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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
f088c3d344
Do not update shader state for DrawTextures (
#3876
)
2022-11-21 18:16:00 +01:00
..
Engine
Do not update shader state for DrawTextures (
#3876
)
2022-11-21 18:16:00 +01:00
Image
Minor improvement to Vulkan pipeline state and bindings management (
#3829
)
2022-11-10 13:38:38 -03:00
Memory
Gpu: Fix thread safety of ReregisterRanges (
#3865
)
2022-11-18 21:47:29 +01:00
Shader
Fix shader cache on Vulkan when geometry shaders are inserted (
#3868
)
2022-11-19 10:24:23 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (
#3872
)
2022-11-19 23:54:33 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (
#3733
)
2022-10-02 21:50:03 +00:00