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forked from MeloNX/MeloNX

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23 changed files with 907 additions and 49 deletions

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@ -25,6 +25,7 @@
/* Begin PBXBuildFile section */
4E0DED342D05695D00FEF007 /* SwiftUIJoystick in Frameworks */ = {isa = PBXBuildFile; productRef = 4E0DED332D05695D00FEF007 /* SwiftUIJoystick */; };
4E8A80772D5FDD2D0041B48F /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4E80AA622CD7122800029585 /* GameController.framework */; };
4EA5AE822D16807500AD0B9F /* SwiftSVG in Frameworks */ = {isa = PBXBuildFile; productRef = 4EA5AE812D16807500AD0B9F /* SwiftSVG */; };
CA8F9C322D3F5AB200D7E586 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4E80AA622CD7122800029585 /* GameController.framework */; };
/* End PBXBuildFile section */
@ -197,6 +198,7 @@
4E0DED342D05695D00FEF007 /* SwiftUIJoystick in Frameworks */,
CA8F9C322D3F5AB200D7E586 /* GameController.framework in Frameworks */,
4EA5AE822D16807500AD0B9F /* SwiftSVG in Frameworks */,
4E8A80772D5FDD2D0041B48F /* GameController.framework in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -656,10 +658,19 @@
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
);
GCC_OPTIMIZATION_LEVEL = fast;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = MeloNX/Info.plist;
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
INFOPLIST_KEY_GCSupportsGameMode = YES;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace = YES;
@ -670,7 +681,7 @@
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
IPHONEOS_DEPLOYMENT_TARGET = 16.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@ -710,6 +721,22 @@
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
);
MARKETING_VERSION = 1.1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.stossy11.MeloNX;
@ -755,10 +782,19 @@
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
);
GCC_OPTIMIZATION_LEVEL = fast;
GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = MeloNX/Info.plist;
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
INFOPLIST_KEY_GCSupportsGameMode = YES;
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.games";
INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace = YES;
@ -769,7 +805,7 @@
INFOPLIST_KEY_UIRequiresFullScreen = YES;
INFOPLIST_KEY_UISupportedInterfaceOrientations = "UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown";
INFOPLIST_KEY_UISupportsDocumentBrowser = YES;
IPHONEOS_DEPLOYMENT_TARGET = 15.0;
IPHONEOS_DEPLOYMENT_TARGET = 16.0;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/Frameworks",
@ -809,6 +845,22 @@
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
"$(PROJECT_DIR)/MeloNX/Dependencies/Dynamic\\ Libraries",
);
MARKETING_VERSION = 1.1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.stossy11.MeloNX;

View File

@ -12,12 +12,12 @@
<key>Ryujinx.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>3</integer>
<integer>4</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>4</integer>
<integer>3</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>

View File

@ -0,0 +1,58 @@
//
// EntitlementChecker.swift
// MeloNX
//
// Created by Stossy11 on 15/02/2025.
//
import Foundation
import Security
typealias SecTaskRef = OpaquePointer
@_silgen_name("SecTaskCopyValueForEntitlement")
func SecTaskCopyValueForEntitlement(
_ task: SecTaskRef,
_ entitlement: NSString,
_ error: NSErrorPointer
) -> CFTypeRef?
@_silgen_name("SecTaskCreateFromSelf")
func SecTaskCreateFromSelf(
_ allocator: CFAllocator?
) -> SecTaskRef?
@_silgen_name("SecTaskCopyValuesForEntitlements")
func SecTaskCopyValuesForEntitlements(
_ task: SecTaskRef,
_ entitlements: CFArray,
_ error: UnsafeMutablePointer<Unmanaged<CFError>?>?
) -> CFDictionary?
func checkAppEntitlements(_ ents: [String]) -> [String: Any] {
guard let task = SecTaskCreateFromSelf(nil) else {
print("Failed to create SecTask")
return [:]
}
guard let entitlements = SecTaskCopyValuesForEntitlements(task, ents as CFArray, nil) else {
print("Failed to get entitlements")
return [:]
}
return (entitlements as? [String: Any]) ?? [:]
}
func checkAppEntitlement(_ ent: String) -> Bool {
guard let task = SecTaskCreateFromSelf(nil) else {
print("Failed to create SecTask")
return false
}
guard let entitlements = SecTaskCopyValueForEntitlement(task, ent as NSString, nil) else {
print("Failed to get entitlements")
return false
}
return entitlements.boolValue != nil && entitlements.boolValue
}

View File

@ -43,6 +43,8 @@ int main_ryujinx_sdl(int argc, char **argv);
int get_current_fps();
void set_title_update(const char* titleIdPtr, const char* updatePathPtr);
void initialize();
#ifdef __cplusplus

