forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Represents a Macro Just-in-Time compiler execution context.
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/// </summary>
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class MacroJitContext
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{
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<FifoWord> Fifo { get; } = new();
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/// <summary>
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/// Fetches a arguments from the arguments FIFO.
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/// </summary>
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/// <returns>The call argument, or 0 if the FIFO is empty</returns>
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public int FetchParam()
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{
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if (!Fifo.TryDequeue(out var value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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return 0;
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}
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return value.Word;
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}
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/// <summary>
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/// Reads data from a GPU register.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="reg">Register offset to read</param>
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/// <returns>GPU register value</returns>
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public static int Read(IDeviceState state, int reg)
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{
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return state.Read(reg * 4);
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}
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/// <summary>
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/// Performs a GPU method call.
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/// </summary>
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/// <param name="value">Call argument</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="methAddr">Address, in words, of the method</param>
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public static void Send(int value, IDeviceState state, int methAddr)
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{
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state.Write(methAddr * 4, value);
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}
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}
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}
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