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forked from MeloNX/MeloNX

Commit Graph

  • 45d86b8f6f Retrigger Appveyor Thog 2020-02-15 13:08:05 +01:00
  • 819e2eebec Accept gamepad inputs when not focused (#941) Thog 2020-02-15 12:30:53 +01:00
  • 91b37ae36e
    Accept gamepad inputs when not focused (#941) Thog 2020-02-15 12:30:53 +01:00
  • acc6f4f827 Fix crash when first starting the emulator (#945) Thog 2020-02-14 23:07:22 +01:00
  • 4789f79254
    Fix crash when first starting the emulator (#945) Thog 2020-02-14 23:07:22 +01:00
  • 76ea465c40 Changes to configuration (#811) Xpl0itR 2020-02-14 19:19:13 +00:00
  • a73fd9e9bd
    Changes to configuration (#811) Xpl0itR 2020-02-14 19:19:13 +00:00
  • 98ec5ba8fa Remove ScopedGlContext (#933) Thog 2020-02-14 11:52:34 +01:00
  • dbe3f938c7
    Remove ScopedGlContext (#933) Thog 2020-02-14 11:52:34 +01:00
  • c97618116a Add version in all window titles (#935) Ac_K 2020-02-14 11:33:22 +01:00
  • 949bb81a9e
    Add version in all window titles (#935) Ac_K 2020-02-14 11:33:22 +01:00
  • 81b9cd95f9 Update bindless to indexed conversion code pattern match (#938) gdkchan 2020-02-14 07:29:58 -03:00
  • 9e4f668f6c
    Update bindless to indexed conversion code pattern match (#938) gdkchan 2020-02-14 07:29:58 -03:00
  • 79ea6daa52 Sign-extend shader memory instruction offsets (#934) gdkchan 2020-02-13 21:48:07 -03:00
  • 5a9dba0756
    Sign-extend shader memory instruction offsets (#934) gdkchan 2020-02-13 21:48:07 -03:00
  • 1fc74f958c Some fixes for the new GLRenderer (#930) Thog 2020-02-13 18:43:29 +01:00
  • 416ddd0f6e
    Some fixes for the new GLRenderer (#930) Thog 2020-02-13 18:43:29 +01:00
  • dff03207fc Improve build identification (#927) Thog 2020-02-12 14:35:39 +01:00
  • 8d83878f67
    Improve build identification (#927) Thog 2020-02-12 14:35:39 +01:00
  • f2bab00162 Reducing log sizes (#724) BaronKiko 2020-02-12 01:18:33 +00:00
  • 505f95848b
    Reducing log sizes (#724) BaronKiko 2020-02-12 01:18:33 +00:00
  • 3443568de7 Add inbuilt Opengl renderer to window (#922) emmauss 2020-02-12 00:56:19 +00:00
  • 3aa3c4261a
    Add inbuilt Opengl renderer to window (#922) emmauss 2020-02-12 00:56:19 +00:00
  • 53868a3c34 Stub the application copyright framebuffer api (#921) Thog 2020-02-12 00:07:13 +01:00
  • c464e1ec52
    Stub the application copyright framebuffer api (#921) Thog 2020-02-12 00:07:13 +01:00
  • fe2987e607 Get program IDs for the game list from NCA headers (#928) Alex Barney 2020-02-11 15:43:24 -07:00
  • e7a4e0a328
    Get program IDs for the game list from NCA headers (#928) Alex Barney 2020-02-11 15:43:24 -07:00
  • 303724a4b1 Support compute uniform buffers emulated with global memory (#924) gdkchan 2020-02-10 21:10:05 -03:00
  • 7e4d986a73
    Support compute uniform buffers emulated with global memory (#924) gdkchan 2020-02-10 21:10:05 -03:00
  • 004aea2b81 Implement NCA section extractors in the GUI (#896) Xpl0itR 2020-02-08 18:22:45 +00:00
  • 2e6080ccbb
    Implement NCA section extractors in the GUI (#896) Xpl0itR 2020-02-08 18:22:45 +00:00
  • 878dfe4cda Only enumerate cached textures that are modified when flushing. (#918) riperiperi 2020-02-06 21:49:26 +00:00
  • 6db16b4110
    Only enumerate cached textures that are modified when flushing. (#918) riperiperi 2020-02-06 21:49:26 +00:00