View File

@ -0,0 +1,237 @@
//
// NativeController.swift
// MeloNX
//
// Created by XITRIX on 15/02/2025.
//
import CoreHaptics
import GameController
class NativeController: Hashable {
private var instanceID: SDL_JoystickID = -1
private var controller: OpaquePointer?
private var nativeController: GCController
private let controllerHaptics: CHHapticEngine?
public var controllername: String { "GC - \(nativeController.vendorName ?? "Unknown")" }
init(_ controller: GCController) {
nativeController = controller
controllerHaptics = nativeController.haptics?.createEngine(withLocality: .default)
try? controllerHaptics?.start()
setupHandheldController()
}
deinit {
cleanup()
}
private func setupHandheldController() {
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
}
var joystickDesc = SDL_VirtualJoystickDesc(
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
naxes: 6,
nbuttons: 15,
nhats: 1,
vendor_id: 0,
product_id: 0,
padding: 0,
button_mask: 0,
axis_mask: 0,
name: (controllername as NSString).utf8String,
userdata: Unmanaged.passUnretained(self).toOpaque(),
Update: { userdata in
// Update joystick state here
},
SetPlayerIndex: { userdata, playerIndex in
print("Player index set to \(playerIndex)")
},
Rumble: { userdata, lowFreq, highFreq in
print("Rumble with \(lowFreq), \(highFreq)")
guard let userdata else { return 0 }
let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
return 0
},
RumbleTriggers: { userdata, leftRumble, rightRumble in
print("Trigger rumble with \(leftRumble), \(rightRumble)")
return 0
},
SetLED: { userdata, red, green, blue in
print("Set LED to RGB(\(red), \(green), \(blue))")
return 0
},
SendEffect: { userdata, data, size in
print("Effect sent with size \(size)")
return 0
}
)
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
if instanceID < 0 {
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
return
}
// Open a game controller for the virtual joystick
let joystick = SDL_JoystickFromInstanceID(instanceID)
controller = SDL_GameControllerOpen(Int32(instanceID))
if controller == nil {
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
return
}
if #available(iOS 16, *) {
guard let gamepad = nativeController.extendedGamepad
else { return }
setupButtonChangeListener(gamepad.buttonA, for: .B)
setupButtonChangeListener(gamepad.buttonB, for: .A)
setupButtonChangeListener(gamepad.buttonX, for: .Y)
setupButtonChangeListener(gamepad.buttonY, for: .X)
setupButtonChangeListener(gamepad.dpad.up, for: .dPadUp)
setupButtonChangeListener(gamepad.dpad.down, for: .dPadDown)
setupButtonChangeListener(gamepad.dpad.left, for: .dPadLeft)
setupButtonChangeListener(gamepad.dpad.right, for: .dPadRight)
setupButtonChangeListener(gamepad.leftShoulder, for: .leftShoulder)
setupButtonChangeListener(gamepad.rightShoulder, for: .rightShoulder)
gamepad.leftThumbstickButton.map { setupButtonChangeListener($0, for: .leftStick) }
gamepad.rightThumbstickButton.map { setupButtonChangeListener($0, for: .rightStick) }
setupButtonChangeListener(gamepad.buttonMenu, for: .start)
gamepad.buttonOptions.map { setupButtonChangeListener($0, for: .back) }
setupStickChangeListener(gamepad.leftThumbstick, for: .left)
setupStickChangeListener(gamepad.rightThumbstick, for: .right)
setupTriggerChangeListener(gamepad.leftTrigger, for: .left)
setupTriggerChangeListener(gamepad.rightTrigger, for: .right)
}
}
func setupButtonChangeListener(_ button: GCControllerButtonInput, for key: VirtualControllerButton) {
button.valueChangedHandler = { [unowned self] _, _, pressed in
setButtonState(pressed ? 1 : 0, for: key)
}
}
func setupStickChangeListener(_ button: GCControllerDirectionPad, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, xValue, yValue in
let scaledX = Sint16(xValue * 32767.0)
let scaledY = -Sint16(yValue * 32767.0)
switch key {
case .left:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
case .right:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
}
}
}
func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, value, pressed in
// print("Value: \(value), Is pressed: \(pressed)")
let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let scaledValue = Sint16(value * 32767.0)
updateAxisValue(value: scaledValue, forAxis: axis)
}
}
static func rumble(lowFreq: Float, highFreq: Float) {
do {
// Low-frequency haptic pattern
let lowFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
], relativeTime: 0, duration: 0.2)
], parameters: [])
// High-frequency haptic pattern
let highFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
// Create and start the haptic engine
let engine = try CHHapticEngine()
try engine.start()
// Create and play the low-frequency player
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
try lowFreqPlayer.start(atTime: 0)
// Create and play the high-frequency player after a short delay
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
try highFreqPlayer.start(atTime: 0.2)
} catch {
print("Error creating haptic patterns: \(error)")
}
}
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
}
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
let scaleFactor = 32767.0 / 160
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
if stick == .right {
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
} else { // ThumbstickType.left
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
}
}
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
guard controller != nil else { return }
// print("Button: \(button.rawValue) {state: \(state)}")
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let value: Int = (state == 1) ? 32767 : 0
updateAxisValue(value: Sint16(value), forAxis: axis)
} else {
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
}
}
func cleanup() {
if let controller {
SDL_JoystickDetachVirtual(instanceID)
SDL_GameControllerClose(controller)
self.controller = nil
}
}
func hash(into hasher: inout Hasher) {
hasher.combine(nativeController)
}
static func == (lhs: NativeController, rhs: NativeController) -> Bool {
lhs.nativeController == rhs.nativeController
}
}

