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forked from MeloNX/MeloNX

Commit Graph

  • 8d0d299792
    IPSwitch: Quick fix to patch sets toggling (#1668) mageven 2020-11-13 07:05:49 +05:30
  • ae54c42231 SettingsWindow: Add an Apply button (#1562) Sera 2020-11-13 01:50:28 +01:00
  • 04e048efcf
    SettingsWindow: Add an Apply button (#1562) Sera 2020-11-13 01:50:28 +01:00
  • 2e3d2c6ec1 Use "Screen Scissor" as size hint for render targets (#1703) riperiperi 2020-11-12 23:40:26 +00:00
  • c652494219
    Use "Screen Scissor" as size hint for render targets (#1703) riperiperi 2020-11-12 23:40:26 +00:00
  • a424c4621c Salieri: shader cache (#1701) Mary 2020-11-13 00:15:34 +01:00
  • 48f6570557
    Salieri: shader cache (#1701) Mary 2020-11-13 00:15:34 +01:00
  • a3dd21f158 Update performance mode when docked mode changes. (#1696) riperiperi 2020-11-12 05:59:18 +00:00
  • 7166e82c3c
    Update performance mode when docked mode changes. (#1696) riperiperi 2020-11-12 05:59:18 +00:00
  • 4922887dff Do not report unmapped pages as dirty (#1672) gdkchan 2020-11-10 22:07:52 -03:00
  • 3c60d4b0ea
    Do not report unmapped pages as dirty (#1672) gdkchan 2020-11-10 22:07:52 -03:00
  • f9b1d5a724 Size hints for copy regions and viewport dimensions to avoid data loss (#1686) riperiperi 2020-11-10 00:41:13 +00:00
  • 02872833b6
    Size hints for copy regions and viewport dimensions to avoid data loss (#1686) riperiperi 2020-11-10 00:41:13 +00:00
  • bb5b61e59c Implement ATOM shader instruction (#1687) gdkchan 2020-11-09 21:06:46 -03:00
  • c3d62bd078
    Implement ATOM shader instruction (#1687) gdkchan 2020-11-09 21:06:46 -03:00
  • 180c8131fa Simplify logic for bindless texture handling (#1667) gdkchan 2020-11-09 19:35:04 -03:00
  • 934a78005e
    Simplify logic for bindless texture handling (#1667) gdkchan 2020-11-09 19:35:04 -03:00
  • d45529a9b9 apm/am: Refactoring/Unstub services (#1662) Ac_K 2020-11-08 21:00:54 +01:00
  • eda6b78894
    apm/am: Refactoring/Unstub services (#1662) Ac_K 2020-11-08 21:00:54 +01:00
  • c4f6664ad8 Use explicit buffer and texture bindings on shaders (#1666) gdkchan 2020-11-08 08:10:00 -03:00
  • 8d168574eb
    Use explicit buffer and texture bindings on shaders (#1666) gdkchan 2020-11-08 08:10:00 -03:00
  • a4386acbb8 Synchronize Rasterizer State before Clear (#1680) riperiperi 2020-11-07 19:21:10 +00:00
  • 5561a3b95e
    Synchronize Rasterizer State before Clear (#1680) riperiperi 2020-11-07 19:21:10 +00:00
  • 69330f040a Only report that GPU commands are available when the queue is not empty. (#1656) riperiperi 2020-11-07 02:04:26 +00:00
  • 500b48251c
    Only report that GPU commands are available when the queue is not empty. (#1656) riperiperi 2020-11-07 02:04:26 +00:00
  • 5a27fe4a3e Update game compatibility list info in README.md (#1675) EmulationFanatic 2020-11-06 14:05:35 -07:00
  • 61d83760f5
    Update game compatibility list info in README.md (#1675) EmulationFanatic 2020-11-06 14:05:35 -07:00
  • 4374f5c36d Loaders: Log extra NSO informations (#1661) Ac_K 2020-11-06 19:58:57 +01:00
  • b677e44300
    Loaders: Log extra NSO informations (#1661) Ac_K 2020-11-06 19:58:57 +01:00
  • 4760841f8a updater: Ignore first commandline argument when passing commandline to updated binary (#1674) Mary 2020-11-06 19:46:22 +01:00
  • 61e67b64ea
    updater: Ignore first commandline argument when passing commandline to updated binary (#1674) Mary 2020-11-06 19:46:22 +01:00
  • bdce56736d Support single precision contants for double precision operations (#1673) gdkchan 2020-11-06 14:54:13 -03:00
  • ce9105a130