  • dda5f9019d Fix a crash when closing the main UI (#904) Thog 2020-02-06 12:38:24 +01:00
  • a906f2071c
    Fix a crash when closing the main UI (#904) Thog 2020-02-06 12:38:24 +01:00
  • 28c16c2170 Render Profiler in GUI (#854) emmauss 2020-02-06 11:25:47 +00:00
  • f2b9a9c2b0
    Render Profiler in GUI (#854) emmauss 2020-02-06 11:25:47 +00:00
  • 584739e6fd Implement IDeliveryCacheProgressService in bcat (#908) Thog 2020-02-06 05:09:59 +01:00
  • db9f8f999f
    Implement IDeliveryCacheProgressService in bcat (#908) Thog 2020-02-06 05:09:59 +01:00
  • aab597b78b Compare shader code using a span instead of individual reads. (#917) riperiperi 2020-02-03 19:11:22 +00:00
  • a0e6647860
    Compare shader code using a span instead of individual reads. (#917) riperiperi 2020-02-03 19:11:22 +00:00
  • 039518404d Use correct shader local memory size instead of a hardcoded size (#914) gdkchan 2020-02-02 00:25:52 -03:00
  • 796e5d14b4
    Use correct shader local memory size instead of a hardcoded size (#914) gdkchan 2020-02-02 00:25:52 -03:00
  • 17460c76c4 Fix inconsistencies with UserId (#906) Thog 2020-02-02 04:24:17 +01:00
  • ea14a95524
    Fix inconsistencies with UserId (#906) Thog 2020-02-02 04:24:17 +01:00
  • e81772ca09 Support configurable point size (#916) gdkchan 2020-02-01 20:19:46 -03:00
  • f373f870f7
    Support configurable point size (#916) gdkchan 2020-02-01 20:19:46 -03:00
  • 28db1d27bd Support flat interpolation qualifier on shaders (#915) gdkchan 2020-02-01 20:18:58 -03:00
  • a1a5341baf
    Support flat interpolation qualifier on shaders (#915) gdkchan 2020-02-01 20:18:58 -03:00
  • 2fb5ad89b7 Fix application list (#891) Xpl0itR 2020-01-31 18:21:46 +00:00
  • 7b0576db71
    Fix application list (#891) Xpl0itR 2020-01-31 18:21:46 +00:00
  • 2f1f0b710f Enable stencil texturing (fixes #866) (#910) gdkchan 2020-01-31 00:42:03 -03:00
  • 0202f150d4
    Enable stencil texturing (fixes #866) (#910) gdkchan 2020-01-31 00:42:03 -03:00
  • e7fea247d8 Discard higher 32-bits of IPC message magic and command number (#911) gdkchan 2020-01-30 17:43:47 -03:00
  • 793f38b9aa
    Discard higher 32-bits of IPC message magic and command number (#911) gdkchan 2020-01-30 17:43:47 -03:00
  • bbd0ade4dd prepo IPrepoService accurate parsing for report (#905) Ac_K 2020-01-30 17:39:05 +01:00
  • d218c2eead
    prepo IPrepoService accurate parsing for report (#905) Ac_K 2020-01-30 17:39:05 +01:00
  • 7eccf7be25 Fix OpenBisFileSystem wrong buffer type (#909) Thog 2020-01-27 21:09:04 +01:00
  • 5bd75477eb
    Fix OpenBisFileSystem wrong buffer type (#909) Thog 2020-01-27 21:09:04 +01:00
  • 72b0886130 SoftwareKeyboard: Interactive data size should include size field. (#907) bunnei 2020-01-26 00:14:21 -05:00
  • ad2424171a SoftwareKeyboard: Interactive data size should include size field. (#907) bunnei 2020-01-26 00:14:21 -05:00
  • cd74aac5ca Make VirtualFileSystem only instanciable once (#901) Thog 2020-01-24 17:01:21 +01:00
  • 1d8da18334 Make VirtualFileSystem only instanciable once (#901) Thog 2020-01-24 17:01:21 +01:00
  • 9b280d54de Added Program Icon (#900) MelonSpeedruns 2020-01-24 10:14:51 -05:00
  • 4232a15187 Added Program Icon (#900) MelonSpeedruns 2020-01-24 10:14:51 -05:00
  • ac0c282f4b Ignore exit flag on branch delay slot (#899) gdkchan 2020-01-21 22:11:43 -03:00