View File

@ -78,7 +78,7 @@ class VirtualController {
}
}
static func rumble(lowFreq: Float, highFreq: Float) {
static func rumble(lowFreq: Float, highFreq: Float, engine: CHHapticEngine? = nil) {
do {
// Low-frequency haptic pattern
let lowFreqPattern = try CHHapticPattern(events: [
@ -96,9 +96,23 @@ class VirtualController {
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
// Create and start the haptic engine
let engine = try CHHapticEngine()
try engine.start()
// Mutable engine
var engine = engine
// If no engine passed, use device engine
if engine == nil {
// Create and start the haptic engine
if hapticEngine == nil {
hapticEngine = try CHHapticEngine()
try hapticEngine?.start()
}
engine = hapticEngine
}
guard let engine else {
return print("Error creating haptic patterns: hapticEngine is nil")
}
// Create and play the low-frequency player
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
@ -113,6 +127,8 @@ class VirtualController {
}
}
private static var hapticEngine: CHHapticEngine?
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }

View File

@ -0,0 +1,28 @@
//
// AspectRatio.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum AspectRatio: String, Codable, CaseIterable {
case fixed4x3 = "Fixed4x3"
case fixed16x9 = "Fixed16x9"
case fixed16x10 = "Fixed16x10"
case fixed21x9 = "Fixed21x9"
case fixed32x9 = "Fixed32x9"
case stretched = "Stretched"
var displayName: String {
switch self {
case .fixed4x3: return "4:3"
case .fixed16x9: return "16:9 (Default)"
case .fixed16x10: return "16:10"
case .fixed21x9: return "21:9"
case .fixed32x9: return "32:9"
case .stretched: return "Stretched (Full Screen)"
}
}
}

View File

@ -0,0 +1,52 @@
//
// Language.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum SystemLanguage: String, Codable, CaseIterable {
case japanese = "Japanese"
case americanEnglish = "AmericanEnglish"
case french = "French"
case german = "German"
case italian = "Italian"
case spanish = "Spanish"
case chinese = "Chinese"
case korean = "Korean"
case dutch = "Dutch"
case portuguese = "Portuguese"
case russian = "Russian"
case taiwanese = "Taiwanese"
case britishEnglish = "BritishEnglish"
case canadianFrench = "CanadianFrench"
case latinAmericanSpanish = "LatinAmericanSpanish"
case simplifiedChinese = "SimplifiedChinese"
case traditionalChinese = "TraditionalChinese"
case brazilianPortuguese = "BrazilianPortuguese"
var displayName: String {
switch self {
case .japanese: return "Japanese"
case .americanEnglish: return "American English"
case .french: return "French"
case .german: return "German"
case .italian: return "Italian"
case .spanish: return "Spanish"
case .chinese: return "Chinese"
case .korean: return "Korean"
case .dutch: return "Dutch"
case .portuguese: return "Portuguese"
case .russian: return "Russian"
case .taiwanese: return "Taiwanese"
case .britishEnglish: return "British English"
case .canadianFrench: return "Canadian French"
case .latinAmericanSpanish: return "Latin American Spanish"
case .simplifiedChinese: return "Simplified Chinese"
case .traditionalChinese: return "Traditional Chinese"
case .brazilianPortuguese: return "Brazilian Portuguese"
}
}
}

View File

@ -0,0 +1,31 @@
//
// Region.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum SystemRegionCode: String, Codable, CaseIterable {
case japan = "Japan"
case usa = "USA"
case europe = "Europe"
case australia = "Australia"
case china = "China"
case korea = "Korea"
case taiwan = "Taiwan"
var displayName: String {
switch self {
case .japan: return "Japan"
case .usa: return "United States"
case .europe: return "Europe"
case .australia: return "Australia"
case .china: return "China"
case .korea: return "Korea"
case .taiwan: return "Taiwan"
}
}
}

