
try fileManager.createDirectory(at: romDlcDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
let dlcContent = Ryujinx.shared.getDlcNcaList(titleId: game.titleId, path: url.path)
|
||||
guard !dlcContent.isEmpty else { return }
|
||||
|
||||
let destinationURL = romDlcDirectory.appendingPathComponent(url.lastPathComponent)
|
||||
try? fileManager.copyItem(at: url, to: destinationURL)
|
||||
|
||||
let container = DownloadableContentContainer(
|
||||
containerPath: Self.relativeDlcDirectoryPath(for: game, dlcPath: destinationURL),
|
||||
downloadableContentNcaList: dlcContent
|
||||
)
|
||||
dlcs.append(container)
|
||||
|
||||
Self.saveDlcs(game, dlc: dlcs)
|
||||
} catch {
|
||||
print("Error copying game file: \(error)")
|
||||
}
|
||||
}
|
||||
case .failure(let err):
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private extension DLCManagerSheet {
|
||||
static func loadDlc(_ game: Game) -> [DownloadableContentContainer] {
|
||||
let jsonURL = dlcJsonPath(for: game)
|
||||
guard let data = try? Data(contentsOf: jsonURL),
|
||||
var result = try? JSONDecoder().decode([DownloadableContentContainer].self, from: data)
|
||||
else { return [] }
|
||||
|
||||
result = result.filter { container in
|
||||
let path = URL.documentsDirectory.appendingPathComponent(container.containerPath)
|
||||
return FileManager.default.fileExists(atPath: path.path)
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
static func saveDlcs(_ game: Game, dlc: [DownloadableContentContainer]) {
|
||||
guard let data = try? JSONEncoder().encode(dlc) else { return }
|
||||
try? data.write(to: dlcJsonPath(for: game))
|
||||
}
|
||||
|
||||
static func relativeDlcDirectoryPath(for game: Game, dlcPath: URL) -> String {
|
||||
"dlc/\(game.titleId)/\(dlcPath.lastPathComponent)"
|
||||
}
|
||||
|
||||
static func dlcJsonPath(for game: Game) -> URL {
|
||||
URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game.titleId).appendingPathComponent("dlc.json")
|
||||
}
|
||||
}
|
@ -142,34 +142,95 @@ namespace Ryujinx.Headless.SDL2
|
||||
return 0;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "set_title_update")]
|
||||
public static unsafe void SetTitleUpdate(IntPtr titleIdPtr, IntPtr updatePathPtr) {
|
||||
[UnmanagedCallersOnly(EntryPoint = "get_dlc_nca_list")]
|
||||
public static unsafe DlcNcaList GetDlcNcaList(IntPtr titleIdPtr, IntPtr pathPtr)
|
||||
{
|
||||
var titleId = Marshal.PtrToStringAnsi(titleIdPtr);
|
||||
var updatePath = Marshal.PtrToStringAnsi(updatePathPtr);
|
||||
string _updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
|
||||
var containerPath = Marshal.PtrToStringAnsi(pathPtr);
|
||||
|
||||
TitleUpdateMetadata _titleUpdateWindowData;
|
||||
|
||||
if (File.Exists(_updateJsonPath)) {
|
||||
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath, _titleSerializerContext.TitleUpdateMetadata);
|
||||
|
||||
_titleUpdateWindowData.Paths ??= new List<string>();
|
||||
if (!_titleUpdateWindowData.Paths.Contains(updatePath)) {
|
||||
_titleUpdateWindowData.Paths.Add(updatePath);
|
||||
}
|
||||
|
||||
_titleUpdateWindowData.Selected = updatePath;
|
||||
} else {
|
||||
_titleUpdateWindowData = new TitleUpdateMetadata {
|
||||
Selected = updatePath,
|
||||
Paths = new List<string> { updatePath },
|
||||
};
|
||||
if (!File.Exists(containerPath))
|
||||
{
|
||||
return new DlcNcaList { success = false };
|
||||
}
|
||||
|
||||
JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, _titleSerializerContext.TitleUpdateMetadata);
