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forked from MeloNX/MeloNX

Commit Graph

  • 868919e101
    misc: Update GtkSharp.Dependencies and speed up initial Windows build (#3128) Mary 2022-02-17 22:10:48 +01:00
  • a13190b1fd Use ReadOnlySpan<byte> compiler optimization for static data (#3130) Berkan Diler 2022-02-17 21:38:50 +01:00
  • 9ca040c0ff
    Use ReadOnlySpan<byte> compiler optimization for static data (#3130) Berkan Diler 2022-02-17 21:38:50 +01:00
  • 5a7ccb209b Use a basic cubic interpolation for the audren upsampler (#3129) riperiperi 2022-02-17 19:19:29 +00:00
  • 7e9011673b
    Use a basic cubic interpolation for the audren upsampler (#3129) riperiperi 2022-02-17 19:19:29 +00:00
  • 62c82f165b amadeus: Fix PCMFloat datasource command v1 (#3127) Mary 2022-02-16 23:55:40 +01:00
  • 741db8e43d
    amadeus: Fix PCMFloat datasource command v1 (#3127) Mary 2022-02-16 23:55:40 +01:00
  • 39ebb000c1 Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) gdkchan 2022-02-16 19:15:39 -03:00
  • 3bd357045f
    Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) gdkchan 2022-02-16 19:15:39 -03:00
  • 7ed1193599 amadeus: Fix limiter correctness (#3126) Mary 2022-02-16 21:38:45 +01:00
  • ab5d77c0c4
    amadeus: Fix limiter correctness (#3126) Mary 2022-02-16 21:38:45 +01:00
  • 0734e144b0 When copying linear textures, DMA should ignore region X/Y (#3121) gdkchan 2022-02-16 07:13:45 -03:00
  • 7bfb5f79b8
    When copying linear textures, DMA should ignore region X/Y (#3121) gdkchan 2022-02-16 07:13:45 -03:00
  • 07d1dbc8e6 Adjusting how deadzones are calculated (#3079) skrek 2022-02-16 02:06:52 -08:00
  • 8cc2479825
    Adjusting how deadzones are calculated (#3079) skrek 2022-02-16 02:06:52 -08:00
  • 6e03b4d34f Use Enum and Delegate.CreateDelegate generic overloads (#3111) Berkan Diler 2022-02-13 14:50:07 +01:00
  • 8f35345729
    Use Enum and Delegate.CreateDelegate generic overloads (#3111) Berkan Diler 2022-02-13 14:50:07 +01:00
  • c190d172bf InstEmitMemory32: Literal loads always have word-aligned PC (#3104) merry 2022-02-11 20:51:03 +00:00
  • ce71f9144e
    InstEmitMemory32: Literal loads always have word-aligned PC (#3104) merry 2022-02-11 20:51:03 +00:00
  • 17b84e4279 Fix missing geometry shader passthrough inputs (#3106) gdkchan 2022-02-11 15:52:20 -03:00
  • f861f0bca2
    Fix missing geometry shader passthrough inputs (#3106) gdkchan 2022-02-11 15:52:20 -03:00
  • 6631c5efd9 Ship SoundIO library only for the specified runtime (#3103) edisionnano 2022-02-11 01:15:13 +02:00
  • 571496d243
    Ship SoundIO library only for the specified runtime (#3103) edisionnano 2022-02-11 01:15:13 +02:00
  • 44278bef68 Add a limit on the number of uses a constant may have (#3097) gdkchan 2022-02-09 17:42:47 -03:00
  • c3c3914ed3
    Add a limit on the number of uses a constant may have (#3097) gdkchan 2022-02-09 17:42:47 -03:00
  • 92c7ba1b2e misc: Make PID unsigned long instead of long (#3043) Mary 2022-02-09 21:18:07 +01:00
  • 6dffe0fad4
    misc: Make PID unsigned long instead of long (#3043) Mary 2022-02-09 21:18:07 +01:00
  • cbf2c55346 ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089) merry 2022-02-08 09:46:42 +00:00
  • 86b37d0ff7
    ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089) merry 2022-02-08 09:46:42 +00:00
  • d92c6eea71 fix headless sdl2 option string (#3093) wss445566 2022-02-07 18:50:51 +08:00
  • 863c581190
    fix headless sdl2 option string (#3093) wss445566 2022-02-07 18:50:51 +08:00
  • b8badc12db Convert the bool to a lowercase string (#3080) edisionnano 2022-02-06 17:52:39 +02:00