View File

@ -28,26 +28,6 @@ struct iOSNav<Content: View>: View {
}
}
public enum AspectRatio: String, Codable, CaseIterable {
case fixed4x3 = "Fixed4x3"
case fixed16x9 = "Fixed16x9"
case fixed16x10 = "Fixed16x10"
case fixed21x9 = "Fixed21x9"
case fixed32x9 = "Fixed32x9"
case stretched = "Stretched"
var displayName: String {
switch self {
case .fixed4x3: return "4:3"
case .fixed16x9: return "16:9 (Default)"
case .fixed16x10: return "16:10"
case .fixed21x9: return "21:9"
case .fixed32x9: return "32:9"
case .stretched: return "Stretched (Full Screen)"
}
}
}
class Ryujinx {
private var isRunning = false
@ -60,6 +40,8 @@ class Ryujinx {
@Published var emulationUIView = UIView()
@Published var games: [Game] = []
@Published var defMLContentSize: CGFloat?
var shouldMetal: Bool {
metalLayer == nil
}
@ -93,6 +75,8 @@ class Ryujinx {
var dfsIntegrityChecks: Bool
var disablePTC: Bool
var disablevsync: Bool
var language: SystemLanguage
var regioncode: SystemRegionCode
init(gamepath: String,
@ -116,7 +100,9 @@ class Ryujinx {
expandRam: Bool = false,
dfsIntegrityChecks: Bool = false,
disablePTC: Bool = false,
disablevsync: Bool = false
disablevsync: Bool = false,
language: SystemLanguage = .americanEnglish,
regioncode: SystemRegionCode = .usa
) {
self.gamepath = gamepath
self.inputids = inputids
@ -140,6 +126,8 @@ class Ryujinx {
self.dfsIntegrityChecks = dfsIntegrityChecks
self.disablePTC = disablePTC
self.disablevsync = disablevsync
self.language = language
self.regioncode = regioncode
}
}
@ -261,6 +249,10 @@ class Ryujinx {
// We don't need this. Ryujinx should handle it fine :3
// this also causes crashes in some games :3
args.append(contentsOf: ["--system-language", config.language.rawValue])
args.append(contentsOf: ["--system-region", config.regioncode.rawValue])
args.append(contentsOf: ["--aspect-ratio", config.aspectRatio.rawValue])
if config.nintendoinput {
@ -294,7 +286,8 @@ class Ryujinx {
}
if config.ignoreMissingServices {
args.append(contentsOf: ["--ignore-missing-services", String(config.maxAnisotropy)])
// args.append(contentsOf: ["--ignore-missing-services"])
args.append("--ignore-missing-services")
}
if config.maxAnisotropy != 0 {
@ -317,15 +310,15 @@ class Ryujinx {
}
if config.debuglogs {
args.append(contentsOf: ["--enable-debug-logs"])
args.append("--enable-debug-logs")
}
if config.tracelogs {
args.append(contentsOf: ["--enable-trace-logs"])
args.append("--enable-trace-logs")
}
// List the input ids
if config.listinputids {
args.append(contentsOf: ["--list-inputs-ids"])
args.append("--list-inputs-ids")
}
// Append the input ids (limit to 4 just in case)
@ -373,6 +366,18 @@ class Ryujinx {
}
}
func setTitleUpdate(titleId: String, updatePath: String) {
guard let titleIdPtr = titleId.cString(using: .utf8),
let updatePathPtr = updatePath.cString(using: .utf8)
else {
print("Invalid firmware path")
return
}
set_title_update(titleIdPtr, updatePathPtr)
}
private func generateGamepadId(joystickIndex: Int32) -> String? {
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)