|
||||
using FileStream containerFile = File.OpenRead(containerPath);
|
||||
|
||||
PartitionFileSystem pfs = new();
|
||||
pfs.Initialize(containerFile.AsStorage()).ThrowIfFailure();
|
||||
bool containsDlc = false;
|
||||
|
||||
_virtualFileSystem.ImportTickets(pfs);
|
||||
|
||||
// TreeIter? parentIter = null;
|
||||
|
||||
List<DlcNcaListItem> listItems = new();
|
||||
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
|
||||
{
|
||||
using var ncaFile = new UniqueRef<IFile>();
|
||||
|
||||
pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), containerPath);
|
||||
|
||||
if (nca == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nca.Header.ContentType == NcaContentType.PublicData)
|
||||
{
|
||||
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000).ToString("x16") != titleId)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"ContainerPath: {containerPath}");
|
||||
Logger.Warning?.Print(LogClass.Application, $"TitleId: {nca.Header.TitleId}");
|
||||
Logger.Warning?.Print(LogClass.Application, $"fileEntry.FullPath: {fileEntry.FullPath}");
|
||||
|
||||
// parentIter ??= ((TreeStore)_dlcTreeView.Model).AppendValues(true, "", containerPath);
|
||||
// ((TreeStore)_dlcTreeView.Model).AppendValues(parentIter.Value, true, nca.Header.TitleId.ToString("X16"), fileEntry.FullPath);
|
||||
|
||||
DlcNcaListItem item = new();
|
||||
CopyStringToFixedArray(fileEntry.FullPath, item.Path, 256);
|
||||
item.TitleId = nca.Header.TitleId;
|
||||
listItems.Add(item);
|
||||
|
||||
containsDlc = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!containsDlc)
|
||||
{
|
||||
return new DlcNcaList { success = false };
|
||||
// GtkDialog.CreateErrorDialog("The specified file does not contain DLC for the selected title!");
|
||||
}
|
||||
|
||||
var list = new DlcNcaList { success = true, size = (uint) listItems.Count };
|
||||
|
||||
DlcNcaListItem[] items = listItems.ToArray();
|
||||
|
||||
fixed (DlcNcaListItem* p = &items[0])
|
||||
{
|
||||
list.items = p;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private static Nca TryCreateNca(IStorage ncaStorage, string containerPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new Nca(_virtualFileSystem.KeySet, ncaStorage);
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(EntryPoint = "get_current_fps")]
|
||||
public static unsafe int GetFPS()
|
||||
@ -1518,6 +1579,19 @@ namespace Ryujinx.Headless.SDL2
|
||||
public byte[]? Icon;
|
||||
}
|
||||
|
||||
public unsafe struct DlcNcaListItem
|
||||
{
|
||||
public fixed byte Path[256];
|
||||
public ulong TitleId;
|
||||
}
|
||||
|
||||
public unsafe struct DlcNcaList
|
||||
{
|
||||
public bool success;
|
||||
public uint size;
|
||||
public unsafe DlcNcaListItem* items;
|
||||
}
|
||||
|
||||
public unsafe struct GameInfoNative
|
||||
{
|
||||
public ulong FileSize;
|
||||
@ -1565,14 +1639,13 @@ namespace Ryujinx.Headless.SDL2
|
||||
ImageData = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyStringToFixedArray(string source, byte* destination, int length)
|
||||
{
|
||||
var span = new Span<byte>(destination, length);
|
||||
span.Clear();
|
||||
Encoding.UTF8.GetBytes(source, span);
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void CopyStringToFixedArray(string source, byte* destination, int length)
|
||||
{
|
||||
var span = new Span<byte>(destination, length);
|
||||
span.Clear();
|
||||
Encoding.UTF8.GetBytes(source, span);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user