  • 5c3112aaeb
    Convert the bool to a lowercase string (#3080) edisionnano 2022-02-06 17:52:39 +02:00
  • b874c5e5ae ARMeilleure: A32: Implement SHADD8 (#3086) merry 2022-02-06 15:25:45 +00:00
  • 88d3ffb97c
    ARMeilleure: A32: Implement SHADD8 (#3086) merry 2022-02-06 15:25:45 +00:00
  • 7f647eb3a8 ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087) merry 2022-02-06 01:01:05 +00:00
  • 222b1ad7da
    ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087) merry 2022-02-06 01:01:05 +00:00
  • 8d562e0a41 Try to ensure save data always has a valid owner ID (#3057) Alex Barney 2022-02-02 14:49:49 -07:00
  • d317cfd639
    Try to ensure save data always has a valid owner ID (#3057) Alex Barney 2022-02-02 14:49:49 -07:00
  • 98fabd5771 Fix the pronunciation of Ryujinx (#3059) Alex Barney 2022-01-31 10:34:21 -07:00
  • 76b9041adf
    Fix the pronunciation of Ryujinx (#3059) Alex Barney 2022-01-31 10:34:21 -07:00
  • e50d7028f6 Fix bug that could cause depth buffer to be missing after clear (#3067) gdkchan 2022-01-31 00:11:43 -03:00
  • b944941733
    Fix bug that could cause depth buffer to be missing after clear (#3067) gdkchan 2022-01-31 00:11:43 -03:00
  • 99cbdf8984 Remove Appveyor from Readme and SLN (#3026) VocalFan 2022-01-30 10:41:22 -05:00
  • 0dddcd012c
    Remove Appveyor from Readme and SLN (#3026) VocalFan 2022-01-30 10:41:22 -05:00
  • aa01436e1a Fix small precision error on CPU reciprocal estimate instructions (#3061) gdkchan 2022-01-29 19:59:34 -03:00
  • bd412afb9f
    Fix small precision error on CPU reciprocal estimate instructions (#3061) gdkchan 2022-01-29 19:59:34 -03:00
  • 16d61f79ff kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042) Mary 2022-01-29 22:18:03 +01:00
  • 20ce37dee6
    kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042) Mary 2022-01-29 22:18:03 +01:00
  • 00bb7ac3c0 Add timestamp to 16-byte/4-word semaphore releases. (#3049) riperiperi 2022-01-27 21:50:32 +00:00
  • c52158b733
    Add timestamp to 16-byte/4-word semaphore releases. (#3049) riperiperi 2022-01-27 21:50:32 +00:00
  • 1e03981d62 Fix res scale parameters not being updated in vertex shader (#3046) riperiperi 2022-01-27 17:17:13 +00:00
  • fd6d3ec88f
    Fix res scale parameters not being updated in vertex shader (#3046) riperiperi 2022-01-27 17:17:13 +00:00
  • 82858afa29 Convert Octal-Mode to Decimal (#3041) edisionnano 2022-01-26 00:31:04 +02:00
  • 0a0a95fd81
    Convert Octal-Mode to Decimal (#3041) edisionnano 2022-01-26 00:31:04 +02:00
  • b7a082d021 Fix regression on PR builds version number since new release system Mary 2022-01-24 18:49:14 +01:00
  • 26019c7d06 Fix regression on PR builds version number since new release system Mary 2022-01-24 18:49:14 +01:00
  • 02cbb728d3 Fix calls passing V128 values on Linux (#3034) gdkchan 2022-01-24 07:23:24 -03:00
  • f3bfd799e1
    Fix calls passing V128 values on Linux (#3034) gdkchan 2022-01-24 07:23:24 -03:00
  • 94cf56ff88 amadeus: Fix possible device sink input out of bound (#3032) Mary 2022-01-23 23:36:31 +01:00
  • b2ebbe8b22
    amadeus: Fix possible device sink input out of bound (#3032) Mary 2022-01-23 23:36:31 +01:00
  • 3f325544d4 Set _vibrationPermitted to True by default (#2985) Mary 2022-01-23 12:24:55 +01:00
  • 4910b214f5
    Set _vibrationPermitted to True by default (#2985) Mary 2022-01-23 12:24:55 +01:00
  • eff3914559 Add support for BC1/2/3 decompression (for 3D textures) (#2987) gdkchan 2022-01-22 15:23:00 -03:00
  • 42c75dbb8f