View File

@ -26,6 +26,7 @@ struct ContentView: View {
@State private var controllersList: [Controller] = []
@State private var currentControllers: [Controller] = []
@State var onscreencontroller: Controller = Controller(id: "", name: "")
@State var nativeControllers: [GCController: NativeController] = [:]
@State private var isVirtualControllerActive: Bool = false
@AppStorage("isVirtualController") var isVCA: Bool = true
@ -42,7 +43,7 @@ struct ContentView: View {
@AppStorage("quit") var quit: Bool = false
@State var quits: Bool = false
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = true
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = true
// Loading Animation
@State private var clumpOffset: CGFloat = -100
@ -152,6 +153,7 @@ struct ContentView: View {
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller connected: \(controller.productCategory)")
nativeControllers[controller] = .init(controller)
refreshControllersList()
}
}
@ -163,6 +165,8 @@ struct ContentView: View {
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller disconnected: \(controller.productCategory)")
nativeControllers[controller]?.cleanup()
nativeControllers[controller] = nil
refreshControllersList()
}
}
@ -306,7 +310,8 @@ struct ContentView: View {
self.onscreencontroller = onscreen
}
controllersList.removeAll(where: { $0.id == "0"})
controllersList.removeAll(where: { $0.id == "0" || (!$0.name.starts(with: "GC - ") && $0 != onscreencontroller) })
controllersList.mutableForEach { $0.name = $0.name.replacingOccurrences(of: "GC - ", with: "") }
currentControllers = []
@ -397,3 +402,10 @@ func loadSettings() -> Ryujinx.Configuration? {
}
}
extension Array {
@inlinable public mutating func mutableForEach(_ body: (inout Element) throws -> Void) rethrows {
for index in self.indices {
try body(&self[index])
}
}
}

View File

@ -129,6 +129,8 @@ struct ControllerView: View {
struct ShoulderButtonsViewLeft: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
HStack {
ButtonView(button: .leftTrigger)
@ -142,6 +144,9 @@ struct ShoulderButtonsViewLeft: View {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}
}
@ -149,6 +154,8 @@ struct ShoulderButtonsViewLeft: View {
struct ShoulderButtonsViewRight: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
HStack {
ButtonView(button: .rightShoulder)
@ -162,12 +169,16 @@ struct ShoulderButtonsViewRight: View {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}
}
struct DPadView: View {
@State var size: CGFloat = 145
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
VStack {
ButtonView(button: .dPadUp)
@ -184,12 +195,16 @@ struct DPadView: View {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
size *= CGFloat(controllerScale)
}
}
}
struct ABXYView: View {
@State var size: CGFloat = 145
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
VStack {
ButtonView(button: .X)
@ -206,6 +221,8 @@ struct ABXYView: View {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
size *= CGFloat(controllerScale)
}
}
}
@ -218,6 +235,7 @@ struct ButtonView: View {
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
@Environment(\.colorScheme) var colorScheme
@Environment(\.presentationMode) var presentationMode
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
@ -256,6 +274,9 @@ struct ButtonView: View {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}

View File

@ -13,11 +13,14 @@ public struct Joystick: View {
@State var iscool: Bool? = nil
@ObservedObject public var joystickMonitor = JoystickMonitor()
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var dragDiameter: CGFloat {
var selfs = CGFloat(160)
selfs *= controllerScale
if UIDevice.current.systemName.contains("iPadOS") {
return selfs * 1.2
}
return selfs
}
private let shape: JoystickShape = .circle

View File

@ -11,16 +11,18 @@ import SwiftUI
struct EmulationView: View {
@AppStorage("isVirtualController") var isVCA: Bool = true
@AppStorage("showScreenShotButton") var ssb: Bool = false
@State var isPresentedThree: Bool = false
@State var isAirplaying = Air.shared.connected
@Environment(\.scenePhase) var scenePhase
var body: some View {
ZStack {
if isAirplaying {
Text("")
.onAppear {
Air.play(AnyView(MetalView(airplay: true).ignoresSafeArea()))
Air.play(AnyView(MetalView().ignoresSafeArea()))
}
} else {
MetalView(airplay: false) // The Emulation View
MetalView() // The Emulation View
.ignoresSafeArea()
.edgesIgnoringSafeArea(.all)
}
@ -31,6 +33,7 @@ struct EmulationView: View {
ControllerView() // Virtual Controller
}
if ssb {
Group {
VStack {

View File

@ -10,7 +10,7 @@ import MetalKit
struct MetalView: UIViewRepresentable {
var airplay: Bool // just in case :3
var airplay: Bool = Air.shared.connected // just in case :3
func makeUIView(context: Context) -> UIView {
let metalLayer = Ryujinx.shared.metalLayer!

