1
0
forked from MeloNX/MeloNX
MeloNX/src/Ryujinx.Ava/UI/Views/Input/InputView.axaml.cs
Isaac Marovitz 49b37550ca
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00

62 lines
1.8 KiB
C#

using Avalonia.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels.Input;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class InputView : UserControl
{
private bool _dialogOpen;
private InputViewModel ViewModel { get; set; }
public InputView()
{
DataContext = ViewModel = new InputViewModel(this);
InitializeComponent();
}
public void SaveCurrentProfile()
{
ViewModel.Save();
}
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (ViewModel.IsModified && !_dialogOpen)
{
_dialogOpen = true;
var result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
ViewModel.Save();
}
_dialogOpen = false;
ViewModel.IsModified = false;
if (e.AddedItems.Count > 0)
{
var player = (PlayerModel)e.AddedItems[0];
ViewModel.PlayerId = player.Id;
}
}
}
public void Dispose()
{
ViewModel.Dispose();
}
}
}