  • 532ccf929a Ignore exit flag on branch delay slot (#899) gdkchan 2020-01-21 22:11:43 -03:00
  • d7babb075c Keep the GUI alive when closing a game (#888) Thog 2020-01-21 23:23:11 +01:00
  • d6b9babe1d Keep the GUI alive when closing a game (#888) Thog 2020-01-21 23:23:11 +01:00
  • c0ebf32ace Update DiscordRichPresence package reference to 1.0.147 which is now built for .NET core (#898) Jonathan Goyvaerts 2020-01-20 17:55:15 +01:00
  • b4b2b8b162 Update DiscordRichPresence package reference to 1.0.147 which is now built for .NET core (#898) Jonathan Goyvaerts 2020-01-20 17:55:15 +01:00
  • dc88cbb2af Update 32 bits syscalls to match 64 bits implementation (#892) Thog 2020-01-19 23:21:53 +01:00
  • d0f15cb0b1 Update 32 bits syscalls to match 64 bits implementation (#892) Thog 2020-01-19 23:21:53 +01:00
  • 1a72d8fcfc Fix shader output color buffer index when non-sequential render targets are used (#895) gdkchan 2020-01-18 20:09:46 -03:00
  • 81cca88bcd Fix shader output color buffer index when non-sequential render targets are used (#895) gdkchan 2020-01-18 20:09:46 -03:00
  • c057c53518 Various small audren fixes (#894) bylaws 2020-01-18 22:29:52 +00:00
  • 90b4759085 Various small audren fixes (#894) bylaws 2020-01-18 22:29:52 +00:00
  • e1096c913d Support audio effect output status (#890) gdkchan 2020-01-17 06:07:27 -03:00
  • 595e7716d8 Support audio effect output status (#890) gdkchan 2020-01-17 06:07:27 -03:00
  • 01ac0d0f74 Add sampler border color support on the GPU (#893) gdkchan 2020-01-17 05:55:38 -03:00
  • a5e20a8fd1 Add sampler border color support on the GPU (#893) gdkchan 2020-01-17 05:55:38 -03:00
  • 39756f0653 Update to LibHac 0.8.2 (#889) Alex Barney 2020-01-16 15:08:39 -07:00
  • c5f872c70a Update to LibHac 0.8.2 (#889) Alex Barney 2020-01-16 15:08:39 -07:00
  • 8c7b3437e9 Rework SVC handling (#883) Thog 2020-01-13 03:04:28 +01:00
  • 892df335e6 Rework SVC handling (#883) Thog 2020-01-13 03:04:28 +01:00
  • f4cd19a089 Name all threads (#886) Ac_K 2020-01-13 01:21:54 +01:00
  • 5facc0c07f Name all threads (#886) Ac_K 2020-01-13 01:21:54 +01:00
  • 6efa70ebdf Fix race condition in ContentManager (#884) Thog 2020-01-13 01:17:44 +01:00
  • f0055482fd Fix race condition in ContentManager (#884) Thog 2020-01-13 01:17:44 +01:00
  • 13aea6d726 Add a GetSpan method to the memory manager and use it on GPU (#877) gdkchan 2020-01-12 20:27:50 -03:00
  • b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) gdkchan 2020-01-12 20:27:50 -03:00
  • 7e99d08655 Support instanced draw of quads" (#881) gdkchan 2020-01-12 19:14:50 -03:00
  • 8b90924c1e Support instanced draw of quads" (#881) gdkchan 2020-01-12 19:14:50 -03:00
  • 471f504f97 Replace glFinish with barrier for WaitForIdle (#878) gdkchan 2020-01-12 19:12:40 -03:00
  • 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) gdkchan 2020-01-12 19:12:40 -03:00
  • 85b6f80f04 Get rid of unused class AboutInfo (#882) Jonathan Goyvaerts 2020-01-12 18:11:45 +01:00
  • 88f78ae6c8 Get rid of unused class AboutInfo (#882) Jonathan Goyvaerts 2020-01-12 18:11:45 +01:00
  • 058ed652a6 Call EnsureApplicationSaveData when launching a game (#871) Alex Barney 2020-01-12 04:15:17 -07:00
  • e348f95495 Call EnsureApplicationSaveData when launching a game (#871) Alex Barney 2020-01-12 04:15:17 -07:00
  • 6935f74a9e Add 32 bits support to HleProcessDebugger (#859) Thog 2020-01-12 12:06:26 +01:00