View File

@ -27,6 +27,7 @@ struct GameLibraryView: View {
@State var startgame = false
@State var isSelectingGameFile = false
@State var isViewingGameInfo: Bool = false
@State var isSelectingGameUpdate: Bool = false
@State var gameInfo: Game?
var games: Binding<[Game]> {
Binding(
@ -99,7 +100,7 @@ struct GameLibraryView: View {
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
@ -109,7 +110,7 @@ struct GameLibraryView: View {
} else {
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, isSelectingGameUpdate: $isSelectingGameUpdate, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
@ -219,7 +220,7 @@ struct GameLibraryView: View {
.onChange(of: searchText) { _ in
isSearching = !searchText.isEmpty
}
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder]) { result in
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder, .nsp, .xci]) { result in
switch result {
case .success(let url):
guard url.startAccessingSecurityScopedResource() else {
@ -277,6 +278,9 @@ struct GameLibraryView: View {
print("File import failed: \(err.localizedDescription)")
}
}
.sheet(isPresented: $isSelectingGameUpdate) {
UpdateManagerSheet(game: $gameInfo)
}
.sheet(isPresented: Binding(
get: { isViewingGameInfo && gameInfo != nil },
set: { newValue in
@ -421,6 +425,7 @@ struct GameListRow: View {
@Binding var startemu: Game?
@Binding var games: [Game] // Add this binding
@Binding var isViewingGameInfo: Bool
@Binding var isSelectingGameUpdate: Bool
@Binding var gameInfo: Game?
@State var gametoDelete: Game?
@State var showGameDeleteConfirmation: Bool = false
@ -486,6 +491,13 @@ struct GameListRow: View {
} label: {
Label("Game Info", systemImage: "info.circle")
}
Button {
gameInfo = game
isSelectingGameUpdate.toggle()
} label: {
Label("Game Update Manager", systemImage: "chevron.up.circle")
}
}
Section {

View File

@ -40,9 +40,11 @@ struct SettingsView: View {
@AppStorage("oldWindowCode") var windowCode: Bool = false
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
@State private var showResolutionInfo = false
@State private var showAnisotropicInfo = false
@State private var showControllerInfo = false
@State private var searchText = ""
var filteredMemoryModes: [(String, String)] {
@ -270,6 +272,35 @@ struct SettingsView: View {
Text("Select input devices and on-screen controls to play with. ")
}
// Language and Region Settings
Section {
Picker(selection: $config.language) {
ForEach(SystemLanguage.allCases, id: \.self) { ratio in
Text(ratio.displayName).tag(ratio)
}
} label: {
labelWithIcon("Language", iconName: "character.bubble")
}
Picker(selection: $config.regioncode) {
ForEach(SystemRegionCode.allCases, id: \.self) { ratio in
Text(ratio.displayName).tag(ratio)
}
} label: {
labelWithIcon("Region", iconName: "globe")
}
// globe
} header: {
Text("Language and Region Settings")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Configure the System Language and the Region.")
}
// Input Settings
Section {
@ -283,6 +314,46 @@ struct SettingsView: View {
}
.tint(.blue)
.disabled(true)
VStack(alignment: .leading, spacing: 10) {
HStack {
labelWithIcon("On-Screen Controller Scale", iconName: "magnifyingglass")
.font(.headline)
Spacer()
Button {
showControllerInfo.toggle()
} label: {
Image(systemName: "info.circle")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.secondary)
}
.buttonStyle(.plain)
.help("Learn more about On-Screen Controller Scale")
.alert(isPresented: $showControllerInfo) {
Alert(
title: Text("On-Screen Controller Scale"),
message: Text("Adjust the On-Screen Controller size."),
dismissButton: .default(Text("OK"))
)
}
}
Slider(value: $controllerScale, in: 0.1...3.0, step: 0.05) {
Text("Resolution Scale")
} minimumValueLabel: {
Text("0.1x")
.font(.footnote)
.foregroundColor(.secondary)
} maximumValueLabel: {
Text("3.0x")
.font(.footnote)
.foregroundColor(.secondary)
}
Text("\(controllerScale, specifier: "%.2f")x")
.font(.subheadline)
.foregroundColor(.secondary)
}
.padding(.vertical, 8)
} header: {
Text("Input Settings")
.font(.title3.weight(.semibold))
@ -314,7 +385,7 @@ struct SettingsView: View {
if let cpuInfo = getCPUInfo(), cpuInfo.hasPrefix("Apple M") {
if #available (iOS 16.4, *) {
Toggle(isOn: .constant(false)) {
labelWithIcon("Hypervisor", iconName: "bolt.fill")
labelWithIcon("Hypervisor", iconName: "bolt")
}
.tint(.blue)
.disabled(true)
@ -323,7 +394,7 @@ struct SettingsView: View {
}
} else if getEntitlementValue("com.apple.private.hypervisor") {
Toggle(isOn: $config.hypervisor) {
labelWithIcon("Hypervisor", iconName: "bolt.fill")
labelWithIcon("Hypervisor", iconName: "bolt")
}
.tint(.blue)
.onAppear() {
@ -440,10 +511,26 @@ struct SettingsView: View {
Text("Enable trace and debug logs for advanced troubleshooting (Note: This degrades performance),\nEnable Screenshot Button for better screenshots\nand Enable TrollStore for automatic TrollStore JIT.")
}
// Advanced
// Info
Section {
let totalMemory = ProcessInfo.processInfo.physicalMemory
labelWithIcon("JIT Acquisition: \(isJITEnabled() ? "Acquired" : "Not Acquired" )", iconName: "bolt.fill")
labelWithIcon("Increased Memory Limit Entitlement: \(checkAppEntitlement("com.apple.developer.kernel.increased-memory-limit") ? "Enabled" : "Disabled")", iconName: "memorychip")
labelWithIcon("Device Memory: \(String(format: "%.0f GB", Double(totalMemory) / 1_000_000_000))", iconName: "memorychip.fill")
} header: {
Text("Information")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Shows info about Memory, Entitlement and JIT.")
}
// Advanced
Section {
if #unavailable(iOS 17) {
Toggle(isOn: $windowCode) {
labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")