    Add support for BC1/2/3 decompression (for 3D textures) (#2987) gdkchan 2022-01-22 15:23:00 -03:00
  • 6ec5bef44d Address comment from gdkchan: we are starting at 1.1.3 now Mary 2022-01-22 18:05:30 +01:00
  • 8117f6a979 Address comment from gdkchan: we are starting at 1.1.3 now Mary 2022-01-22 18:05:30 +01:00
  • c419498a85 Add new release system Mary 2022-01-22 17:56:09 +01:00
  • 23000eeb9a Add new release system Mary 2022-01-22 17:56:09 +01:00
  • 943d924f29 Fix deadlock for GPU counter report when 0 draws are done (#3019) riperiperi 2022-01-21 22:19:15 +00:00
  • 646d4dd5c7
    Fix deadlock for GPU counter report when 0 draws are done (#3019) riperiperi 2022-01-21 22:19:15 +00:00
  • 4c09939876 Add host CPU memory barriers for DMB/DSB and ordered load/store (#3015) gdkchan 2022-01-21 12:47:34 -03:00
  • f0824fde9f
    Add host CPU memory barriers for DMB/DSB and ordered load/store (#3015) gdkchan 2022-01-21 12:47:34 -03:00
  • 73d10233ef Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) gdkchan 2022-01-21 12:35:21 -03:00
  • 7e967d796c
    Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) gdkchan 2022-01-21 12:35:21 -03:00
  • 4c4bd46cc3 Add capability for BGRA formats (#3011) gdkchan 2022-01-20 08:37:21 -03:00
  • 0e59573f2b
    Add capability for BGRA formats (#3011) gdkchan 2022-01-20 08:37:21 -03:00
  • 5b82f656c2 Implement FCVTNS (Scalar GP) (#2953) sharmander 2022-01-19 20:21:44 -05:00
  • 60f7cba30a
    Implement FCVTNS (Scalar GP) (#2953) sharmander 2022-01-19 20:21:44 -05:00
  • f4dce2c074 Readme overhaul (#2988) Ayato (Shahil) 2022-01-18 13:43:12 -08:00
  • b27183b806
    Readme overhaul (#2988) Ayato (Shahil) 2022-01-18 13:43:12 -08:00
  • bb3b342664 Scale scissor used for clears (#3002) gdkchan 2022-01-16 20:23:00 -03:00
  • fb853f13e9
    Scale scissor used for clears (#3002) gdkchan 2022-01-16 20:23:00 -03:00
  • 883527c4f8 kernel: Fix deadlock when pinning in interrupt handler (#2999) Mary 2022-01-16 13:21:44 +01:00
  • 929a97d432
    kernel: Fix deadlock when pinning in interrupt handler (#2999) Mary 2022-01-16 13:21:44 +01:00
  • 14db98ccd7 Fix return type mismatch on 32-bit titles (#3000) gdkchan 2022-01-16 08:39:43 -03:00
  • bd215e447d
    Fix return type mismatch on 32-bit titles (#3000) gdkchan 2022-01-16 08:39:43 -03:00
  • 577d1d37d5 ssl: Implement SSL connectivity (#2961) Mary 2022-01-13 23:29:04 +01:00
  • 3fa7ef21b4
    ssl: Implement SSL connectivity (#2961) Mary 2022-01-13 23:29:04 +01:00
  • 9c964cadb6 bsd: Revamp API and make socket abstract (#2960) Mary 2022-01-12 19:31:08 +01:00
  • 366fe2dbb2
    bsd: Revamp API and make socket abstract (#2960) Mary 2022-01-12 19:31:08 +01:00
  • fb0bd60e8e sfdnsres: Fix serialization issues (#2992) Mary 2022-01-12 17:43:00 +01:00
  • d300a5a45b
    sfdnsres: Fix serialization issues (#2992) Mary 2022-01-12 17:43:00 +01:00
  • 5a865e3809 Update to LibHac 0.15.0 (#2986) Alex Barney 2022-01-12 04:22:19 -07:00
  • f4bbc019b9
    Update to LibHac 0.15.0 (#2986) Alex Barney 2022-01-12 04:22:19 -07:00
  • 572702c700 Fix render target clear when sizes mismatch (#2994) gdkchan 2022-01-11 16:15:17 -03:00
  • 6e0799580f
    Fix render target clear when sizes mismatch (#2994) gdkchan 2022-01-11 16:15:17 -03:00
  • aa7d7cef04 Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993) riperiperi 2022-01-11 08:37:40 +00:00
  • ef24c8983d
    Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993) riperiperi 2022-01-11 08:37:40 +00:00
  • 45fd47ad73 account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991) Mary 2022-01-11 09:22:20 +01:00