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2025-04-07
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MeloNX
/
Ryujinx.Graphics.GAL
History
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit (
#1280
)
...
* Omit image format if possible, and fix BA bit * Match extension name
2020-05-27 11:00:21 +02:00
..
AddressMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
BlendFactor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BlendOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
BufferHandle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
BufferRange.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
Capabilities.cs
Omit image format if possible, and fix BA bit (
#1280
)
2020-05-27 11:00:21 +02:00
ColorF.cs
Implement Constant Color blends (
#1119
)
2020-04-25 23:00:43 +10:00
CompareMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
CompareOp.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
CounterType.cs
Initial work
2020-01-09 02:13:00 +01:00
DepthMode.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
DepthStencilMode.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthStencilState.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Extents2D.cs
Initial work
2020-01-09 02:13:00 +01:00
Face.cs
Initial work
2020-01-09 02:13:00 +01:00
Format.cs
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
FrontFace.cs
Initial work
2020-01-09 02:13:00 +01:00
ICounterEvent.cs
Implement Counter Queue and Partial Host Conditional Rendering (
#1167
)
2020-05-04 12:24:59 +10:00
ImageCrop.cs
Initial work
2020-01-09 02:13:00 +01:00
IndexType.cs
Initial work
2020-01-09 02:13:00 +01:00
IPipeline.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
IProgram.cs
Initial work
2020-01-09 02:13:00 +01:00
IRenderer.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
ISampler.cs
Initial work
2020-01-09 02:13:00 +01:00
IShader.cs
Initial work
2020-01-09 02:13:00 +01:00
ITexture.cs
Implement texture buffers (
#1152
)
2020-04-25 23:02:18 +10:00
IWindow.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
MagFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
MinFilter.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
PolygonModeMask.cs
Initial work
2020-01-09 02:13:00 +01:00
PrimitiveTopology.cs
Initial work
2020-01-09 02:13:00 +01:00
RectangleF.cs
Initial work
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.GAL.csproj
Upgrade projects to C#8 (
#1193
)
2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilOp.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Target.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexAttribDescriptor.cs
Support constant attributes (with a value of zero) (
#1066
)
2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
Viewport.cs
Initial work
2020-01-09 02:13:00 +01:00
ViewportSwizzle.cs
Initial work
2020-01-09 02:13:00 +01:00