View File

@ -0,0 +1,191 @@
//
// GameUpdateManagerSheet.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import SwiftUI
import UniformTypeIdentifiers
struct UpdateManagerSheet: View {
@State private var items: [String] = []
@State private var paths: [URL] = []
@State private var selectedItem: String? = nil
@Binding var game: Game?
@State private var isSelectingGameUpdate = false
@State private var jsonURL: URL? = nil
var body: some View {
NavigationView {
VStack {
List(paths, id: \..self) { item in
Button(action: {
selectItem(item.lastPathComponent)
}) {
HStack {
Text(item.lastPathComponent)
if selectedItem == "\(game!.titleId)/\(item.lastPathComponent)" {
Spacer()
Image(systemName: "checkmark")
}
}
}
.contextMenu {
Button {
removeUpdate(item)
} label: {
Text("Remove Update")
}
}
}
}
.onAppear() {
print(URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game!.titleId).appendingPathComponent("updates.json"))
loadJSON(URL.documentsDirectory.appendingPathComponent("games").appendingPathComponent(game!.titleId).appendingPathComponent("updates.json"))
}
.navigationTitle("\(game!.titleName) Updates")
.toolbar {
Button("+") {
isSelectingGameUpdate = true
}
}
}
.fileImporter(isPresented: $isSelectingGameUpdate, allowedContentTypes: [.item]) { result in
switch result {
case .success(let url):
guard url.startAccessingSecurityScopedResource() else {
print("Failed to access security-scoped resource")
return
}
defer { url.stopAccessingSecurityScopedResource() }
let gameInfo = game!
do {
let fileManager = FileManager.default
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let updatedDirectory = documentsDirectory.appendingPathComponent("updates")
let romUpdatedDirectory = updatedDirectory.appendingPathComponent(gameInfo.titleId)
if !fileManager.fileExists(atPath: updatedDirectory.path) {
try fileManager.createDirectory(at: updatedDirectory, withIntermediateDirectories: true, attributes: nil)
}
if !fileManager.fileExists(atPath: romUpdatedDirectory.path) {
try fileManager.createDirectory(at: romUpdatedDirectory, withIntermediateDirectories: true, attributes: nil)
}
let destinationURL = romUpdatedDirectory.appendingPathComponent(url.lastPathComponent)
try? fileManager.copyItem(at: url, to: destinationURL)
Ryujinx.shared.setTitleUpdate(titleId: gameInfo.titleId, updatePath: "\(gameInfo.titleId)/" + url.lastPathComponent)
Ryujinx.shared.games = Ryujinx.shared.loadGames()
loadJSON(jsonURL!)
} catch {
print("Error copying game file: \(error)")
}
case .failure(let err):
print("File import failed: \(err.localizedDescription)")
}
}
}
func removeUpdate(_ game: URL) {
let gameString = "\(self.game!.titleId)/\(game.lastPathComponent)"
paths.removeAll { $0 == game }
items.removeAll { $0 == gameString }
if selectedItem == gameString {
selectedItem = nil
}
do {
try FileManager.default.removeItem(at: game)
} catch {
print(error)
}
saveJSON(selectedItem: selectedItem ?? "")
}
func saveJSON(selectedItem: String) {
guard let jsonURL = jsonURL else { return }
do {
let jsonDict = ["paths": items, "selected": selectedItem] as [String: Any]
let newData = try JSONSerialization.data(withJSONObject: jsonDict, options: .prettyPrinted)
try newData.write(to: jsonURL)
} catch {
print("Failed to update JSON: \(error)")
}
}
func loadJSON(_ json: URL) {
self.jsonURL = json
print("Failed to read JSO")
guard let jsonURL = jsonURL else { return }
print("Failed to read JSOK")
do {
let data = try Data(contentsOf: jsonURL)
if let jsonDict = try JSONSerialization.jsonObject(with: data, options: []) as? [String: Any],
let list = jsonDict["paths"] as? [String] {
var urls: [URL] = []
for path in list {
urls.append(URL.documentsDirectory.appendingPathComponent("updates").appendingPathComponent(path))
}
self.items = list
self.paths = urls
self.selectedItem = jsonDict["selected"] as? String
}
} catch {
print("Failed to read JSON: \(error)")
createDefaultJSON()
}
}
func createDefaultJSON() {
guard let jsonURL = jsonURL else { return }
let defaultData: [String: Any] = ["selected": "", "paths": []]
do {
let newData = try JSONSerialization.data(withJSONObject: defaultData, options: .prettyPrinted)
try newData.write(to: jsonURL)
self.items = []
self.selectedItem = ""
} catch {
print("Failed to create default JSON: \(error)")
}
}
func selectItem(_ item: String) {
let newSelection = "\(game!.titleId)/\(item)"
guard let jsonURL = jsonURL else { return }
do {
let data = try Data(contentsOf: jsonURL)
var jsonDict = try JSONSerialization.jsonObject(with: data, options: []) as? [String: Any] ?? [:]
if let currentSelected = jsonDict["selected"] as? String, currentSelected == newSelection {
jsonDict["selected"] = ""
selectedItem = ""
} else {
jsonDict["selected"] = newSelection
selectedItem = newSelection
}
jsonDict["paths"] = items
let newData = try JSONSerialization.data(withJSONObject: jsonDict, options: .prettyPrinted)
try newData.write(to: jsonURL)
} catch {
print("Failed to update JSON: \(error)")
}
}
}

