using Ryujinx.Audio.Integration;
using System.Threading;
namespace Ryujinx.Audio.Common
{
///
/// Represent an audio buffer that will be used by an .
///
public class AudioBuffer
{
private static ulong UniqueIdGlobal = 0;
///
/// Unique tag of this buffer, from the guest.
///
/// Unique per session
public ulong BufferTag;
///
/// Globally unique ID of the buffer on the host.
///
public ulong HostTag = Interlocked.Increment(ref UniqueIdGlobal);
///
/// Pointer to the user samples.
///
public ulong DataPointer;
///
/// Size of the user samples region.
///
public ulong DataSize;
///
/// The timestamp at which the buffer was played.
///
/// Not used but useful for debugging
public ulong PlayedTimestamp;
///
/// The user samples.
///
public byte[] Data;
}
}