    Support single precision contants for double precision operations (#1673) gdkchan 2020-11-06 14:54:13 -03:00
  • 7422641c2b Do not align sizes for buffer texture targets. (#1671) riperiperi 2020-11-06 17:45:30 +00:00
  • a16f201a6f
    Do not align sizes for buffer texture targets. (#1671) riperiperi 2020-11-06 17:45:30 +00:00
  • f890d9e263 Correct BPP of buffer to texture copies (#1670) gdkchan 2020-11-06 14:37:05 -03:00
  • 24dbfc0fe6
    Correct BPP of buffer to texture copies (#1670) gdkchan 2020-11-06 14:37:05 -03:00
  • c062b3b44a Separate zeta from color formats (#1647) gdkchan 2020-11-05 19:50:34 -03:00
  • a89b81a812
    Separate zeta from color formats (#1647) gdkchan 2020-11-05 19:50:34 -03:00
  • 8a69a86eea Fix LiveInterval.Split (#1660) FICTURE7 2020-11-05 06:09:45 +04:00
  • 64088f04e3
    Fix LiveInterval.Split (#1660) FICTURE7 2020-11-05 06:09:45 +04:00
  • d94a1b5533 Add seamless cubemap flag in sampler parameters. (#1658) riperiperi 2020-11-02 20:03:06 +00:00
  • 4c6feb652f
    Add seamless cubemap flag in sampler parameters. (#1658) riperiperi 2020-11-02 20:03:06 +00:00
  • 0048584c5e Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) riperiperi 2020-11-02 19:53:23 +00:00
  • e1da7df207
    Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) riperiperi 2020-11-02 19:53:23 +00:00
  • 24c81afcfe Support 3D BC4 and BC5 compressed textures (#1655) gdkchan 2020-11-01 15:32:53 -03:00
  • 11a7c99764
    Support 3D BC4 and BC5 compressed textures (#1655) gdkchan 2020-11-01 15:32:53 -03:00
  • 36e1e53013 Fix compressed to non-compressed texture copy size (#1649) gdkchan 2020-11-01 15:26:24 -03:00
  • 6222f173f0
    Fix compressed to non-compressed texture copy size (#1649) gdkchan 2020-11-01 15:26:24 -03:00
  • 2723c639e1 Remove unused texture and sampler pool invalidation code (#1648) gdkchan 2020-11-01 15:17:29 -03:00
  • 876fa656f6
    Remove unused texture and sampler pool invalidation code (#1648) gdkchan 2020-11-01 15:17:29 -03:00
  • 920e84c1e1 Preserve command line arguments when updater restarts Ryujinx (#1643) CeruleanSky 2020-10-29 18:07:10 -04:00
  • b5a760bde9
    Preserve command line arguments when updater restarts Ryujinx (#1643) CeruleanSky 2020-10-29 18:07:10 -04:00
  • 172244a2bf Scale texture resolution before sending to backend (#1646) gdkchan 2020-10-29 18:57:34 -03:00
  • 423da5cc91
    Scale texture resolution before sending to backend (#1646) gdkchan 2020-10-29 18:57:34 -03:00
  • 909ea7b349 Add scaling for Texture2DArray when using TexelFetch. (#1645) riperiperi 2020-10-28 20:27:46 +00:00
  • 780c7530d6
    Add scaling for Texture2DArray when using TexelFetch. (#1645) riperiperi 2020-10-28 20:27:46 +00:00
  • f76feb60d5 Avoid sampler conflicts on bindless samplers with the same name (#1642) gdkchan 2020-10-28 17:20:43 -03:00
  • 0031edae27
    Avoid sampler conflicts on bindless samplers with the same name (#1642) gdkchan 2020-10-28 17:20:43 -03:00
  • 95863cb6c9 Motion Fixes (#1589) emmauss 2020-10-28 19:52:07 +00:00
  • 9f13f957af
    Motion Fixes (#1589) emmauss 2020-10-28 19:52:07 +00:00
  • d4a3de605c Fix vertex buffer handle null check (#1638) gdkchan 2020-10-25 21:40:50 -03:00
  • c9841dab38
    Fix vertex buffer handle null check (#1638) gdkchan 2020-10-25 21:40:50 -03:00
  • 4d4646df02 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) gdkchan 2020-10-25 17:23:42 -03:00
  • 812e32f775
    Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) gdkchan 2020-10-25 17:23:42 -03:00
  • 6e7aa1d073 Improve the speed of redundant ASTC texture data updates (#1636) gdkchan 2020-10-25 17:09:45 -03:00
  • cf0f0fc4e7
