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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Shader
History
gdkchan
6adf15e479
Implement CSET and CSETP shader instructions (
#4318
)
...
* Implement CSET and CSETP shader instructions * Shader cache version bump * Fix CC.HI
2023-01-21 12:18:05 -03:00
..
CodeGen
Optimize string memory usage. Use Spans and StringBuilders where possible (
#3933
)
2023-01-18 22:25:16 +00:00
Decoders
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
Instructions
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
IntermediateRepresentation
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
StructuredIr
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
Translation
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
AlphaTestOp.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeType.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
BufferDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
IGpuAccessor.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
SamplerType.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
ShaderProgram.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TessPatchType.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Use vector outputs for texture operations (
#3939
)
2022-12-29 16:09:34 +01:00
TextureHandle.cs
Allow bindless textures with handles from unbound constant buffer (
#3706
)
2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00