View File

@ -15,6 +15,17 @@
</array>
</dict>
</array>
<key>GCSupportedGameControllers</key>
<array>
<dict>
<key>ProfileName</key>
<string>ExtendedGamepad</string>
</dict>
<dict>
<key>ProfileName</key>
<string>MicroGamepad</string>
</dict>
</array>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>melonx</string>
@ -25,6 +36,11 @@
<array>
<string>LaunchGameIntent</string>
</array>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
<string>processing</string>
</array>
<key>UIFileSharingEnabled</key>
<true/>
<key>UTExportedTypeDeclarations</key>

View File

@ -115,6 +115,7 @@ namespace Ryujinx.Headless.SDL2
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly TitleUpdateMetadataJsonSerializerContext _titleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
[UnmanagedCallersOnly(EntryPoint = "main_ryujinx_sdl")]
public static unsafe int MainExternal(int argCount, IntPtr* pArgs)
@ -141,6 +142,34 @@ namespace Ryujinx.Headless.SDL2
return 0;
}
[UnmanagedCallersOnly(EntryPoint = "set_title_update")]
public static unsafe void SetTitleUpdate(IntPtr titleIdPtr, IntPtr updatePathPtr) {
var titleId = Marshal.PtrToStringAnsi(titleIdPtr);
var updatePath = Marshal.PtrToStringAnsi(updatePathPtr);
string _updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
TitleUpdateMetadata _titleUpdateWindowData;
if (File.Exists(_updateJsonPath)) {
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath, _titleSerializerContext.TitleUpdateMetadata);
_titleUpdateWindowData.Paths ??= new List<string>();
if (!_titleUpdateWindowData.Paths.Contains(updatePath)) {
_titleUpdateWindowData.Paths.Add(updatePath);
}
_titleUpdateWindowData.Selected = updatePath;
} else {
_titleUpdateWindowData = new TitleUpdateMetadata {
Selected = updatePath,
Paths = new List<string> { updatePath },
};
}
JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, _titleSerializerContext.TitleUpdateMetadata);
}
[UnmanagedCallersOnly(EntryPoint = "get_current_fps")]
public static unsafe int GetFPS()
@ -304,7 +333,6 @@ namespace Ryujinx.Headless.SDL2
if (_window != null)
{
_window.Exit();
_emulationContext.Dispose();
_emulationContext = null;
@ -317,10 +345,14 @@ namespace Ryujinx.Headless.SDL2
if (_virtualFileSystem == null) {
_virtualFileSystem = VirtualFileSystem.CreateInstance();
}
var extension = Marshal.PtrToStringAnsi(extensionPtr);
var stream = OpenFile(descriptor);
var gameInfo = GetGameInfo(stream, extension);
if (gameInfo == null) {
return new GameInfoNative(0, "", "", "", "", new byte[0]);
}
return new GameInfoNative(
(ulong)gameInfo.FileSize,
@ -719,7 +751,7 @@ namespace Ryujinx.Headless.SDL2
if (File.Exists(titleUpdateMetadataPath))
{
// updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath).Selected;
updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, _titleSerializerContext.TitleUpdateMetadata).Selected;
if (File.Exists(updatePath))
{