    Improve the speed of redundant ASTC texture data updates (#1636) gdkchan 2020-10-25 17:09:45 -03:00
  • 4c40f241a8 Implement CAL and RET shader instructions (#1618) gdkchan 2020-10-25 17:00:44 -03:00
  • 49f970d5bd
    Implement CAL and RET shader instructions (#1618) gdkchan 2020-10-25 17:00:44 -03:00
  • 9739550f92 Fix shader image load/store array index register (#1637) gdkchan 2020-10-25 14:51:26 -03:00
  • 973a615d40
    Fix shader image load/store array index register (#1637) gdkchan 2020-10-25 14:51:26 -03:00
  • 9c06876589 Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) gdkchan 2020-10-21 09:13:44 -03:00
  • 2f16491712
    Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) gdkchan 2020-10-21 09:13:44 -03:00
  • 135e781f07 Add missing null check on image binding (#1632) gdkchan 2020-10-21 09:06:13 -03:00
  • efa77a2415
    Add missing null check on image binding (#1632) gdkchan 2020-10-21 09:06:13 -03:00
  • 89bc0cc217 Fix image binding format (#1625) gdkchan 2020-10-20 19:03:20 -03:00
  • 2dcc6333f8
    Fix image binding format (#1625) gdkchan 2020-10-20 19:03:20 -03:00
  • 467f2ae9df Ensure storage is set for Buffer Textures when binding an Image. (#1627) riperiperi 2020-10-20 22:56:23 +01:00
  • 08332bdc04
    Ensure storage is set for Buffer Textures when binding an Image. (#1627) riperiperi 2020-10-20 22:56:23 +01:00
  • 51d1779102 Fix gl_in being used with built-in variables that are not per-vertex (#1624) gdkchan 2020-10-17 05:16:40 -03:00
  • 5264d55b39
    Fix gl_in being used with built-in variables that are not per-vertex (#1624) gdkchan 2020-10-17 05:16:40 -03:00
  • 53f57926fb Memory Read/Write Tracking using Region Handles (#1272) riperiperi 2020-10-16 21:18:35 +01:00
  • b4d8d893a4
    Memory Read/Write Tracking using Region Handles (#1272) riperiperi 2020-10-16 21:18:35 +01:00
  • 423c60f1c1 Fix LOP3 (cbuf) shader instruction encoding (#1616) gdkchan 2020-10-13 19:33:04 -03:00
  • f02791b20c
    Fix LOP3 (cbuf) shader instruction encoding (#1616) gdkchan 2020-10-13 19:33:04 -03:00
  • 0f0a31977d Replace Host FPS with GPU command queue load ("Fifo %") (#1585) riperiperi 2020-10-13 21:54:42 +01:00
  • aec8177850
    Replace Host FPS with GPU command queue load ("Fifo %") (#1585) riperiperi 2020-10-13 21:54:42 +01:00
  • feab104239 Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) LDj3SNuD 2020-10-13 22:41:33 +02:00
  • 04e330cc00
    Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) LDj3SNuD 2020-10-13 22:41:33 +02:00
  • 6f325504a3 Fix incorrect GPU GL blend func values (#1612) gdkchan 2020-10-13 00:45:41 -03:00
  • 329ba5b39b
    Fix incorrect GPU GL blend func values (#1612) gdkchan 2020-10-13 00:45:41 -03:00
  • e99a44dc36 Fix output component register on pixel shaders (#1613) gdkchan 2020-10-13 00:44:55 -03:00
  • d36c4bfba5
    Fix output component register on pixel shaders (#1613) gdkchan 2020-10-13 00:44:55 -03:00
  • 655151f209 Fix error when dual source blend is used (#1610) gdkchan 2020-10-12 21:50:41 -03:00
  • 6a51b628f9
    Fix error when dual source blend is used (#1610) gdkchan 2020-10-12 21:50:41 -03:00
  • 150c7234d2 Implement LEA.HI shader instruction (#1609) gdkchan 2020-10-12 21:46:04 -03:00
  • e4777717cd
    Implement LEA.HI shader instruction (#1609) gdkchan 2020-10-12 21:46:04 -03:00
  • c653c5d058 Add support for shader constant buffer slot indexing (#1608) gdkchan 2020-10-12 21:40:50 -03:00
  • b066cfc1a3
    Add support for shader constant buffer slot indexing (#1608) gdkchan 2020-10-12 21:40:50 -03:00
  • 57d8d58755 Fix H264 output frame size when decoding videos of different sizes (#1606) gdkchan 2020-10-11 06:09:38 -03:00