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2025-04-07
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MeloNX
/
Ryujinx.Graphics.Gpu
History
gdkchan
88a8d1e567
Fix disposed textures being updated on TextureBindingsManager (
#3750
)
...
* Fix disposed textures being updated on TextureBindingsManager * PR feedback
2022-10-09 15:23:52 -03:00
..
Engine
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
Image
Fix disposed textures being updated on TextureBindingsManager (
#3750
)
2022-10-09 15:23:52 -03:00
Memory
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
Shader
Fix shader SULD (bindless) instruction using wrong register as handle (
#3732
)
2022-10-03 20:40:22 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (
#2780
)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (
#3487
)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (
#3733
)
2022-10-02 21:50:03 +00:00